The advice here on Over the DM's Shoulder is mostly oriented toward GMs, but sometimes a good GM could use some help teaching beginning players how to adapt to TRPGs. This guide contains everything a player will need to know to succeed in a game of Dungeons & Dragons. The same rules will generally apply to all TRPGs, but for the consideration of statistical details, I will be focusing on D&D. If you are playing a different TRPG, ask your GM for help understanding the rules--they will help you to work through all the numbers and give you an understanding of how to play. But building a game-ready character is more than understanding rules; let's address what you need to be ready as a player.
The first piece of information you will need is what the focus of your game is going to be. Ask your fellow players and your GM what you'll be trying to accomplish with the game--will it be a combat-focused journey, a creative story, a roleplaying exposition? The character you create should be made according to this information. Once you have determined this information, it's time to create your character. I'll handle each possible focus, beginning with roleplaying.
I've written elsewhere about how to roleplay, and the basics are simple. You'll need a backstory--check out the linked article for full tips on creating a backstory, but the core idea is that you're providing enough details to give yourself inspiration for how to behave in small moments. You want to know without doubt how your character would behave in any given scenario, and that takes an understanding of who they are, where they came from, and what they want. A good roleplayer is someone who contributes to the overall story through individual actions, and you will find that simply trying to honestly portray your character will do so.
If your GM wants to focus more on storytelling than roleplaying for the sake of roleplaying, it's a good idea to tailor your character to the campaign. Let's say your GM has designed a story about falling stars which explode in fiery bursts when they strike land. They want the party to discover what's going on and do something about it. To contribute to the storytelling, it's a good idea to pick a character design that would be interesting or helpful in this scenario. You could decide to be a stargazer or astronomer and have a background in the campaign's focus area. You could also decide to be an explosives expert who is interested in the detonation upon impact, or a nature preservationist who is alarmed at the destruction of land, or a humanitarian bent on helping those whose lives were impacted by the falling stars. The important thing is that your character be able to contribute to the story with their own unique perspective.
A roleplaying or storytelling approach also means that you as the player are going to be expected to generate content in concert with your fellow players. That means that in either case, you'll need a healthy improvisational spirit. You can read about how to use improv rules to work together on a story, but the basics are that you accept whatever detail is added by another player or the GM and you add to it. If the GM says that stars are falling near you, you can respond in many different ways as long as you add something to it. "I run away from the falling stars, trying to warn nearby townspeople," or "I stand still, too frightened to move," or "I cast a spell on the star to determine whether it is magical" are all great options, but the important thing is that you added your character's action to the mix.
If you're playing a combat game, you'll want to be ready with appropriate rules and strategies, and you'll especially want to be familiar with your character sheet. Here are the basics:
The most vital information is how the stats generally work. As I've written before, the key is in understanding the attribute scores. The basis is simple: each score for an attribute like Strength or Charisma has a corresponding scaled modifier. This modifier reflects the bonus you get to rolls for skills and attacks, as well as your difficulty to be hit (your armor class) and your overall hit points. A +3 to Strength means that you get +3 to your "to hit" (plus your proficiency modifier as well); it also means you get +3 damage on top of what your damage dice roll. If you understand this basic formula, you can grasp 90% of the numerical values in D&D. Check out the linked article for more detail on how this is applied.
But just knowing how your numbers relate to one another won't be enough--you'll also need to know how to find specific information on your character sheet. And among that information, there's specific details that you will want to memorize. First though, let's break down the character sheet, using the official template from D&D Beyond. Here's the character sheet for Asa, who I introduced here.
Highlighted: the attributes and their bonuses. |
As mentioned above, the attributes are the core of the statistical framework of D&D. Take a look at the attribute bonuses and compare them to the skill check scores in the middle column. Skills which rely on Intelligence have a +1 bonus, which is because Asa's Intelligence has a +1 bonus. The only differences are when a character is proficient in a skill--Asa gets an additional +3 to these skills because of his proficiency bonus (located right next to the attributes). This will clear up much of the confusion about stats in the game.
Highlighted: your actions. |
It's very important to be familiar with your actions. Many first time players freeze on their turns, unsure of what to do in combat, but this actions box covers basically everything you can do. It includes attacks, spells, and special actions. Anything you want to do related to these will be found here. If you're using the online character sheet, you can click on the top menus in the box to move between attacks, spells, equipment, and more.
Highlighted: vital statistics. |
The final area of interest on our character sheet is this bundle of numbers in the upper right corner. It includes your hit points, your speed, your initiative, and your armor class, amongst other details. If you are in the midst of playing and you need information about your characters ability to remain unharmed in combat, it will be found here. This information is so important in general that it would be helpful to memorize it. In fact, you should memorize the following numbers so that you can keep combat rolling on your turn:
- Armor Class
- Total Hit Points
- Initiative
- Attack and Damage for your most common weapon(s)
- Checks for your most common skills (dependent on the game, but perception is often used in most games)
No comments:
Post a Comment