This is a site where I publish tips for GMing and playing tabletop games, resources for GMs, original one-shots, campaign notes, homebrew details, and much more. There's over 250 guides, games, and articles as well as full campaign recaps and philosophy of gaming, so take a look around and get ready to step up your game!
Showing posts with label gnomes. Show all posts
Showing posts with label gnomes. Show all posts
Saturday, June 28, 2025
Homebrew Setting Clans: Gnomes
I'm nearing the end of this clan series, which has consistently helped me to understand my cultural groups better. This guide features my gnomes, classically a favorite culture of mine to write about. But going in, I'm going to learn from the earlier guides in this series: there's a lot I don't realize I don't know about my homebrew groups, and I expect that to be true here too. My gnomes are an eccentric variation on the D&D presentation--trickstery inventors like the archetype says who have elaborate social customs and a unique take on social issues and governance according to my homebrew. But that's a narrowly-defined gnomish people, and these clan guides are about broadening our understanding of these groups, and so the gnomish clans below will get at the things about gnomish culture that truly bring people together. And as an added bonus, I'm going to be adapting my best friend's take on the gnomes' philsophies in his world--the player of Carric in the Eastweald, Beor in the mystery campaign, Brokk in of Gods and Dragons, and the DM for Daisy in my experiences as a player has created a really fun and interesting way for gnomes to process problems, and I'm going to pay homage to that with a clan here. Remember: adapting is not stealing, so borrow ideas and change the details to your heart's content. Now, the gnomish clans:
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