Over the DM's Shoulder

Showing posts with label gods. Show all posts
Showing posts with label gods. Show all posts

Saturday, November 22, 2025

Of Gods and Dragons Finale + Epilogue

There was no proper "last time" for this session. In lengthy epilogues, Brokk, Aurora, and Lethanin worked in their own ways to improve the world and build a legacy. Brokk spread wellbeing, built up Ringsdale, and became a steward of life and death as a Cleric of Nerull. Aurora took in apprentices, spread health through her alchemy company, and built relationships that inspired and held together the dragons. Lethanin created opportunities for art to flourish, improved the city of Torga, and maintained the mystique of the dragons. This is a massive simplification--these three characters changed Evanoch in almost every way while inviting the other dragons and the world around them to do the same. It was only after a full century of their fighting to make the world a better place that fate brought them forcefully together again. 

Niela was responsible for bringing everyone together. A group of concerned citizens had approached her in her position as Councilwoman of Mishara who was publicly known as a dragon; they wanted to know precisely what the agenda of the dragons was. To them, the dragons seemed benevolent and consistently reliable and even heroic, but no one had ever questioned what the dragons meant to do. They wanted assurances, and so Niela called everyone together for the purpose of naming a purpose. It was agreed that the next day, they would all convene at Niela and Brokk's observatory home and have a potluck dinner, a small party to celebrate their gains over the last century and communicate what they stood for. 

The party convened the following evening. Aurora and Lethanin arrived to find Brokk and Niela feverishly hosting all the dragons but Xavier, and they slipped into the party easily. While the dragons had very occasionally come together for emergencies over the last hundred years, and communication between dragons was common, the gathering still felt of some special importance that they didn't ordinarily feel when meeting. It was partly the genuineness of the celebration and partly the lightness of the task at hand, but everyone was quite as ease. 

Xavier arrived. Their face was anxious, unsure of how they would be perceived at their first full dragon meeting. But Aurora rushed them and wrapped them in a hug, and all the dragons Xavier had financed cried out in joy to see them, and the rest offered warm smiles and welcomes them in. All the dragons ate and drank--Lethanin doted over people eating his fish cakes and roasted mushrooms while eavesdropping on conversations to offer a witty remark and skitter away, Aurora brought out elaborate puzzle boxes for Sempra and Viren and laid out on the serving table a grand display of chateau briand and brussels sprouts, and Brokk anxiously swept from person trying to be a warm host while frequently slipping away to help Niela. 

Aurora found Hriskin alone at a window, staring sadly out into the night sky. Aurora approached Hriskin and thanked her for her part in Aurora's choice to become a Paladin. Aurora had had struggles and doubts about her life before meeting the dragons, she had enjoyed being a Paladin, even with only her Paladin powers to help her. Hriskin noted that she could see Aurora's continuing uncertainty and reminded her that a Paladin's powers come from a promise, and a promise is about future behavior, not the past; so long as she did right in the future, that was all that could be asked. They shared a hug, and Hriskin admitted that it was the anniversary of her late husband's death, hence her sadness, but Aurora had reminded her of the point of it all--to keep fighting. 

Meanwhile, Lethanin and Aurix talked about the technological measure and manipulation of sound. The conversation was very chaotic, as Aurix was entirely discussing technology and Lethanin was entirely discussing sound, and it grew more chaotic still when Wing caught ear of their conversation and began entirely discussing how to invent something which would create the effects Aurix was describing. At the same time, Brokk and Jarvia chatted a bit before Brokk went to check on Niela again, prompting her to ask if he wanted to switch jobs and take care of cooking while she hosted. Brokk eagerly agreed to do so, and he headed into the kitchen while Niela went out to greet the guests. Aurora went into the kitchen to check on a side dish and began a game of elf-orc chess with Brokk, and they played between steps on their dishes. 

It was then that Niela called everyone together. It was time, she said, to open the discussion about their purpose that night. It was a simple task. What did they want? How did they mean to get it? What could people expect? At the very least, what rules do the dragons live by?

There was a brief moment's silence before Brokk spoke. "To help," he said simply. The dragons were for a moment again silent. Brokk had summed it up, and no one disagreed. But after a time, Aurora said, "Whatever you do to the least of these, you do unto yourself." She spoke passionately and at length the need for dragons to be courageous in the face of corruption and responsible in the care they are obligated to take. Xavier said they meant to help people, mostly through "making life easier." Niela smiled slightly and said she meant to make a gentler world with more opportunity. Rupert held out a full wine glass as though in a toast and cried, "To be a shelter in the storm," before throwing back the glass to applause. The last few dragons stewed in silence for a while before Lethanin said people can be worried about dragon power, but they also know to be worried about government power, and Lethanin knew from working in government that it was awful--to him, giving others the opportunity to do good and let them be self-sufficient is the best thing. Hriskin said her goal was to protect those in need and spread mercy. 

At the mention of mercy, Aurora was struck. She was surrounded by the most powerful people in the world who had shaped it at their will. They had destroyed Pelor's Mercy because they felt it appropriate. Was that too much power? She began to spiral, and the others tried to reason with her. Brokk argued that minimizing collateral was often the point in the situations that they handled as dragons--questions of what's best are common and made without massive doubt regularly, and this should be no different. Aurora's mind went further into the darkness. Rupert stood and placed a hand on Aurora's shoulder. "Thank you for making me turn my life around and do good." Xavier stood and placed a hand on Aurora's other shoulder. "Thank you for saving me." Hriskin was already on her way to stand behind Aurora. "Thank you for giving me my life back." Aurora seemed more aware, less despondent, and the dragons pushed further. Brokk rattled off the achievements of the dragons--the cities transformed, the lives saved and changed, the dangers long forgotten. Niela reminded everyone that the dragons are trusted--her election had proven that, and she believed every person they helped made a difference. She was, as Councilwoman, making an effort to show that everyone will be cared for. Jarvia chimed in her, stating that her addition would be making the world a better place regardless of identity. All eyes turned to Wing, who looked quietly down at her hands. "To make a better world for the future," she said quietly. 

Before anyone could question Wing's change in demeanor, Brokk, Aurora, and Lethanin were suddenly teleported away to Boccob's realm, standing right before the massive deity. Plucked from their peaceful dinner with friends and returned to the being who had made them feel as though all of existence was meaningless, they were both defeated and enraged. Aurora cast a spell to strengthen Brokk, who pounded futilely away at Boccob's toe with his staggering might while Lethanin just chuckle resignedly and shook his head, casting the same strengthening spell on his drink. Overcome, Brokk smashed at Boccob's toe for fifteen minutes before giving up and asking what they were there for. Boccob began by acknowledging their right to be upset and then let them know they would be moving into a museum where they could be cared for and, if they allowed it, observed. Aurora cursed Boccob out fiercely and at length, and Brokk and Lethanin voiced sharp disappointment in Boccob; none answered the deity's question and requested to be returned to the party. Boccob apologized again and granted them this. Back at the observatory, where Boccob had returned the group at the same time they'd taken them, Niela quickly ascertained that something was amiss was Brokk and asked what was the matter; Brokk revealed to the group that Boccob had summoned them and would be moving them to a museum. The dragons were shocked and amused to hear that Brokk had attacked Boccob.

A moment later, Wing began to softly cry. When questioned, she said the time had come for a difficult conversation. She had she had seen a century of the dragons improving the world. They had fought hard and created new ideas and led the way into a better future--and all the while, she had quietly run her guild meetings. The truth, Wing said, is that she'd lost her passion for heroics a long time ago. With her children avenged by Thomas's death, she mostly wanted to live a quiet life. And that meant the loss of potential that a more active dragon could add. She wanted to retire from dragonhood, turning her title over to someone new and letting herself live a simple life and one day return to her children. 

Brokk was immediately entirely supportive. He believed that Wing knew herself best and that what she was saying made sense; she had his blessing, and he would miss her presence every day (she teased him that she had a few hundred years of bugging him left). Aurora was effusively affectionate, talking about Wing's role in the events of a century before and how warmly she felt about the bronze dragon and thanking Wing for her help. The other dragons offered thanks and warm wishes, telling stories of Wing's cleverness, willingness to help, and kindness. 

Wing said she'd come prepared with a candidate which the dragons would vote on to join them; she'd done her best to find an unobjectionable and valuable opportunity. As Wing summoned the candidate, Brokk assured her that they had full faith in Wing's ability to pick someone. Wing's spell completed, and before them stood a humble halfling woman in long white robes with long light brown hair. She smiled and greeted everyone, introducing herself as Daisy. Wing said that Daisy would never sing her own praises, but she had taken down a corrupt healthcare system in Vestry, opened free clinics across the world, and negotiated an end to several possible conflicts. The dragons, upon seeing how perfect a candidate Daisy was (and knowing that Daisy is my player character from my last campaign as a player), gave Daisy something of a hard time, playing on the fact that she didn't fully know they were all dragons or why she was there. Eventually, Brokk called the room to focus and let Daisy ask questions; she quickly ascertained that they were dragons and they meant to offer her dragonhood, something she had further questions about (what was their goal? their rules? what powers are granted?). In the end, Daisy asked for time to think about what she'd learned, which the group happily granted, returning to the party.

Brokk noticed that Xavier, the fellow halfling of the group, had taken to questioning Daisy about halfling customs and neighborhoods, so Brokk led Xavier away from her towards another group to spare Daisy. Daisy was simply watching the dragons with a cautious gaze. Meanwhile, Niela got Jarvia and sent her to Daisy, sitting down across from her. The two sat and talked very quietly for several minutes, Daisy growing calmer with each sentence. Eventually, the two rose, both smiling, and headed to the fireplace, where Aurora was tending the hearth. Lethanin, meanwhile, magicallly floated around the room launching comments and quips at conversations in passing. 

At this point, Niela was alerted to someone in the vicinity of a dragon stone. She quickly conveyed to the group that a swamp in the south of Evanoch had a dragon stone which someone was approaching. Brokk deferred to Xavier, as it was more or less the green dragon's territory, but Xavier said the group's decision would be their decision. The group debated methods of dealing with the figure, and Aurix eventually suggested just bringing him somewhere else and questioning him. This prompted some argument, but eventually, Brokk took action and opened a portal to the swamp and stepped through.

Brokk appeared just behind a man dressed in tattered rags, not enough clothes for the cold weather. He struggled along, his feet sinking deeply into the muck with each step, colossal effort to keep going. Brokk glanced behind them and saw miles of tracked muck. He made a sound, and the man before him clumsily spun to face him. Brokk asked his purpose there, and the man, who said him name was Amund, said he had read a book that said control over life and death lay in the stone, and his daughter had died, and he had to bring her back. The two spoke for a while before Brokk guided Amund back to Talon Gorge, half a continent away, to the man's daughter's grave. It was modest but made with love, though the headstone was flimsy and planted wrong, and when Brokk tried to gauge her lifeline, he found it to be a perfect circle--she had died in her proper time. Brokk cast Suggestion, explained the system of lifelines and that hers was complete, and commanded Amund to forgive himself and carry his daughter Bridget with him. Amund was still troubled, but he said he could now try to carry on, even if he felt awful for feeling that way. He asked for privacy, and Brokk returned to the observatory. 

While Brokk was gone, Jarvia invited Lethanin to play a duet together. Lethanin led with a muted but growing and hopeful melody on the violin, which Jarvia matched with a squirmy but constant drum line. Lethanin pushed on with a playful yet inspirational melody and magically dimming the lights in the room, and Jarvia shifted her sporadic beat to a more mathematical and structured one, sparks flying from her drum strikes. Finally, Lethanin headed into the end of the song with a massive crescendo, bringing the lights back on full force at once, with Jarvia playing faster and faster and then suddenly stopping with Lethanin's playing. The dragons cheered just as Brokk returned. 

Brokk explained that Amund had wanted to bring his dead daughter back to life, but that she had died at the right time, and nothing could really be done. Brokk had persuaded Amund to move on, but had otherwise left the man to pick up the pieces. Some of the dragons voiced concern over this--they should help Amund, argued Hriskin and Rupert and Wing and Aurora. Brokk suggested a new headstone, and the others suggested ways to help Amund and his family recover. 

Brokk suggested that he, Lethanin, Aurora, Niela, and Wing show Daisy the telescope. The group came along, and Niela showed off a few constellations before Brokk got to his real business. He had seen a cautiousness in the way Daisy looked them--had she seen trouble? Daisy chuckled at the fact it was obvious on her and admitted that she'd been a criminal for the first few decades of her life. Jarvia had seen it on her too and spoken to her about it. She was ashamed of what she'd done, and it was the reason she had become a Cleric of Ehlonna and done so much good--she wanted to try to make up for her mistakes. The group asked her, point blank, if she wanted to join the dragons. Hesitantly, Daisy cited fears of corruption, which were cut off by all five dragons present. "Join the club," said Lethanin, a reminder that all of them had grappled with their power. Brokk told Daisy that if it was an issue, they would interview Daisy's wife Candace as another dragon so that they would be together forever, his hand gripping Niela's. This overjoyed Daisy, but before she could say anything, Niela rushed them back to the main house with an announcement.

New Dalton had properly fallen, she said. The people of New Dalton who remained had issued a declaration of independence from the government and were establishing small townships within city limits that ran themselves. The news sparked celebration from all, and it seemed that the last bastion of hatred and fascism in Evanoch had basically fallen. On the wave of good news, Daisy was asked once more if she wanted to become a dragon. She consented, asking to be made the white dragon in honor of her holy colors with her wife Candace becoming the plant dragon as an alchemist. After some consideration, all was agreed to, and Daisy became the new white dragon to replace Wing. 

And that's where the campaign ends. We began with three kidnappings: Thomas took Brokk, Aurora, and Lethanin in a desperate gamble to seize power from the gods. We end with something very different: the maintenance of a new order the party created. The bulk of this campaign was bringing together disunited dragons and eliminating those who could never cooperate. The epilogues were about leveraging that power to make the world a better place and establishing the new order. It is fitting that the finale be the maintenance of that order, the ushering out of the old and in of the new to keep the dragons effective. I never thought going into this campaign that it would end with my party's characters being the caretakers of my world. 

I will say very little out of game about this session. It was simple to prepare for: a list of things for the dragons to discuss and quickly act on. We actually only got to about five of eight of my ideas but had to eliminate some for time. It had been about six months between sessions where we were all together (three months of epilogues, three months of scheduling issues), and we were a little rusty, so I did try to throw some things at each player that is more of less their specialty. And most of all, I threw Daisy at the group because I wanted them to have a counterpoint to Amund: Daisy is unsure is she wants power but is unambiguously good, Amund is sure he wants power but is ambiguous in his morality. I expected them to mess with Daisy a bit and tease me as a DM. They begged her to become a dragon, and they went out of their way to include her wife in that, and I find that incredibly sweet. I love my players. 

I have become somewhat famous (or infamous, perhaps) for my end-of-campaign epilogues. I take every character who mattered at all and spell out what happens to them after the campaign. See also my epilogue for my Mystery Campaign for how this would normally work. But of course, this is not a normal campaign, and a normal epilogue won't work. The gods and dragons who make up the bulk of this story will likely still be doing their things in another hundred or three hundred or eight hundred years. As such, I'm not spelling out an ending for them. I'm describing the next chapters of their lives and their legacies. That said, let's do the epilogue for Of Gods and Dragons. 

The City of Talon Gorge: The council continued good governance, aided by Jarvia's input about freedoms and rights as well as Aurora's health potions. As the world around it flourished, the largely trade city of Talon Gorge flourished with it. The city became a bastion of comfortable, affordable living where anyone could be themselves. Its council, one of the oldest existing councils, became a model for governments adopting new council organizations.

ABC the Fae: ABC watched over Aurora, tickled by the Fae dragon's chaotic approach to good. She watched too for the next wild hero who might carry the sparking light of the Fae. She did not pick one right away, content with Aurora's conduct, and besides--a Fae can be picky.

Rhodes, aka Fharlanghn: The road never ends for him. The party's time on the roads was but a few short steps in the scheme of things, and most of all, he was just glad you all got where you were going. After all, you walked the right path. 

Lenix, formerly Xelin, the refugee from Brokk's backstory: Lenix took up with captain Xurk's crew and became a trusted member of the team before replacing Xurk when the orc grew too old for the seas. For well over fifty years, Lenix has saved refugees from bad situations and spread his poetry at ports across the world. 

Lethanin's Cultural Exchange program: The frequency of encountering multicultural art across Evanoch made more people willing to engage with it over time, and soon even traditionalist cultures were teaching the arts of other cultures widely. Eventually, a journalist tried to learn who began this program, but they reported that they couldn't find anyone who knew anything.

Wing: Wing transmuted her dragonhood back into the stone and resumed her normal life with a new gusto. She set out to create new opportunities for unheard of inventors to enter their community and began a funding project for inventions that could create public good. This kicked off a long period in which Vestry inventors competed to help the public as much as possible, leading to advances that spread across Evanoch. Wing spent her final years talking to and advising her dragon friends, creating a legacy at the inventor's guild, and volunteering with children. 

The Refugees of Pelor's Mercy: After being helped to Vestry, many stayed and brought a willingness to work hard for their community to the city. Others moved on, some to smaller cities nearby, and others to Talon Gorge and Ringsdale, to start over where things were not so full. These people carried with them a new lease on life, having believed they would live out their days laboring for an evil regime and die at the hands of their guards. These people became community organizers, healers, volunteers in the fields of their expertise. They never forgot what the dragons did for them.

The City of Finiel: Finiel had always been stratified--the very wealthy patronized the very poor artists and refugees who made up the city. Rupert created a support system that allowed these artists and refugees to live decent lives, which allowed them to thrive. As Evanoch prospered as a whole, and the arts became a focus, Finiel became an ever-more crucial city in the global conversation.

The Linilles, the pro-elf group from Brokk's epilogue: After being shamed and destroyed by Brokk and the cultural progress of Evanoch at large and Mishara in particular, the Linille family returned to politics with a different intention. Ylin Linille, a now-accomplished astronomer, donated a large amount of money to the creation of the Linille Foundation, a public education program meant to encourage cooperation and acceptance. 

Obad-Hai: Obad-Hai exists in the balance of neutrality, and helping the party get to Boccob shattered that neutrality. Obad-Hai became ever more insular, rarely speaking to other gods and becoming hyper-fixated on the maintenance of Evanoch. Nature across Evanoch flourished as a result, bringing record crop yields as well as safer weather conditions. Meteorologists, puzzled, could not explain the perfect conditions for such natural flourishing.

Aurora's Adventuring Parties (Rita et al): Those who were taken in as adventuring allies by Aurora and witnessed her terrifying might or dragonhood either spent several jobs paranoid they were being had or chalked it all up to bad alcohol. 

Aurix: Aurix was initially crestfallen that Wing was retiring and withdrew for a few weeks, but ultimately came out of hiding and spent more time than usual with Wing and the other dragons. In particular, Aurix tried to spend time with Daisy to see if Aurix could be friends with his friend's replacement. They found they had a shared passion for principled good and a shared policy on never dabbling in wrong, and Aurix was soon back to his old self, only more cheerful and social than ever. 

Heather and Tricia, Aurora's mother and her partner: Heather constantly described herself as living the perfect life. She built a successful business, found a family, saw her business become massive and help countless people, and had the time to enjoy early retirement. She and Tricia set a goal to visit every town of over a hundred people before they die (drunkenly at first, then seriously after sobering up) and pursued the task in earnest, treating travel as a profession and offering input on the business whenever needed. Above all, she made time whenever Aurora asked (or when Heather suspected Aurora needed time but wasn't asking), and she made being a mom her every first choice. 

Ollie, aka Olidammara: Ollie saw the rift sealed and investigated a few other last-ditch efforts to throw a wrench in the works. Finding none, she set to speaking with the other gods about possibilities, but found that each and every god was furious with her for making and botching first contact, and all with no agenda. This prompted a massive supernatural debate that ended with Ollie more or less ostracized from the god community, and her only goal became gaining an ally. 

Councilman Tru'usk: On his 129th birthday, Councilman Tru'usk died midsentence at a council meeting. Before the meeting was adjourned, the day was declared Tru'usk Day. His house was transformed into a museum, and it was discovered in the process that he had three separate hidden spaces and a massive chest of adventuring gear hidden away. 

The City of Underhar: After a century of Aurora's efforts with her friend David, Underhar had made progress, changing election laws and starting to lean away from aristocracy. The stubbornly insular city continued to resist influences that would make the city more progressive until eventually Underhar's government crumbled and was replaced by a council, and slow progress was able to be made even if an opposing party of traditionalists remained.

Larson, Lethanin's father: Larson suffered something of a late midlife crisis and went on a long solo adventure into the depths of the Liggen Forest. When he returned, he was grizzled, famished, and exhausted, but there was a light in his eyes. He retired to bed while recovering and devoted all of his time to spending as much time with his wife, his sons, and his granddaughter as they would let him. His affection was at first clumsy, but he grew into it.

Xavier: Xavier decided that the best thing they could do in their position was figure out a new way to make money that wasn't exploitative so that it could be poured into more social programs. They came up with the idea of a city-wide lottery where a percentage was kept by the organizer, organized a weekly drawing, and began saving the money. Finally, after asking for volunteers, Xavier sent Hriskin to Kruush to establish as much of a system as the people there wanted and Daisy and Candace to New Dalton to work with the new government (in disguise, of course). Xavier never seemed to run out of steam.

The Complete Works of Montgomery Ward: This very cool not silly place became the most popular tavern of all time ever in any tabletop game ever because it's cool and not silly. Thank you.

Cori, aka Corellon Larethian: The elven goddess saw that the rift had been sealed and knew that a new age had begun. She, with her partner and allies, had quietly delivered mortals to Boccob, and that demonstrated that she (and her partner and allies) had power over the other deities. Cori chose to rest, as there was no reason to use her power yet.

Tra, Brokk's grandson: As Tra grew, the seriousness that marked him as a child was tempered; when he paid attention to you, he was serious, but he was otherwise joyful and playful. He did well in school but said he enjoyed spiritual and mundane matters more--the walk to find a good offering, and the smell of the smoke when it's burned. Brokk found that even as a young man, Tra was a pillar in his community, always known as someone who would offer help without question.

The City of Curagon: Only Xavier could have made an organized solution work in a city that despised organization, but it did work. Curagon became the best place to recover from illness, the best place to experience true nature, and the best place to see real community, and outcroppings around the city popped up as the first real immigration to "the halfling city" properly began. Curagon, at the center of the continent on a universally connected map, thrived in trade, and the city prospered as it never had.

Grigor, the stable lad: After enough sad-looking boys bought mare piss and later came back as happy-looking girls, Grigor started a mare piss stand selling "Sad Boy Happy Girl Juice."

Rupert: After finding his footing as a caretaker for the needy, Rupert was finally jarred loose of his hyper-focus on his system of Finiel shelters. After long turning Xavier down for help, Rupert came to the halfling with an ambitious plan to place a comprehensive shelter in every city in Evanoch, New Dalton included. Xavier happily agreed, and Rupert openly flew as a dragon from shelter construction site to shelter construction site, reminding the public that he was working on the project. It was a massive success, and want became a rare thing in Evanoch's biggest cities.

Tasselman, the academic who proposed the world was round, and Nelly, the academic opposed to having necromancy taught in school: After establishing an alternative academy, Tasselman pursued the outer reaches of knowledge, compiling the largest collection of information on the planes, the fabric of reality, forbidden deities, and forbidden arts. Meanwhile, Nelly fastidiously created a complete and comprehensive approach to established knowledge which became the standard model for many new academies. Together, Lethanin's schools contained essentially all obtainable knowledge.

Yondalla: Denied by the party before meeting Boccob and denied by Aurora when choosing a patron, Yondalla retreated to lick her wounds and reconsider. By all accounts, what the dragons had done was good, and her opposition to it before she fully understood it troubled her. She ultimately decided to be slow to action and reevaluate some of her fellow deities. 

Sempra, Brokk's sister Tanarukk: For a long time, she persisted in her life by the seaside in her cottage. It was all she needs, she said. She began suddenly to pay visits to Brokk, and to take long walks. She was hopeful, and she had ideas about the future. A week later, she was found dead in her bed. She had tripped and broken a few bones in her leg, it seemed, and was nearly a thousand years old, but had managed to drag herself to a place of rest. Her face was peaceful, and on the table in the room she was found in was a small sheet of paper that said "I love them. And I forgive them." 

The City of Ringsdale: Formerly a rugged industrial city, Brokk and Xavier's efforts turned it into a livable place for anyone. The newly installed council of Ringsdale made use of the fact they had a progressive supermajority and passed a number of resolutions to make Ringsdale far less stratified by income and create new public works projects, and these carried the city well into the future. (In a hundred years, the idea that Ringsdale was first peopled by factories will be ridiculous.)

Phil, Aurora's competitor who spread word of poison: Phil was ashamed by what he learned from Aurora--he hadn't meant to hurt anyone so much as have a chance. But it was clear that he had failed, so he packed up his family and moved to Ringsdale to enlist in the new vocational program and try his hand at something he was less prone to hurt someone with.

Vick, aka Vecna: Lethanin stymied Vecna's efforts to learn the Song, and Vecna turned right back to planning. Vecna was in fact planning on launching an offensive on the barrier around when the dragon party happened, but they couldn't make it happen due to lack of support from the other gods as well as the strength of Wee Jas's magic protection of the barrier. Vecna's new goal became to find some valuable and persuadable young person to work with.

Dodira, Lethanin's mother: For a long time, Dodira was more concerned with baby Bobby and then baby Pexi than she was with Lethanin. When they did have their times together, they both made effort and acknowledged implicitly that it was done somewhat blindly--that they would never really be on the same page, and that was okay. Dodira become an old woman gracefully and with acceptance, and this eases the rough edges of their relationship as she accepted herself and Lethanin more completely.

Mishara: Culturally free of the narcissism that restrained it and politically free from a government that restrained it, Mishara blossomed. With councilpeople like Niela, who were committed, intelligent, and practical, a great deal of social ills specific to Mishara were cured in a short matter of time. At first, change was hard given the long lifetimes and memories of elves, but the obvious benefits of the new policies spoke for themselves.

Viren and Prue, Brokk's son and daughter-in-law: Having risen to the top of the historical research and spiritual fields before retiring for time with his family, Viren stirred once again and began the practice of traditional craft, largely armorsmithing and especially toolmaking. Unsurprisingly, he rose to the top of this craft too. In his winter years, he would present Brokk with a duplicate of his old battleaxe but with the blade blunted. "For the Peacebringer," Viren said. Prue always chased the success of her husband, finding it in a law career that helped define humanoid rights.

Hriskin: Hriskin made herself a vessel of good. If Xavier had money and a plan and needed someone to make it all happen? Hriskin was there. If someone heard a stray rumor about something dangerous to look into? Hriskin was there. If a dragon, friend, or stranger needed something? She was there. In time, she learned to step back and care for herself again, but she always heard the call to do more, no matter how many times she had done right that day.

David, Aurora's friend: David had overseen nearly one hundred years fighting for civil rights in Underhar. He requested, upon the change in voting rights success, exactly one week's vacation before insisting on returning to begin the next project: a change in leadership to a council. That was accomplished in the space of a decade, and David's team continued to fight, sometimes for property rights for the poor and sometimes for the freedom of temples to exist freely. Inspired by Aurora, he fought on.

Craig, the mind-controlled man in Chance in Aurora's epilogue: After coming to his senses, he checked himself in at a free clinic, complaining of hallucinations and delusions. It was a few weeks before new of the mind control devices reached Craig, much to his relief. He moved to a small island where he was the only person.

Wee Jas: The Queen Witch took her victory back home and, after a winning bacchanalia, began work on protections for the barrier (for the inevitable assaults from other deities, including those she suspected would come rom Vecna). After great consideration, she concluded that what had happened with the barrier was a freak occurrence that she couldn't learn anything from. Then, she declared another bacchanalia to mark the occasion.

Harriet and Priscilla, the Daltoner refugee smugglers Lethanin worked with: Working with Lethanin and Lethanin-approved people changed their business model entirely. They went from offering uncomfortable passage hidden in a cart for hours to a nearby town to offering effortless passage walking a few steps to anywhere in the glamorous presence of a dragon. With Lethanin's help, their small operation became a trusted way to get to safety for many, allowing them to help more people.

The City of Kruush: The only major city to truly resist industrialization looked much the same as it did after the finale, as it looked after the campaign, as it looked before. There were more places to get help instead of asking your neighbors if one needed it. No one moved into Kruush with something that disrespected the way of life there. It was Kruush as it always was, but life was easier and safer and a little more connected, and that was the dream that orcs have always dreamed.

Aurora's artworks: Aurora's art, left on street corners with simple arrangements, spawned a copycat. Someone, somewhere, was leaving paintings the same way. It was generally in the northwest, but then another style of painting popped up in the southwest--another copycat, and then another. It was all deeply personal, confessional, painful work--like Aurora's. It was everywhere, and it was all beautiful. 

Magoth: Magoth was spurned by Brokk and toyed with by Lethanin. He disavowed himself of the happenings of the surface for a century. He went into a chamber of pure flame and screamed in a thousand different tongues. He then entered what cosmic historians would later call the "great not doing anything for a while" period.

The Pear Pit: After Hannah's passing, ownership of the bar was simply willed "to Drumchapel." In the coming weeks, the people of town took on responsibilities, some of them cleaning, some of them unloading barrels, some of them serving. Before long, it was a fully functional tavern that kept the bookcases and reading spaces from Hannah's day. In time, patio spaces and a firepit were added outside to accommodate the growth of Drumchapel, and it was the undeniable center of town.

Gruumsh: Gruumsh's return to the god's realm was an arrival of a champion. Nearly every god was listening to every conversation the gods had with Brokk, Lethanin, and Aurora--they knew that it was ultimately Gruumsh who won the mortals over. Of all the gods, Gruumsh could claim domain over people, and he had counseled for the restriction of his own power. It was the assuming of a throne, and one taken mercifully. 

Devin, Aurora's apprentice: Devin continued with their idea to use magic to develop self-sustaining systems to help people--magically powered mills, well pumps, and more. Devin's main struggle was getting their products in front of people. Aurora made a connection, and Xavier financed Devin's work, allowing the apprentice to help thousands of people with their efforts.

The City of Vestry: Vestry, before the dragon council, was the glittering gem of the world scientifically and politically. After the dragon council, Vestry was no long special amongst cities as it had been, only another progressive city with efforts to help the needy. Efforts were made to fix that. Poverty was virtually eliminated. Food surplus was achieved enough to to allow for new trade. Within decades, Vestry was once again at the forefront of progress, even if it now had competition.

Andi, Aurora's apprentice: Andi continued with her abstract approach to adventuring. She made use of glyphs in creative ways to solve problems, collect treasure, defeat monsters, and save captives. Eventually, she saved the right person and became something of a celebrity mercenary who could single-handedly save a noble from a dungeon. She used this to great success, donating her payments after covering expenses.

Daisy: Daisy took to being a dragon as though meant to. She kept managing and working at the free clinics and moonlighted as a negotiator, but she was off helping people in need whenever she could. She forged strong relationships with the other dragons, especially Hriskin (whose merciful approach was shared), Xavier (whose dissident halfling past was shared), and Niela (whose practicality and warmth were shared). Daisy and her wife Candace (the newly inducted Plant dragon) adventure together, bringing gentle justice to people.

Moira, aka Moradin: Content that Brokk and the others were at the reins of the world, Moradin turned her eyes to her people. For so many years, dwarves had lost their way, thinking her a strict bearded man when she was a gentle-hearted woman. She tried again to reach them, breathing life into her community. The dwarves remembered the spirit of the old ways. They embraced change and brought new government, and Moira was pleased.

Zamira, Captain of the Edmund Fitzgerald: Zamira sailed on, a few legal shipping vessels and a few privateer ships. Business, especially with the Mortar and Pestle shipments on board, was good. For once, things were simple--Zamira just had to keep the crews going, and the money would come in. One check-in with Aurora, Zamira asked what it was all about. "Good," replied Aurora. The next morning, Zamira offered a ship to have the dragons command at their will, maintained by her. This ship was dubbed "the Dragon of the Sea." Zamira spent the rest of her days captaining ships and contributing money to Aurora's campaigns for good.

Jarvia: No longer afraid to assert herself in the public space of Talon Gorge, Jarvia took on a new life. She performed in taverns and on street corners. She talked politics in coffee houses and sometimes had to be asked to keep her voice down. She attended city council meetings religiously. She had come to consider herself a guardian of her community, but not through tooth and claw. She was using her eyes and ears and make sure they had what they needed, and no one was more vigilant than Jarvia.

Davenport, the man causing a scene in the Pear Pit: After being set right by Brokk, Davenport reformed. He set out to prove himself as a member of town, lending a hand here and being polite there. He was one of the key figures at the new Pear Pit, willing to work for a while to help others. Though given many opportunities to show a sour face, Davenport never did, either inspired by or terrified of Brokk.

The City of Torga: With the help of Lethanin and Xavier, Torga became a more livable place. There were comfortable public spaces, affordable food and housing, and public support for representative government, which would come to pass shortly after the finale's events. While Torga lacked the glamor of other cities, it had the most prestigious learning centers in the world, it was the shipping center of the world, and it had one of the best qualities of life in the known world. Torga did not give up on going further, but they are also proud of the achievement of getting this far.

Sempra, Brokk's daughter and Helena, her partner: Sempra and Helena refused to settle down. To them, a name on a road sign was a place to make better. The tail of Sempra's youth and her middle years--over a century--were spent this way. Sempra and Helena became professionals--what was wrong with a town? What was the best solution? How do we make that happen? And where's the next town? In their late years, they slowed, then finally retired--Helena did puzzles, and Sempra read cheesy romance novels.

Ehlonna: The goddess of protection of the forest took in Aurora, trusting her to do good in her name. What Ehlonna found was the most puzzling thing--a startlingly mortal person turned solidly immortal whose heart knew better than her mind that love was all that mattered. For many years, Ehlonna watched Aurora closely, trying to predict the unpredictable. In time, she came to simply trust Aurora, and that trust has yet to be misplaced.

The City of New Dalton: Much was said about the destruction of New Dalton and of the smoke that still rose from it. Comparatively less was said about how those fires were for cooking food and about the people still living there. In the revolution, the hungry, frustrated soldiers did not side with the government. The old order was ousted, a new council was established of those who fought to help New Daltoners, and the process of rebuilding was begun. New Dalton was in rubble, but New Daltoners saw that as easy access to bricks to build something new.

Boblanin (Bobby) and Pexedrine (Pexi), Lethanin's brother and niece: Boblanin explained his new life plan to Lethanin--make enough money to be comfortable with his "serious" career while having an artist's life in his free time, playing drums as often as he is able. Bobby managed to get into a band called "Hexagon Paradise" which succeeded after a while, and he ended up able to quit and focus on the band. Pexi accompanied her father and Lethanin as much as possible during their jam sessions and performances, trying to learn about becoming a bard. At 19, Pexi was inducted into a bard's college in Finiel and soon after graduated as a "multi-instrumentalist," going on to have an incredible career as a magical soloist. 

Estyl, the woman who wrote to Brokk about Nastoran: Estyl went to Mishara guards for some help with what Brokk had admitted to but found wartime law was different, and Brokk could not be prosecuted. She returned to her home and stewed before drinking six draughts of sleeping potion. She was found with no note eight days later.

Boccob: True to his word, Boccob conveyed Izar to a museum, where it is installed. He cautioned the museum curator that the people of the world were eager to avoid being spoken to and suggested just leaving them alone. Boccob ultimately decided that he allowed the feeling that he was less talented than his mother and felt inadequate to prevent him from doing more for Izar. He brooded over this feeling but neglected to do anything meaningful about it, and it bothered him for the rest of his life. 

Drumchapel: To the people of Drumchapel before immigration started, the city did not so much change as grow. The docks grew longer, and the houses stretched further, and the Pear Pit was busier, but it hadn't lost its small town charm. People still walked in the pear groves and breathed the sea air like they always did, and when Brokk found himself back there again, it was always strange that a world that had changed so much still had a place like Drumchapel that was always the same. 

Niela: Niela turning her life to good and parenting changed everything about her. She was, at her children and grandchildren's bidding as much as her own desire, at every major and minor occasion with them (almost always with Brokk, too). She became less the watcher of life and more the sentinel of it--through government, she was making Mishara better; through her actions as a dragon, she was making Evanoch better; and through her actions as a parent, she was making her family's lives better. Where before, Niela had been alone, she now shared everything she loved. She had been set free, and it was clear from her eyes (to Brokk, anyway) that Niela was grateful every day for the change.

Lethanin: Lethanin never allowed himself to be the stuff of legends. To the masses, he was the strange gnome who one time played a strange song. To the people he worked through, he was a shifting, mysterious figure who refused to be anything at all. To his family, he was sometimes smoke and mirrors, nothing substantial until suddenly he was for a moment. To the dragons, he was the one who made it all work even if none of them understood how or why. Lethanin defied definition because he simply didn't want to be defined. That never changed. He never became the face of the dragons or a world famous musician although he could have been either. Instead, Lethanin became the person who saw a moment of despair and had, in fact, been there all along with exactly what was needed. And so when the dragons were confounded, Lethanin would step in. Whenever something defied definition, so too did Lethanin, and he would decide it. 
Lethanin established small institutions, often counter-culture in nature--coffee houses, art shops, music venues. He fostered community in these places, introduced conversations about what's good and how to do it. Torga's culture took a sharp turn. Everywhere, there were rebellious people being aggressively good and kind. It caught on elsewhere once it was established in Torga. It wasn't an organizational preaching of good--it was people doing good. The Sound Dragon's legacy is still in formation, people only knowing vague rumors.

Brokk: Brokk never set out to be a legend. He came to the dragons as a man who was simply along for the ride who wanted to do it right, and he never deviated from that. No matter how much responsibility he had or what the stakes were, Brokk kept focused on what was right. He was, to most people, just a friendly person who had helped them (or not even that much sometimes). To those who knew him, he was a towering figure who always seemed to know what was right and was willing to fight for it. Brokk was unconcerned with what people thought of him because he knew that his actions were the only thing that really mattered. 
Brokk had found a life that worked for him, and he stuck with it. Part of his time was spent tending life and death, part of his time was with his family, and part was spent tending to dragon issues. This was adjusted here and there, especially as his family continued to grow. Great-great-great-great-grandchildren would be a part of Brokk and Niela's lives, and they got to become the mythical ancestors who never age (and never run out of treats). Brokk maintained a presence in Ringsdale to keep it going in the right direction and built a shrine to Nerull in a quiet location for private observances. The Red Dragon's legacy today is a respectful fear--people know not to cross the Red Dragon, but they also know they can call on him for help.

Aurora: Aurora delighted in becoming a legend. She could see what reality was and what it wasn't and how to make one the other, and she could do it with a whim's effort. And yet somehow, her great strength was never her magical ability. It was her ability to unlock something in people, to bring out greatness in them. Aurora never tired of talking about why we must do our very best, she never gave up on anyone or anything, and she always did what she said she would. The legacy Aurora created for herself will be long remembered as benevolent.
Aurora will not tire. The adventures will continue. The work across Evanoch will continue. The time with Jarvia and family will continue. Aurora remembers on some level what it is to live an empty life, and she is unwilling to less than enjoy her full life. Aurora had the confidence to become the face of the dragons, armed with the knowledge that what she believed to be right truly was right. She had armed herself with glyphs and an understanding of how to use them, and she could bend the world to her will; the fact that she only ever used this in the name of doing good is a marker of who she truly is. The Pastel Dragon, as she is called, is known as a wildly passionate defender of what is right, and just as wrongdoers flee from her, those in need flock to her.

Beyond:

After years of progress, Aurora calls all the dragons together for a summit. At the summit, it's admitted that major cities--the Big Ten in the global conversation--have fundamentally no serious problems. Poverty and homelessness barely exist. Crime has been falling for decades. The big cities are a good place to live. Someone asks what they do, and without hesitation, Aurora raises a hand. "Well, the smaller cities need help." Brokk smiles. "My daughter's been working on that!" The group begins discussing plans, a way to bring easy, prosperous life to even more people. Evanoch is in good hands.

Saturday, October 11, 2025

Of Gods and Dragons: Lethanin Epilogue

In the campaign, Lethanin was often a hard-to-read wildcard who cut to the real issue at hand; his directness made things clear to the dragons, and his sense of humor kept tense situations light. His mastery of music and his connection to the Song enabled him to almost single-handedly restore structure to the universe. His creative approach to things kept the group's efforts moving in new directions, even when those directions didn't lead anywhere. His custom class, the Musician of the Spheres, was specially designed to give Lethanin's player the same freedom of creativity of their character, all related through the music that made Lethanin himself. As the sound dragon, Lethanin is one of the most powerful people in the world. 

In the epilogues, I give the players time in four separate times: immediately following the campaign, one year later, ten years later, and fifty years later, leading up to one hundred years later. Below is a summary of Lethanin's actions in these time periods: 

After the Campaign:

Lethanin followed the campaign by heading to Vestry to check in on his parents. Dodira was distant but calm, and Larson made a few clumsy attempts to connect with Lethanin about music. Lethanin was dissatisfied with his relationship with them, but he decided to meet them where they were for now. The following day, he headed to Torga and met with Tasselman again. Tasselman, once he realized Lethanin was there, described evidence for the claims he'd made before about the world being a sphere and about a common ancestor to all Evanoch's people: shadow measurements, when calculated over time and distance, reveal that the world must be spherical. Lethanin suggested contacting an astronomer to help confirm his existing work; when Tasselman asked if Lethanin knew any astronomers, Lethanin arranged for Niela to pay Tasselman in a visit in a few months. As far as Tasselman's theory of evolution went, he cited the existence of subterranean races much like those on its surface, claiming that these groups had to be related given their appearances and geographical regions. Tasselman complained of a lack of credible sources, and Lethanin suggested using very old songs and poems as evidence. Tasselman was skeptical, but asked for a few months to search documents for information. 

With little to do while he waited, Lethanin explored Torga, looking for a place to set down roots. After searching for islands beyond Torga, Lethanin found a small rocky island with tall, jagged spires of stone. He stole a book on magical techniques, studied it, and went to his island to experiment with shaping stone. After a few unsatisfying attempts, Lethanin got his bearings, and he set to gradually building a wizard's tower into the craggy spires, where it would not be visible from Torga and was well away from shipping lanes. Brick by shaped brick, Lethanin worked on his tower for those months he waited. Just as the meeting with Tasselman and Niela neared, Lethanin's tower reached a functional state, and he fully moved in. 

The day arrived. Lethanin invited Niela to his tower, and the two happily discussed the finer points of building a lair--they bonded over constructing elaborate, intimidating buildings where they would be left alone. They teleported to Tasselman, who was happy to see them and to meet Niela. Niela listened to Tasselman's theories on a spherical planet and a common ancestor; she said she too had come to the conclusion that Izar, their planet, was spherical, and she offered a variety of reasons to agree based in her career as an astronomer. But on the matter of a common ancestor, she had no evidence for Tasselman's theory and ultimately found it hard to do something about (unlike correcting a scientific misconception in her field). When Tasselman described elves and orcs as siblings on the genetic tree, Lethanin cracked a joke about that being the case with Gruumsh and Corellon Larethian, prompting disbelief from Tasselman that Lethanin would know such a thing. Niela received a message calling her away, and she excused herself. Tasselman mentioned a few repeated references to "the Song," which captured Lethanin's attention. Tasselman's passages from an ancient text depict the Song as a philosophy and way of life, that people used to sing the Song together acting as one note each, that the Song would disappear during "the Apostasy" and then appear again, and that the gods had made the Song go away in the first place. Lethanin was intrigued, especially by the notion that whole groups of people were in touch with the Song. Considering all of this, Lethanin reasoned that the texts were describing a lack of faith that drove people apart, and that pre-people--people before the races emerged--had been divided by the gods. Without more to go on, Tasselman suggested Lethanin contact the gods if he was familiar with them, and Lethanin suggested Tasselman start performing research on dragons. 

For the first year, Lethanin attended to these goals with consistency. He would expand and refine his tower, which became a dazzling, intimidating tower filled with beautiful, exotic, and artistic things, including an entire floor of the tower dedicated to musical instruments. He would explore Evanoch, meeting people, finding new ideas, getting to know the cities and towns and the issues they faced. He would check in with Tasselman on ongoing research projects, making suggestions and forming new ideas. He incorporated other activities, too, like spreading positive stories about dragons. In his travels across Evanoch, he saw that the other dragons were doggedly pursuing good, and inspired by them, Lethanin began a career of trickster vigilantism, foiling robberies, assaults, and bandits across the continent. He also became a shadowy patron of the arts, donating money to musicians and other artists with distinctive creative voices. Dragonhood became a focus too--Lethanin spread even more stories of his and the other dragons' good deeds and even read cheap novels about dragons to pick up cool and intimidating moves to use on criminals. In this way, Lethanin spent the year gradually building up a home and outlets that reflected his new status as a dragon. 

One Year After: 

At the turn of one year, Lethanin was becoming interested in the idea of cultural exchange. He set out to spread culture on his own. He would approach budding artists, act as a drinking buddy interested in the arts, and try to sell them on reading something written by a person from another culture who just happened to be affiliated with Lethanin through his patronage efforts. After some failed practice, Lethanin began finding success in introducing artists to other cultures. With effort and experimentation, Lethanin grew more organized in these efforts and more sensitive to what ideas would resonate with other cultures. This led to increased success with the project, even leading to an established elven poet promoting the works of an orcish poet, something unimaginable in many cases. Lethanin's efforts with creatives also included encouraging them to correspond with artists they like, leading to a burst of conversations between artists of all types. Another notable success story was the promotion of social acceptance by a Daltoner author, something that surprised even Lethanin. His work with musicians in particular changed the musicians' lives, as funding allowed them to promote themselves, leading to bigger and more guaranteed shows, further leading to more fans for the musicians. Lethanin's patronage and cultural exchange programs accomplished a lot, and his secrecy about his involvement meant no one knew he had affected so much. 

Lethanin's vigilante efforts began after a while to feel like no progress was ever made, as they were always more muggers, highwaymen, and bandits. To combat this, Lethanin took the money reclaimed from conquered criminals as well as what he earned in taverns (as he still regularly played music across Evanoch) and began donating it to the towns most affected. Where bandit raids were bad, Lethanin would pay to have walls built. In towns with high crime, he would pay the salaries for more guards. He would adapt his solution to the problem, hoping that his help would prevent more problems in the future. This civil defense project was also performed with an emphasis on anonymity, so the many mid-sized cities and towns where these problems were popping up would not know that Lethanin had also helped the next town over, and the next. During these donation appointments, Lethanin would encourage leaders to consider putting aside rivalries with other cities and instead develop trade. Over the years, this led to a building-up of these cities, with many of them able to sustain Lethanin's changes without his financial support. 

As a dragon, Lethanin reveled like no other dragon. He conducted near-nightly flights across Evanoch to know that people knew he was out there. His vigilantism career always took place in his dragon form, which led to a strange reputation; in appearance, Lethanin is visually hard to process, and so stories began to circulate across the countryside that a strange, unperceivable being in the shape of a dragon was wreaking havoc on the wicked. Many looked on Lethanin as a folk hero, even if they knew him only in an abstract way. This reputation brought out other dragons, especially Hriskin and Aurix, who added to their passionate fights for good an effort to maintain a sort of public persona as well, leading to legends about the gold and brass dragons too. Lethanin continued spreading tales of dragons far and wide, and over time, the public came more and more to see dragons as protectors rather than unknowns or threats. But it was not all about the public eye for Lethanin--he would congratulate and celebrate with other dragons after they'd scored a victory. Outside of Curagon, the realm of the green dragon, Evanines almost uniformly regarded dragons as even gentle to those who are good. One night, after a few too many glasses of wine, Lethanin reached out to the green dragon, who was standoffish and ultimately cut the conversation short; Lethanin resolved to try contacting him again given years of time. 

Lethanin kept going back home to Vestry, trying to connect with his parents. He would visit every few months or on gnomish holidays; it was slow going, but Lethanin was pleased that they had seemed to pass the barrier that had been between them. Lethanin's mother, Dodira, drunkenly confessed one night three years after the campaign that she resented Lethanin for not following her "good advice" about a practical career. Lethanin replied that one gnome's trash was another's treasure. Dodira, exhausted, said she was done fighting. She was tired of holding it against Lethanin, and she was going to let it go. Lethanin confessed that he never meant to disappoint her. Dodira spoke about her life unhappily, saying it had no passion left. Lethanin questioned her about her passions, which she said had come to include jewelry-making. After a few weeks of secret work, Lethanin allowed his mother to teleport into his tower, where he had constructed an elaborate jewlery-making station which spanned nearly a whole floor. Dodira was overcome with gratitude. Lethanin created a permanent portal which his mother could use to come her, secretly installing a feature which alerts him to her presence in his tower. Dodira visited frequently, and more and more, her visits included longer conversations with Lethanin. After four years of jewelry-making and bonding with Lethanin, Dodira confessed that she wanted to quit her stable job in nursing to sell her large collection of jewelry. Lethanin offered his help in this, which she accepted. She did quit her job and open a stall selling her wares, and she achieved moderate success--enough to be comfortable--not as much as she'd made before, but she was happier. 

Lethanin's father, Larson told his son that they clearly had no interests in common, so he wanted to discuss something they were both only mildly interested in; he wanted a relationship and wanted to try something new. At his suggestion, they began discussing philosophy, a topic that Lethanin kept interesting with fringe theories from Tasselman and which Larson was more than willing to follow some crazy lines of logic. By the time five years had passed since the campaign, Larson and Lethanin had developed a real friendship. Lethanin, though, wanted a father more than a friend, and Larson also had a habit of apologizing for not knowing how to be a father. Lethanin chose not to poke at the situation, especially since it had never been better, but he privately brainstormed ways to awaken fatherhood in Larson. Eight years after the campaign, Lethanin invited Larson to his tower, asking questions about how to engineer a few new additions he had in mind. Larson began to authoritatively provide answers, and suddenly having a sense of command over Lethanin jarred something in Larson. When next Lethanin visited his parents for dinner, something that now occurred every week rather than once every few months, Larson greeted Lethanin as a father greeting a son for the first time. Lethanin, now close with his mother and father, allowed himself to enjoy this, and the whole family, seen together in Vestry often, developed a reputation as the strange gnomes who are deeply close and don't follow convention, a reputation Lethanin prized. 

Lethanin made an effort to stay connected to the other dragons as well. He discovered that Rupert, who was grateful for Lethanin's words on the mountain when they'd found him, had begun life over as a caretaker for the needy in Finiel and beyond. Lethanin met with Wing, who seemed somewhat disillusioned but who was consistently doing social good in Vestry. Jarvia, emboldened by the support of the other dragons, had blossomed and was far more active as a dragon than she'd been in centuries. Hriskin was charging forward on the front to make up for lost time, and she'd become a public figure in Finiel in a disguise as someone new. Aurix was developing big plans for the dragons and used the reputation of good that Lethanin had cultivated to promote more good works and intimidate wrongdoers. Niela, now a mother of two, had embraced motherhood and grown into a warm, animated woman who was working hard in Mishara to improve things during an unstable political climate. Brokk was working hard with other dragons to make them their best and attending to unfinished business, plus enjoying life as a dad. Aurora had built an alchemy empire with her mother and was working on a primer on dragonhood for new dragons--she meant to interview Lethanin for his section of the book. 

Lethanin got to enjoy showing off his tower and boasting about the success of his cultural exchange project when they weren't speaking for the primer. Lethanin's answers to Aurora's questions were somewhat surprising to Aurora--Lethanin was willing to admit that dragonhood's power enabled them to do good, but he was unwilling to say it obligated them to be good. Aurora pressed Lethanin on this, and Lethanin described an abstract responsibility to the things that make him him--his identity as a strange dragon, the importance of bringing the truth to light, trying to figure out what it all means, allowing people to be themselves like the dragons had decided everything on. Lethanin was not obligated to people; he was obligated to what defined him personally. At this point, Lethanin began to question what responsibility really is. 

And through it all, Lethanin always came back to Tasselman's research. After two years, Tasselman reported that dragons were now commonly accepted as fact by most all people; this fact was interesting to Tasselman because the pre-people he had theorized had described dragons as a fact of life. This had long been considered myth, but Tasselman said that it explained everything. After three years, Tasselman presented an ancient text claiming the existence of 25-40 dragons at one time, but the same source says that within a decade, only 10 dragons remained--Tasselman attributed this to some mass extinction event. After five years, Tasselman presented an occult compendium, part hymnal of Magoth, king of the underworld, part archive of obsure information. Lethanin was shocked to realize that the compendium had scarily accurate information about dragons, including that dragonhood is something a person can have and that it can move from person to person. Lethanin acted skeptical of all this to keep some secrecy about dragonhood. Lethanin also found a passage that claimed invulnerability was not an original part of life for dragons, and that the change had involved gods (Tasselman said Vecna and Nerull were likely culprits). Later that night, Lethanin played a hymn to Magoth out of curiosity; when Magoth and asked what bargain Lethanin desired; Magoth noticed the instruments, and assuming the hymn had been what it was, he left, directing Lethanin to not do that again. Lethanin showed Aurix the book, then stuck it on a shelf and left it alone. Eight years after the campaign, Tasselman described the now-frequent incidence of children produced from unions that would not have borne them previously, for instance a halfing-half-elf child. Tasselman argues that the Song made everyone united, and then the Apostasy was losing the Song and being divided, and now the world is coming back together with the Song. Lethanin observed these children in the world too and took to standing up for them when they faced discrimination. And ten years after the campaign, Tasselman had new explanations for everything. He said that the Song went away, people split up, they evolved according to their environments, and they became the groups we know today. Tasselman said that the barrier between the mundane realm and the gods' realm was set in place during the Apostasty, and that free will would only exist when the gods were banished at the end of the Apostasy (aka the events of the campaign). With a much clearer picture but still no definite answers, Lethanin and Tasselman agreed to keep looking. 

Ten Years After:

This period was marked at the beginning by a pulling back from Lethanin--he deliberately became more reclusive, spending time in his tower and flying over the ocean to dissuade sailors from paying much attention to his island. He felt that many of his goals had been accomplished, and he wanted to simply be comfortable. But as he tried to enjoy a quieter life, he received a powerful magic message from someone asking for an audience. He granted it, and a strange humanoid figure appeared before him. The stranger said their name was Vick. Vick identified themself as a god and explained that the divine realm had become unstable with the barrier fully replaced. The gods, Vick said, were going crazy and becoming destructive. Vick compared existence to a rudderless ship in which the crew was poking holes in the hull. Vick said that their intention with Lethanin was to have Lethanin explain all of this to someone else, someone who wouldn't be amenable to hearing from a god. Before they left, Vick asked Lethanin to play the Song, which Lethanin did. His playing was at first tentative, having not played the Song in over a decade, but quickly, Lethanin fell into the performance, invoking rain clouds over the tower--they were tempestuous at times and turned into a long, droning fade out. Vick was moved to tears, uttered a solemn thank you, and left without further word. Curious, Lethanin decided to determine the identity of Vick. After some cursory research, it became clear that Vick was Vecna, the evil deity of secrets and hidden knowledge. Concerned, Lethanin reached out to Aurix, Brokk, and Niela to let them know what had happened, and they agreed to spread the word and stay watchful. 

A few uneventful years later, a few of Lethanin's projects ran into trouble. His civil defense project became stagnant, with money being routed to projects without significant oversight; at the same time, without Lethanin directly choosing artists for the cultural exchange program, the quality of art being promoted dropped off, resulting in diminishing returns. Lethanin was at first frustrated by this, enjoying a quiet life and distracted by thoughts of Vecna, but he ultimately decided to set to solving problems. First, he set to identifying new sources of crime and anonymously reporting them to guards across Evanoch. He also noticed that some cities were being funded in a way that didn't maximize the output for his money, so Lethanin readjusted spending, resulting in more cities receiving more effective help. Meanwhile, Lethanin set out for cultural centers like museums and religious sites in order to spread word of his artists and their work. It was during a mission like this that Lethanin began to hear word that prayers were being directly answered in grand fashion. This came a while after meeting with Vecna, and Lethanin took this to mean that the gods in fact were active and intentional, which led him to doubt Vecna. Amused by the reports that Corellon Larethian and Moradin, presumed male for most of history, had feminine voices, Lethanin took in the reports but kept his impressions to himself. 

The issue of answered prayers was complicated. At first, it seemed almost a fad--people were amazed by the phenomenon and would pray for simple, meaningless things just to confirm that it really did work. Religious officials of course took this as sacrilege, urging people to treat prayers properly and respectfully. But this did not change the course of people's actions, who soon accepted prayer's efficacy as fact and began to tinker with ways to take advantage of it. People learned that praying for money resulted in relatively little in the way of coin, but praying for a god's favored weapon and using that for intimidation and violence was much more effective. Crime rose due to this, and Lethanin was unsure of what to do about beyond focusing on the civil defense project. Lethanin spoke to people about this and found that some people found the pure mathematics of what they could gain from prayer too simple to ignore. Stuck without an idea of how to handle this, Lethanin called a meeting of the dragons. 

The meeting was attended by all ten dragons, including Xavier, the green dragon, who seemed much more open to discussion than the last time Lethanin had tried speaking to them. Lethanin introduced the problem: people are abusing effective prayer. Immediately, Aurora had ideas--she outlined the possible ways to interpret the issue, offering proactive and reactive solutions to each one. Wing lamented the idea that people were morally failing the situation, which deeply upset Aurix, who disliked considering that people are not inherently good. Lethanin redirected the conversation, asking for solutions rather than explanations or mourning. Niela delicately reminded Lethanin of the situation with Vecna, inquiring whether the prayer issue had come to light before, after, or during Vecna's appearance--Lethanin acknowledged that it was shortly after. Xavier inferred from this that the gods had become aware of Vecna's actions and that they were deliberately counteracting them, suggesting that the gods were directly responding to Vecna's appearance. Hriskin suggested contacting the gods directly via prayer to see what they were thinking--the gods granting weapons indiscriminately could be targeted directly to address the problem. Niela suggested speaking to a trusted god first, and Brokk asserted that Gruumsh was the most trustworthy god they knew of. The dragons agreed, and Brokk prayed to Gruumsh, soon relaying that Gruumsh had said that the barrier had prevented the gods from seeing the effects of granting their prayers--they hadn't known the situation and would stop immediately since it was actually making things worse. Brokk and Lethanin commiserated about having gods who were so essentially humanoid that they did not feel like elevated gods. 

The conversation turned to Vecna. Niela explained that she believed Vecna had been trying to get access to the Song in order to destroy the barrier between the gods' realm and the mundane world, which had always been their goal. Lethanin asked the dragons how to handle this delicate situation, and he received a variety of advice that went in every direction. Brokk said that he couldn't imagine being in Lethanin's situation and wouldn't presume to tell him what to do. Aurora argued that stretching the next conversation with Vecna in order to obtain as much information as possible would be the most strategic option. Aurix was very concerned about the safety of Lethanin, arguing that Lethanin should not agree to meet again at all. Wing pointed out that it would be difficult to entirely disengage from Vecna without communication, saying it would be best to be direct and decline any further meetings. Hriskin agreed, saying that being straightforward was the simplest, best, and most courteous thing to do. Xavier indicated that they had no meaningful experience with gods at all and had nothing substantial to add. Rupert enthusiastically asked to place some contingency-dependent scrying spells on Lethanin's tower so that he could remotely observe the meeting; Lethanin tentatively agreed. Niela suggested that Vecna's explanations, apparent enjoyment of Lethanin, and emotional response to the Song was probably all an act but theoretically could be true, so she told Lethanin to be incredibly cautious since he may have a god's fragile ego in his hands. Content that all voices had been heard, the meeting was adjourned. 

A while later, Lethanin once again heard from Vecna, asking for another meeting. This time, Lethanin acknowledged that he knew Vick was Vecna, which caused Vecna to smile very aggressively. Vecna directly asked for another rendition of the Song, this time with a friend accompanying them. Lethanin questioned Vecna about this friend, who Vecna said was Davil Lowenport, the leader of the highly successful band The Door to the Other Door. Lethanin demanded to know in what way Vecna wasn't taking advantage of him; Vecna described a revelation that they'd had after the rift had been sealed. Vecna said that they would explain the real history of existence if Lethanin would let them. Lethanin agreed, and Vecna began to explain. 

Vecna said that Boccob created the gods' realm, then some of the gods, and then the gods began to reproduce. Vecna said that they were the child of Nerull and Corellon Larethian, and that for all of their life, they had been locked in a war with the other gods. But having their plans to destroy the barrier and come to Izar (the planet where Evanoch lies) totally foiled had forced a perspective change. Vecna argued that they had come to realize that endless, fruitless fighting was worth nothing--they had wanted to get ahead of the other gods somehow, but they had realized that they were a god and had everything they could want and could enjoy being comfortable, which they believed Lethanin could understand. Vecna said they had changed and were being honest. They really did like Lethanin and counted him a kindred spirit, the performance of the Song had truly moved them, and they simply wanted to share the Song with someone else who could appreciate it. Vecna noted that Lethanin seemed uncomfortable and offered magical relaxation, which Lethanin rejected. Lethanin responded by explaining his own situation and the many reasons to be cautious of Vecna, saying that comfort and power are a compromise that one must strike. Ultimately, Lethanin was wary of anyone having access to the Song--that much power is not something to trust a person with. Vecna countered that Lethanin seemed quite comfortable having sole access to the Song, which Lethanin did not quite have an answer for. Vecna further argued that the Song, in the hands of Lowenport, would be played for thousands of adoring fans across the world, and Lethanin knew that it had come time to say no once and for all. Lethanin spoke directly: "I don’t think it’s something that should be out there. If you’re really not up to some shady shit, you’ll understand that." Vecna simmered for a moment and then shot flames from their hands--but the flames were not hot, nor did they burn Lethanin's tower, which helped Lethanin to realized that the Vecna before him was an image, and Vecna could not exert real power here. Lethanin, pleased with himself, pointed out that Vecna had been up to something, and Vecna disappeared in frustration and shame. In a message, Lethanin explained the situation to Niela, who advised continuing to keep an eye out for divine happenings, but she was very glad that Lethanin was safe and quite intrigued that a god could only project an image with the barrier in place rather than a real appearance. Moving foward, Lethanin developed a complex system of magical alarms that could detect any form of life and any form of divine magic.

29 years after the events of the campaign, Xavier reached out to Lethanin, inviting him to Xavier's estate outside Curagon. Lethanin arrived and was whisked inside to the immaculate home where Xavier was already making tea. Xavier apologized for their previous rude message and properly introduced themself, explaining that Aurora's visit had convinced them to take a more active and good role in the world. As part of that, they had established social services in Curagon and financed Brokk to do the same in Ringsdale--they wanted to know if Lethanin would be willing to do the same in some other city. After some conversation, they agreed that Torga would be a good place to start, both because the city was still struggling after great change and because the city was essentially Lethanin's home base.

Back in Torga, Lethanin set plans into motion. He went to Tasselman and asked the academic to consider founding a public school. Tasselman was initially anxious about being a part of the same academic community that had rejected him and his outlandish theories, but he quickly realized that he could create a school that would encourage his kind of thinking and accept all students and ideas. Meanwhile, Lethanin invested in infrastructure. Public health was already at an all-time high because of the cheaply available, high-quality health potions from a Mortar and Pestle, Aurora's company with her mother, so Lethanin focused on urban renewal and improving public spaces by reconstructing houses, improving roads, updating the docks, and establishing more green spaces throughout town. Changes were gradual, but slowly, Torga became a better place, particularly for Torga's middle and lower classes, who had been largely ignored by the other improvements the city had seen. Lethanin also fought poverty with systems and donations and even developed an arts education program using artists from the cultural exchange program. It was through this effort that Lethanin heard from a dissident Daltoner artist about Harriet and Priscilla Hanson, two Daltoner women who ran an underground support system for dissident Daltoners, and Lethanin chose to keep this information on hand until he could do something special with it. 

All the while, Lethanin kept up contact with his family. As he became more reclusive after the successes in building relationships with his parents, he continued to pay visits, but increasingly wrote letters to stay in touch. His mother continued to visit the tower in order to work in her jewelry workshop, and Lethanin would often pop in to say hello. In the 48th year after the campaign, Lethanin visited his mother on such a day, and she asked to speak to him for a moment. She voiced satisfaction at building a stronger relationship and conceded she would never truly understand him (nor would he fully understand her), but that she was proud of what they had done. It was with the knowledge that she could be a better mom, that Lethanin's father could be a better dad, and with the rekindled relationship between Lethanin's parents that his mother and father had made a decision, and Lethanin would soon be a big brother. This prompted Lethanin to short-circuit a bit, unsure of what to say, how to process the information, or how to regard the spirit of what his mother had said. He eventually wished his mother well and tried to come to peace with this big change in his family. 

Fifty Years After:

Lethanin was around to watch his younger brother, who his parents named Boblanin (Bobby for short). Larson and Dodira bragged about Bobby constantly--his prodigy and sweetness in particular--and Lethanin at first tried to keep Bobby in check so that the boy didn't get overly cocky. But Lethanin found that Bobby did not want to upstage him so much as participate with him, such as when they would play together. This changed Lethanin's perspective, who now no longer babied or challenged Bobby, instead inviting him to be silly, like in the construction of a house-wide pillow fort in Larson and Dodira's house. The special spark that Bobby showed prompted Lethanin to sneakily determine whether Bobby was naturally magical (he wasn't), and Lethanin made continued efforts to give Bobby the peer relationship he needed rather than the inferior one he got from others. 

58 years after the events of the campaign, Lethanin was given a coded message by a member of his cultural exchange program who could not decipher it. Lethanin worked on the message and eventually discovered that it was a call for help from the two Daltoner women he had heard about who smuggled dissidents out of New Dalton--Harriet and Priscilla Hanson--requesting help getting a group of high urgency fugitives out of the city. Lethanin called a dragon meeting to deal with the issue. Aurora began by stating her inability to help Daltoners and excused herself from further discussion. Several other dragons indicated their assent to this, reasoning that it was unclear how the mission would impact the bigger picture. In the end, no one voiced support, and the meeting fell to catching up. One by one, the dragons disappeared until only Lethanin and Hriskin remained; she said she didn't want to shake things up in the meeting, but she wanted to help Lethanin. They decided to send a letter arranging a meeting (more comfortable for the Hansons than Hriskin's suggested face-to-face meeting to start), agreeing to meet up in an abandoned part of town. 

The meeting came, and Harriet and Priscilla asked for help smuggling 14 reformed Daltoners of former positions of power out of New Dalton, suggesting nearby Ringsdale as a first step in the journey. When Lethanin explained the potential of using portals for the journey, Harriet asked for Finiel as a landing point instead since Daltoners could blend in with the Faninites there and there was already considerable infrastructure for refugees in the form of Rupert's shelters. Though Hriskin seemed uncomfortable about something about the deal, she remained quiet as Harriet and Priscilla guided them from the abandoned parts of the city, through the suburbs, into the wealthy quarter of town, into a fine double mansion, through twisting hallways, into a cellar, and into a second hidden cellar, where the 14 dissidents waited. "Here's who wants to help you," said Priscilla to the dissidents, sparking excitement from the group. Hriskin seemed even more uncomfortable now, and she whispered to Lethanin that these were the people who had caused the problems in New Dalton to begin with--could they be sure they weren't setting authoritarian monsters loose on the rest of the continent? To this end, Lethanin began to question the dissidents. One young man spoke fervently of the anguish he felt knowing the pain he had caused--he said his old imagining of endless punishment for sin was nothing compared to the guilt of knowing he had harmed so many of those in his community. Several others spoke in similar terms, and Hriskin and Lethanin felt assuaged that the dissidents at least seemed sincere. 

Focusing on the practical, Lethanin asked the dissidents what came next for them. Some said they meant to live simple lives with common trades they could depend on and do something valuable with--many discussed smithing and crafting. Others said they wanted to enter public service to make up for their misdeeds, trying to make right for others what they had failed to understand before. Still others hadn't thought that far ahead--they were simply focusing on escaping the violent Daltoner regime alive. Lethanin opened a portal to Finiel's outskirts not far from one of Rupert's homes for the needy and played a swelling, hopeful song on the fiddle to usher in the next stage of the dissidents' lives. Once they had passed through, Harriet offered payment, which Lethanin declined. He kept an eye on the dissidents in the months that followed. As they had said, many of the group took up simple trades--many of them woodworking and weaving like the Faninites they now counted as neighbors--while others got involved in Finiel's changing government. Three did not find new homes right away. One eventually found his way into chopping wood in a small village outside Finiel; another returned to New Dalton to agitate for change; a third struck Lethanin as a different type of problem. He had noticed one woman among the otherwise all-male group of dissidents, and she had seemed more reserved, more defeated than the rest. She did not fall into a job. One night, Lethanin craftily joined her at a bar and checked in. She introduced herself as Deb and thanked Lethanin for her freedom. Lethanin asked what her story was; she explained that she had been a survivor of abuse at the hands of Dalton Church of Pelor officials, and her inclusion in the dissident group was a way to save her from the Church. Lethanin asked her what came next--after a very long pause, Deb said law school. Lethanin invited her to study at Tasselman's university, and Deb enthusiastically agreed, a glint in her eye. She set off for Torga and soon began her studies there, where she excelled quickly. 

63 years after the campaign, Lethanin's cultural exchange program resulted in its biggest success yet--Evanoch's first true bestseller. Author Laura Bernard, a Faninite woman whose novel The Continent's Best tells a story of political intrigue with progressive heroes overcoming conservative villains in a classic folk style, achieved both popular and critical success with her work. Noticeably, the themes of Bernard's novel had sparked conversations across Evanoch about political representation, with some smaller towns even overthrowing their governments in the name of more progressive politics. Laura asked Lethanin for help, and he made his way to her villa in Finiel to talk things out. She explained that she felt pressure to match the magnitude of her first success--"Have you ever done something big and didn't know what to do next?" she asked. Lethanin, trying to not betray how well he knew the feeling, replied, "Well, what I have found . . . there's always something to do. Somebody always needs something. Forget about the book for a minute. What's on your mind?" Laura explained with some stress that she felt responsible for the changes in government--"If I can put a thought in people's heads--that's a lot of responsibility to carry." Lethanin tried to avoid displaying his identification with this too, and he rambled for a minute before saying, "Show the truth. Other people will decide what to do with it." In the end, Lethanin and Laura agreed that power is best used when it first shakes things up and then is used well to keep the course correct. Laura thanked Lethanin for his help and set to work on her next novel, which discussed themes of power and responsibility and which surpassed The Continent's Best in sales. 

In the 68th year after the campaign, amidst the swirling political landscape of the time, Torga's governor retired. This kicked off an election cycle which was worrying to Lethanin. Torga's policians are organized into parties largely centered on cultural values. With increasing numbers of Daltoner immigrants arriving, the highly conservative Daltoner party (the Fieldsburg party) was leading in the polls, with the mostly conservative dwarven party (the Feldskar party) in second and the progressive orcish party (the Trass party) in last. Concerned, Lethanin approached the orcish party with intentions to help and learned that they just couldn't get their full message out given the volume and fervor and emotional appeals of the Daltoners, not to mention the misinformation being spread by them. Lethanin donated funding to the orcish party, but he also instructed Tasselman to expand the university to include a new Public Relations department whose first task would be helping promote the orcish party. This was to be done, Lethanin said, with a good image for the orcish party and with satire to undercut the Daltoners. In the days that followed, the university went into full focus, spreading word of the orcish party's platform with posters and ridiculing the totalitarian approach of the Daltoners. The election came, and the Daltoner party took up the lowest slot in the rankings, while the dwarves remained in the middle, and the orcish party triumphed. Their candidate, Lort Rekk, took office and set to work institutionalizing a number of public services, and Lethanin met privately with Rekk to instruct him to "not fuck it up." 

70 years after the campaign, Bobby graduated from gnomish basic academy and achieved a record high score on the Gnomish Overall Literacy Determination (GOLD), immediately pledged himself to a medical program at the most prestigious medical university in Evanoch, and got himself an apartment. He invited Lethanin over to see the place and catch up. Lethanin noticed on entering the apartment that the entire living room was dedicated to housing a beautiful drum set. Lethanin immediately challenged Bobby to play together, and Bobby began by laying down a beat which was a simply halfling-style rock beat. Lethanin produced an electrified lute and played aggressively, with wailing solos and screaming notes. Lethanin noticed that Bobby was deliberately playing supportively for Lethanin to be the featured player, so Lethanin pulled back and played supportively. This prompted Bobby to begin a syncopated rhythm with one hand playing halfling rock and the other playing orcish drum style--just as his solo reached a crescendo, a drumstick broke, causing Bobby to burst into laughter and Lethanin to swear about the botched groove. Bobby thanked Lethanin for playing together, and Lethanin extended an invitation to always come and stay at the tower with its massive music room. Bobby promised he would and noted that he felt so much pressure to be exceptional and just wanted to be normal sometimes. Lethanin said it seemed Bobby was better adjusted than Lethanin had been at his age, and Bobby added that Mom and Dad had often said it was easier raising Bobby because they'd already messed everything up with Lethanin. This got a long, stunned silence from Lethanin, but the two enjoyed the rest of an evening relaxing. 

In the 72nd year, Niela contacted Lethanin to let him know she was running for a new council position in the reformed Misharan government. Lethanin donated money to the campaign and set the university's PR department into motion on Niela's platform. It was the PR department that suggested selling Niela as "Vuthiejir," a large part of the reason that so many write-in votes for "Vuthiejir" were cast. Lethanin advised Niela to always listen to smart people, which Niela promised to do. 

74 years after the campaign, Tasselman asked for assistance expanding the university to include a religious studies program. Initially, Lethanin did not understand why Tasselman couldn't do this alone--Tasselman was, after all, in total control of the university. But Tasselman explained that his plan included full access to all known material on all gods, which had upset many of the existing staff, some of whom were threatening to resign over the issue. Lethanin went to the university's campus and met with the teachers' union, the head of which--Nelly Millen, a half-elven professor of ancient literature--was the informal spokesperson for those opposed the expansion. Nelly argued that collecting and offering necromantic texts in the name of academic completeness was reckless and foolhardy, a gateway to evil, but Tasselman was firmly of the opinion that a religious studies program without these texts would be incomplete. Nelly countered by asking if a "complete" university was worth the safety of the city. Lethanin offered a compromise--keep the texts, but control access to them. Unwilling to compromise, Nelly and several of the teachers resigned, stating a desire to move to a different city to escape the threat of undead. Before they could leave, Lethanin offered Nelly the equivalent of Tasselman's position at a new university in a city of her choosing where she could determine the currucula. Nelly considered and accepted the offer, heading to Ringsdale to start the city's first university. In the years that followed, Tasselman's university kept tight control of the precious documents and prevented any emergencies, and Nelly's university brought advanced academics to Ringsdale, which new industrial sciences emerged. 

In the 81st year after the campaign, Lethanin was making lunch in his tower when he heard an alarm indicating that someone was in proximity of his tower. He looked out a window in the direction of the alarm and spotted a young half-elven woman in a rowboat approaching the shore of his island. Lethanin went down to the beach and waited for her to land. She greeted him, introduced herself as Quinta, and explained that she was a sorcerer looking for guidance and dragons, which she'd heard rumor of in the area. Lethanin did not say anything except to offer her a cup of tea, which she accepted. Inside, Lethanin made tea and shared lunch and answered some of Quinta's questions. He learned that Quinta had the powers as a sorcerer to get by and occasionally help people, but she wanted more power so she could do more than get by and actually help people. She had moved around a lot as a kid because her father couldn't keep a job, and she had taken care of the two of them. She had worked a lot of jobs but hated to do so--doing the same tasks endlessly drove her crazy. She pointedly asked what Lethanin knew about dragons, and Lethanin gave a vague, noncommittal answer. She more pointedly asked where Lethanin's food came from, where his boat was, how he got to and from the mainland, whether he was uncomfortable with a visitor or her questions, and finally, if he would "make me a dragon like you." Lethanin asked Quinta to sweep the tower while he went to his study, and she agreed, enthusiastically gathering dust in a pile. 

Away from Quinta, Lethanin called for help from the dragons, asking for the presence of Aurix and Niela, as well as anyone else who could come--Aurora, Brokk, and Jarvia joined them. Lethanin explained the situation as best he could (with great skepticism), and dragons agreed that simply talking to Quinta would be for the best. The six dragons descended the tower to Quinta, and they began to ask her questions. Jarvia took a gentle tone and asked simple question. She learned that Quinta was 21 years old, that she had never been in a fight, that she believed being a dragon made you heroic. The dragons stood for a moment in this information, and Jarvia stood back. Niela stepped forward, speaking like a mother to Quinta. "Let's try again in ten years," she said. "For now, we'll send you on your way with help." Quinta was dejected, but Aurora whispered something to her that perked her up significantly. Quinta apologized for bothering Lethanin, and Lethanin urged her not to worry about it. Aurora gave Quinta a considerable bag of coins, Niela and Aurix cast blessings on her, Jarvia and Aurora spoke hopeful words, and Lethanin promised Quinta an education if she wanted one. Quinta boarded her rowboat and set back out on the waves towards Torga, and Lethanin transformed into a dragon and flew over the seas over his tower. 

87 years after the campaign, Lethanin attended the wedding of his younger brother Bobby to Keski, a fellow research doctor at the university. Together, they developed the world's first anti-depressant, called Pexedrine. Later that year, when their first child was born, they named her Pexedrine in honor of their work together, calling their daughter Pexi for short. Lethanin was asked to be Pexi's godfather, a request that flummoxed him deeply. Bobby tried to comfort Lethanin that it really just meant watching Pexi sometimes and being more or less present in her life as he'd been in Bobby's. Lethanin enthusiastically agreed, and he watched as Bobby spent more time at home with Keski and Pexi, more time playing music, and less time laboring at work, which seemed to make Bobby happier. Lethanin was always present, bringing gifts of tiny musical intstruments for Pexi and spending time with Bobby whenever able. 

It was during one such visit that Lethanin and Bobby ended up drinking together late into the night. Bobby admitted that he'd always wanted to be like Lethanin, to define himself and not be held back by expectations or obligations. "That's why I fucked off to an island," replied Lethanin. He added that not knowing what to do with responsibility was always a challenge, though he obscured what responsibilities he meant exactly. Bobby countered that responsibility is the easy part--you do the most good you can, and that's the whole deal. Lethanin told a story about his recent dealings, vaguely describing running the universities, the cultural exchange, the civic programs, his financial empire, and the obvious implication was that Lethanin was relating on the grounds of his many responsibilities. Bobby, who had always let mentions like this go, finally asked: "What do you do for a living?" Lethanin slyly invited Bobby on an adventure, and Bobby accepted. Lethanin opened a portal to his tower, which Bobby walked through, mystified. Lethanin warned Bobby that things were about to get weird, to which Bobby replied, "I trust you, big brother." Lethanin transformed into the sound dragons and put on an aerial acrobatic display before landing in a dramatic pose. "I knew you were up to something fucked up," said Bobby, "but I couldn't have known it was this." They laughed together a moment, and Lethanin seemed to withdraw a bit, but Bobby said firmly, "Nothing has changed. I just can't believe Mom and Dad think I'm the overachiever." Lethanin returned them to Bobby's home, and they drank into the night. 

In the 92nd year, a bardic competition was assembled to celebrate the unity of Evanoch. Jarvia let Lethanin know about this competition and asked for help coming up with what to play. Out of all the centuries of practicing on so many different instruments in so many different styles, what was the perfect song? Lethanin came to her estate for tea, and they discussed music, the competition, and what to play. Ultimately, Lethanin said he would simply play what felt right at the moment, and he suggested Jarvia do the same. Jarvia was slow to accept this, so Lethanin teleported them to a tavern he recalled from his travels and pushed Jarvia on stage, directing her to play the first thing that came to mind. After a moment, Jarvia began to play a slow, mournful song that Lethanin recognized--it was the song Jarvia had played for Aurora outside the estate--but as it sped up and became more hopeful, it had the rollicking energy of a tavern song. The crowd went wild. Lethanin joined Jarvia on stage, and they played a chaotic and varied show that kept the energy of the crowd in mind. They retired to their respective homes to mull things over before the competition. 

Lethanin spent a week in a cycle. He would focus on one idea, exploring every dimension of it, then feel restricted and choose to think of nothing before finding a new idea and fixating on it in turn. The day of the competition finally arrived, and Lethanin had no choice but to play what felt right at the time. He and Jarvia arrived at a large natural amphitheater in the Asherinisem Plains where thousands of fans and a hundred bards waited. Lethanin was told he would be the 91st performer, and Jarvia would be the 43rd. The competition began, the performers' eyes flitting between the massive crowd and the judges' table. 

Most performers were of average talent, more looking for exposure than a chance at winning. The stage was home to folk songs, tavern songs, and the occasional original composition in the style of some classic. The 22nd performer stood out, a halfling with one arm, two prosthetic arms, and a double-necked lute which he played energetically and in a novel style. More average performers came, and then it was Jarvia's turn to perform. She looked at the thousands in the crowd and began a punky rendition of her song "Manifesto," an energetic song about political and individual rights. The judges obviously hated her grating performance, but it was obvious her message had reached thousands of fans. More average performers came before the 64th performer, an orcish woman who used magic to loop her own singing and harmonize with herself on a twist on orcish traditional chant-singing. There were more average performers, and at the 77th mark, a trio of gnomes played gadget instruments and sang a song about a dismal future where machines control everything. A few more average performers came and went, and it was Lethanin's turn. He played the fiddle, beginning with a simple folk tune that became more freeform and strange and reached a peak before descending, and without realizing it, Lethanin found himself playing a simplified version of the Song. He noticed thousands of people swaying hypnotically in time with his playing, was alarmed at the slip, and transitioned into a gentle ending that recalled the folky beginning. The crowd was electric. The remaining performers resigned their places in line, unwilling to follow Lethanin, and Lethanin was asked his name by the judges, who unanimously declared him the winner. He provided his real name and was swept away by Jarvia to a somewhere calmer--her backyard, where they sat and unwinded with wine. Jarvia said it was official--Lethanin was the most talented bard in the land. He accepted this only reluctantly and after complaint. Jarvia said for her part, having the judges hate her song was exactly what she hoped for--she didn't want authority's approval, but the common people's. Lethanin worried that he had changed in some way, that being known would make him something different; Jarvia reassured him that he was still the same Lethanin. He thanked he for the adventure and wandered off into the night. 

Meanwhile, young Pexi was growing into an individual. She clung to Lethanin often and was inseparable from her tiny instruments, even though she had quite outgrown them at this point. It was during a visit when Lethanin was watching and playing with Pexi that she grew uncharacteristically serious. "Will you teach me to be a bard?" she asked. Lethanin reserved judgment and asked her to play with him. She played a lyre with considerable technical skill and solid improvisation--potentially a developing prodigy with some training. Lethanin praised Pexi to Bobby, saying the girl was doing well and had promise. Bobby explained that the family was taking the bard idea slow--Mom and Dad were tense about another bard in the family, and Pexi was only seven with plenty of time to make that choice. Lethanin countered by offering family band time--Lethanin, Bobby, and Pexi could all play together as a family activity without the pressure of bardic training. This became a reality quickly, and each member of the trio learned new musical ideas from one another as they played together. It was after one of these band practices that Pexi asked Lethanin another serious question: "How are you supposed to live when you're different from what society expects from you?" Lethanin reflected long on this question, ultimately saying that you have to do what you feel is both you and right; Pexi countered that this was what kept getting her into trouble. Lethanin laughed and explained that if you get into trouble for the right reasons, trouble isn't all that bad--just keep trying to learn how to know when it's worth getting into trouble. Pexi was grateful and clung to Lethanin as ever, and Lethanin saw a new sense of purpose in his niece as she grew. 

In the 97th year after the campaign, Lethanin was walking through Torga on a shopping run when he heard someone whistling. It was a stark, strange experience for Lethanin--he knew he knew the tune, but he couldn't place how or from where. As the tune continued, it reached a shifted scale of five notes that he instantly placed--the Song. Someone was whistling the Song. Lethanin was stunned. He could not believe that a random person would know it and just casually whistle it in a public square. Without giving himself away as looking for its source, he located the whistler and observed them. It was a young human boy, no more than ten. "Where you know that song from?" called Lethanin. The boy shrugged. He just knew it--had always known it, had heard it as a baby and thought he'd made it up since no one else seemed to know it. "Do you know it?" asked the boy. "I've heard it," replied Lethanin. The boy asked for what Lethanin knew about the tune, some guidance in understanding this song that enchanted him. Lethanin wished him luck in finding it and went about his shopping, the boy resuming whistling as he walked away.