Over the DM's Shoulder

Thursday, May 16, 2024

Gender Identity and Gender Roles in My Homebrew Setting

One often-overlooked detail in homebrew setting design is the way that social structures work. Usually, we pay attention to the details that make a setting distinct from the reality we know and don't pay much attention to the things that we take for granted--basic ideas about how people interact with each other and themselves. But these are some of the key building blocks of how our worlds function; without a solid grasp on the ways that people fit together in the homebrew setting, we lack a complete understanding of how individuals and society coexist (or come into conflict). One of my favorite aspects of worldbuilding is this kind of social mechanic. 

In recent posts, I've devoted time and space to details like these: things like romantic and sexual relationships, parenting styles, and funeral rites. In an upcoming post, I'll be tackling friendships as well. Details like these may seem small, but each of them reveals more than we might realize right away. Relationships inform the ways that individuals form close bonds, and they determine the way that NPC romances (a common thing in TTRPGs) might play out. Parenting tells us about the values and expectations placed on people in society, and the have a big impact on the way adolescent characters (also very common in TTRPGs) view the world. Funeral rites imply a lot about how different groups perceive death and legacy, and they can guide how scenes with the loss of a character (very common in TTRPGs) may occur. Similarly, gender will tell us how society treats individuals and how people define themselves, and they allow players to design characters with more freedom (a meaningful element of TTRPGs). So let's get started: how do the different groups in my homebrew setting think about gender?

Wednesday, May 8, 2024

Romantic and Sexual Relationships in My Homebrew Setting

When you create a homebrew world, there are nearly infinite details that you can develop. There are of course the obvious ones: the basics of the setting, its historical context, its natural world, the fundamentals of its political world. But there's so much more than that. I think the impulse with homebrew settings is to find ways to adapt modern and historical fact into the fiction of the world, and there's nothing wrong with this. I myself use those kinds of details to characterize a few of my takes on classic D&D groups. My two human groups are pretty directly based on real-life history--the Daltoners are western European in inspiration, specifically a caricatured version of the British Empire, and the Faninites tend to draw from Viking culture, though they're explicitly a lot more peaceful than classic Vikings. Similarly, dwarves are a mixture of Germanic tribes and Roman civilization, and elven society is loosely based on feudal Japanese culture. That lets me keep a pretty traditional high fantasy aesthetic to a lot of the world. 

But other elements can take whatever direction you like. My gnomes are technologically-focused as classic D&D calls for, but my take casts them as strictly socialistic and free-thinking; my halflings are anarchistic and focused on nature preservation; my orcs are tribal but also highly spiritual with some borrowings from Egyptian culture, making them a pretty unique mixture of ideas that resists classic D&D characterization--my orcs hold up war as a culturally important thing but prize peace and mutual support in ways that runs counter to most tabletop depictions of them. In a similar way, choosing atypical things to develop in a homebrew setting can set your world apart from the standard depictions of settings. That's why I've chosen idiosyncratic (but still relevant) details to spend time thinking about. A few of the more distinct things I've chosen to characterize are specific societal and cultural aspects of my groups, things like senses of humor, conspiracy theories, parenting styles, and funeral rites

Details like these may seem trivial at first, but I assure you that there's more to them than meets the eye. Most tabletop game have NPCs that are meant as comic relief, and having distinct senses of humor between cultural groups means a more intricate and diverse approach to those humorous characters. Conspiracy theories tell us about the truth of the world and its misconceptions, which tell us about the ways that people in the homebrew setting interpret the world around them. Parenting styles can define the childhood, adolescence, and adulthood experiences of people, and seeing the ways that different groups define those roles can help to set apart people from different cultural backgrounds in surprising ways. Funeral rites can be an important detail in that death is usually a fairly omnipresent factor in tabletop games, and how people celebrate life and death tells us about their beliefs about the world in addition to really spicing up scenes that involve the loss of a player character or NPC. So with that perspective in mind, let's approach romantic and sexual relationships, which can hold a similarly important role in the ways that different characters get along in the reality of the game. 

Tuesday, May 7, 2024

"No Matter What"

This short story takes place during Nobody Knows Me. You can read the first chapter of the novel here!

"Of Guards and Mothers"

This short story takes place during Nobody Knows Me. You can read the first chapter of the novel here!

"What Can You Get?"

This short story takes place during Nobody Knows Me. You can read the first chapter of the novel here!

"Date Night"

 This short story takes place during Nobody Knows Me. You can read the first chapter of the novel here!

"Trust Me"

 This short story takes place during Nobody Knows Me. You can read the first chapter of the novel here!

"Freedom of Press"

This short story takes place during Nobody Knows Me. You can read the first chapter of the novel here!

"The Tambourine Game"

This short story takes place during Nobody Knows Me. You can read the first chapter of the novel here!

"Vintage Origin"

This short story takes place during Two Different Things Can Just Be Different. You can read the first chapter of the novel here!

"The Fortune Teller"

This short story takes place during Two Different Things Can Just Be Different. You can read the first chapter of the novel here!

Asp Short Stories

In addition to the novels Nobody Knows Me, its prequel Two Different Things Can Just Be Different, and its sequel, You Changed Too, I've written a slew of short stories to fill in various gaps and add to the little world I've created for her with the DM of the campaign depicted in You Changed Too. Feel free to check out the various stories, listed here with a guide to where they belong in Asp's timeline.

 

Nobody Knows Me

In the time jump between chapters 15 and 16, I've written a variety of stories that show some of Asp's adventures with the Hollowstride Gang. There's no particular order to these, so please browse freely. 

"No Matter What"

 

"At a Crossroads"

In an effort to figure out how Asp got from the end of Nobody Knows Me to the campaign where I've been playing her, I wrote this five-chapter arc of stories that transports her from outside Despair Prison to the mysterious land of Afira and the elven city of Lo'Torrin. These are intended to bridge the gap to the novel that tells the story of the campaign, You Changed Too

Chapter 5: Street Smarts

 

Two Different Things Can Just Be Different

The chapters of this prequel jump entire years of Asp's life; these stories are meant to fill in important moments that didn't necessarily belong in the narrative arc of the novel. These necessarily take place between particular chapters--I'll leave you to determine where specifically they come in. 

 

You Changed Too

Toward the end of the novel, there are several time jumps after the main adventure of the heroes has ended. These short stories are meant to fill in details that were skipped over in the novel, largely in order to keep the pace going and stick to the most important parts of the story the novel focuses on. 

"A Blessing I Never Thought to Ask For"

"New Mistakes" 

"That's Not Fair"

"Confidence Game"

This short story takes place during Two Different Things Can Just Be Different. You can read the first chapter of the novel here!

At a Crossroads 5: Street Smarts

You can read the previous chapter here!

At a Crossroads 4: A Fork in the Road

You can read the previous chapter here!

At a Crossroads 3: Going Against the Tide

You can read the previous chapter here!

At a Crossroads 2: Get This Show on the Road

You can read the previous chapter here!

At a Crossroads 1: Bad News Travels Fast

 You can read the final chapter of Nobody Knows Me here!

Chapter Fifteen: Don't Tell a Soul

You can read the previous chapter here

Chapter Fourteen: Bless Your Soul

You can read the previous chapter here!

Chapter Thirteen: A Kindred Soul

You can read the previous chapter here!

Chapter Twelve: Poured Out Her Soul

You can read the previous chapter here

Chapter Eleven: A Lost Soul

You can read the previous chapter here

Chapter Ten: Work Your Magic

You can read the previous chapter here

Chapter Nine: So Crazy, It Just Might Work

You can read the previous chapter here

Chapter Eight: All in a Day's Work

You can read the previous chapter here

Chapter Seven: Piece of Work

You can read the previous chapter here

Chapter Six: Out of Work

You can read the previous chapter here

Chapter Five: Changing Your Mind

You can read the previous chapter here

Chapter Four: Don't Mind Me

You can read the previous chapter here

Chapter Three: Mind Your Own Business

You can read the previous chapter here

Chapter Two: A Mind of Her Own

You can read the previous chapter here!

Chapter One: Clean Slate

You can read the previous novel, Nobody Knows Me (which this is a prequel to), here

Chapter Twenty-Five: No Hard Feelings

You can read the previous chapter here

Chapter Twenty-Four: A Raw Nerve

You can read the previous chapter here

Chapter Twenty-Three: Touch and Go

You can read the previous chapter here

Content warning: this chapter contains a moment of suicidal thinking. Be well. 

Chapter Twenty-Two: Keep in Touch

You can read the previous chapter here

Chapter Twenty-One: The Tipping Point

You can read the previous chapter here

Chapter Twenty: The Last Word

You can read the previous chapter here!

Chapter Nineteen: Words Fail Me

You can read the previous chapter here!

Chapter Eighteen: Putting Words in My Mouth

You can read the previous chapter here

Chapter Seventeen: Speaking Out of Turn

You can read the previous chapter here

Chapter Sixteen: The Gift of Gab

You can read the previous chapter here!

Chapter Fifteen: My Word is My Bond

You can read the previous chapter here!

Chapter Fourteen: Don't Forget to Write

You can read the previous chapter here!

Chapter Thirteen: The Writing on the Wall

You can read the previous chapter here!

Chapter Twelve: Getting It in Writing

You can read the previous chapter here!

Chapter Eleven: Worth Writing Home About

You can read the previous chapter here!

Chapter Ten: Singing a Different Tune

You can read the previous chapter here!

Chapter Nine: Striking a Chord

You can read the previous chapter here!

Chapter Eight: Out of Key

You can read the previous chapter here!

Chapter Seven: Facing the Music

You can read the previous chapter here!

Chapter Six: Playing It by Ear

 You can read the previous chapter here!

Chapter Five: One Step Forward, One Step Back

You can read the previous chapter here

Chapter Four: Walking on Eggshells

You can read the previous chapter here

Chapter Three: Stumbling Blocks

You can read the previous chapter here

Chapter Two: First Steps

You can read the previous chapter here

Chapter One: A Foot Out the Door

“I’m done being Heather, Mom.” 


“I don’t know how you can say that,” moaned her mother. “How can you turn your back on your family like this?”


“I’m not turning my back on anything but who I used to be. We all have a right to that, don’t we?”

Her mother stiffened. “But you’re my Heather. You’ll always be my Heather.” She turned and gestured vaguely to the door. “That guard who came looking for you–he called you Hasp?”


Asp cringed and looked around the modest room. She had grown up, mostly unhappily, right here. And on some level, she knew that this conversation would close the door on it forever. 


“It’s better if you don’t know, Mom.” She looked around the room and sighed, putting off what came next.


“Sweetie, listen to me. Whatever you’re wrapped up in, your father and I can help.” Her mother’s eyes were sharp and bright.


Asp bristled. “You can help? Help how? You have no money, no resources, no contacts, no skills–what are you talking about? This is what I’m leaving behind. Your insistence on being helpless, your need to constantly be the martyr. I’m done with it.” And with the blood still pulsing in her ears, she stormed out. Her mother said something, but Asp couldn’t hear it over the slamming of the front door. 


-


Asp stewed in her comfortable apartment as the morning sun rose. She blinked a few times and gazed around: piles of clothes in every corner of the place, a small bed which was a mess of tangled bedclothes, the small window looking out onto a pasture, the rug on the floor that covered pried floorboards concealing a lockbox underneath. The smell of spirit gum wafted from a side table with a pile of fake facial hair on it. 


A kitten stirred in the blanket pile on the bed. It picked its way across the bed, leapt onto the floor, and, with another graceful jump, joined Asp in the armchair she was lazing in. 


“Aww, little Iris is awake. Iris, did you get your beauty sleep?” Iris meowed in a self-satisfied manner. Asp spoke smoothly despite the anxiety lurking in the back of her mind. “Oh, what was I thinking asking you that? You’re obviously as beautiful as ever.” Asp smiled a devious smile. “And you will be forever. Remember when your mama spent everything from her first job on making you a forever kitten? Do you remember that?” Asp tickled Iris’ tummy, getting at first content purrs and then kicking attacks for her efforts. Iris leapt suddenly off her lap and moved to the windowsill, peering at a collection of goats in the middle distance. 


“What I need, my tiny baby, is a job that gets me noticed. I’ve tried to make sure nobody knows me, but I can only work so many angles by myself, and we both know I can’t even intimidate you.” Iris lowered herself into pounce form, pressing her head against the window glass. “Getting noticed means connections to bigger jobs, and imagine what that would open the door to.”


Iris pushed at the window again. 


The sound of Iris butting up against the window shook Asp from her planning. “Okay, fine, I’ll let you out. But be back before dark.” She pushed the window open and was met with the faint sound of the cries of the marketplace down the street. Familiar voices rang out–a local baker’s husky shout, the best greengrocer’s nasal cry, the priest of Weylanna commanding bystanders to listen to his speech. But so too came a new voice–a young boy’s piercing yelp about a “new edition.” Asp strained to hear, but she couldn’t over the other marketplace commotion. Egged on by boredom, anxiety about the exchange with her mother, and the belief that an angle can present itself anywhere, she went outside to investigate. 


A small crowd was gathered around the boy, who was distributing newspapers. He was shouting about a new revelation in a recent story that implicated a local noble in a slavery ring. Asp nodded along with the crowd–she had heard the stories about Lord Hearkin and the people who seemed to go missing around him–but the boy had more. 


“Outrage over the story has caused people to storm Lord Hearkin’s estate and tar and feather him. During the feathering process, he reached a bargain with the mob to turn over his estate to the local government and flee from Eunax,” recited the boy as he read from a small leaflet.  


News controls the crowds, Asp thought. That could be useful. 


The crowd around the boy erupted into discussion of this development. Asp stood stock still. A smile crept over her face. She swiftly returned to her apartment. She set to inspecting piles of clothes, grabbing various items and throwing them onto the bed. A cap like the newsboy’s, a long green and red dress, comfortable heels. A knock on the door sounded as a long green sash landed on the bedspread. 


With silent footsteps, Asp made her way to the door. She peeped through the one-way glass she’d had installed. Almost instantly, she jumped back from the door with a look of fear on her face. A muted voice came through the door. 


“Excuse me, this is Officer Phillip Redmond of the Thistlewade guard’s office. I’m looking for a young woman who goes by either Heather Turnkey or Asp–slightkin, early thirties, brown hair. I’m told someone matching this description lives here.” He was quiet for a moment. “I just want to eliminate you as a suspect.”


A moment passed. 


Asp could hear Officer Redmond fidgeting outside. “Hello? I just spoke to someone who saw a young woman come in here only minutes ago.”


Another moment inched by.


His voice became sterner. “You know, I do have legal right to enter this house without your permission. I have half a mind to do so right now.”


The door swung open. In front of the middle-aged detective was a young woman in a long green and red dress, her hair all done up in a cap. Dark ink stained both her fingers and part of a green sash tied around her waist.


Asp looked up at Redmond, her eyes wide and innocent. “Officer, I am so sorry. Your knocking startled me, and I got this ink all over myself, and I was trying to get it out before it stained. You see, this sash was a gift from my mother, and I would be simply devastated if I ruined it.” 


The detective stood blinking in front of Asp for a moment, stunned by the high energy of the slightkin woman before him. 


“Uh, not to worry,” he said absently. “Thanks for coming to the door. So, you are?”


Asp smiled and offered a hand, her stained fingers held out towards the detective. “Delia Violet, reporter and newcomer to the city.”


“Newcomer, eh?” he repeated, shaking her hand gently. “How new?”


“Why, I only moved in yesterday,” explained Asp, gesturing to the mess in the apartment. “That’s why my room is so chaotic, you see, and I’ve spent a lot of that time looking for my kitten, Iris.” 


Detective Redmond seemed unsatisfied with something, then leaned down. “The thing is, Miss Violet, the person I am seeking is a con artist.” He said this last part with care, like it could hurt him to pronounce. “Not a good one, necessarily, but someone who survives by deceit. And so I should be suspicious of you. I have no reason to believe that you are not Heather Turnkey. And if that were the case, I would have a vested interest in returning you both to your family and to the wheels of justice, since you would be–hypothetically–accused of stealing over three hundred crowns from various jobs in the last few months alone, and with suspicion of much more in the years prior. There are a lot of people who need me to find Heather, and I just need you to see that I need proof you’re not Heather.” He looked at her plainly, as if to say, “Now isn’t that all very reasonable?” 


Delia’s head drooped. “Well, officer, that’s going to be complicated. I had documents of origin, all in order with the governments, but they were stolen in the move. I unfortunately also lost hundreds of documents that I had written which I need for my work. Would you be able to assist me with that?”


Detective Redmond turned and gazed back at the city outside the tiny apartment. “I can see if anyone has heard anything. Good day, Miss Turnkey.” 


“It’s Miss Violet,” corrected Asp, a gentle smile on her lips.

Redmond stopped and smiled. “Right. Violet.” His thoughts appeared to be elsewhere. He turned and stalked away, and with that, Detective Redmond seemed to be gone. 


Asp closed the door without a sound and fell onto the bed, where she stayed, planning, until Iris returned home, just as the sun was beginning to set. 


-


In the morning, Asp made a breakfast of toast and eggs and gave Iris some rabbit meat she’d picked up at the market. “I think I know the job, little one.” She smiled and ate her meal with businesslike efficiency before beginning to write. 


She wrote the same three sentences again and again. She wrote til her hand cramped, switched to the other hand, and wrote on–three sentences, on and on almost endlessly. Iris came and went. Asp wrote for the entire day, and when she was done, she had hundreds of leaflets in two huge stacks. 


The next day, she passed her writing out as Delia all day. She grew more and more comfortable in the Delia persona, excitedly chatting with passersby as the number of leaflets dwindled. She ran out of the papers she’d brought just as the streets grew quiet and returned home, exhausted. 


-


Asp awoke to a banging on the door. She padded her way to the peephole and saw Detective Redmond once again. She smiled, slipped into her Delia outfit, and opened the door. 


Redmond looked furious. “Did you spill ink again? You may need to do something about those nerves.”


“Good morning to you too, Detective Redmond,” said Asp as if nothing were amiss. “No, I was dressing, as I slept quite in this morning. I hope that’s okay.”


“Okay?” stammered Redmond angrily. “You published this garbage about me, and you’re worried about okay? Look, girl, you have stepped over the line.”


Delia held her hands up in a look of innocence. “I genuinely don’t know what you’re talking about.” 


She hated this part of any job, and yet she loved it. Playing dumb when accused is stressful–mishandle one reaction, and you’re sunk, she thought. But it’s also the most satisfying part–to stare someone straight in the face and tell them a lie which you both know is a lie. It’s exhilarating to embrace that boldness for a moment and maybe shake them from their certainty. Then the real game is afoot.


“So you didn’t write this?” The detective pulled out a leaflet which Delia recognized immediately, and he read it aloud, his voice shaking. “‘Public Beware: Detective Phillip Redmond is a corrupt officer! He has lied about charges and abused prisoners. Something must be done about this public issue.’ You’re going to tell me that wasn’t you?”


Delia grinned. “And why would it be me?”


“You, a reporter, the day after I come to talk to you, disappear for a day, then are seen distributing pamphlets for a day, and now these are everywhere?” Redmond shook a crinkled leaflet in his fist. 


Delia looked shocked. She turned and walked back into her apartment and returned with a leaflet. She handed it to him. 


Redmond read aloud to himself, almost under his breath: “Hello reading public! I am Delia Violet, a reporter who has just moved to the city of Thistlewade. Please find me and tell me about the stories you want to hear about!” He scratched his head, his lips almost puckered in disappointment. 


“See?” said Asp, as sweet as she was concerned. 


Redmond’s head jerked this way and that. “But you could just have one of these–”


Delia stepped back and gestured to hundreds of neatly-stacked leaflets on her table. She grabbed a stack of fifty or so and handed it to Detective Redmond. He scanned through them. They all held the introduction message. And notably, while the accusatory messages had been shakily written in a slanted hand, these introductory messages were written cleanly and confidently with graceful, swooping lines. The Detective looked over the whole table, moving stacks and inspecting them to ensure that they really all had this message. Every one of them did. 


Redmond shook his head and turned around. He stood motionless for a moment, then left the apartment without a word. Asp closed the door behind him and set to work. 


-


“Here’s the plan, Iris.”


Asp paced the short distance across her apartment and back again. She massaged her hands and wrists to relieve them of the strain from writing for an entire day. My weak right hand for the accusation and my strong left hand for the introduction–I can’t believe it worked as well as it did. It’s gonna be smooth sailing from here, I think. 


She turned to Iris. “You know that really puffed-up baron down south who I’ve been saving for something special? I think this reporter angle could be just what I need. I use Lady Penelope to make contact, Delia to control the public, and Gilbert to close the deal since he’ll insist on doing business with a man.” She chuckled to herself. “It does seem doable, if complicated. The old plan could work if I can also use Delia for reconnaissance. Oh, Iris, maybe this new identity is going to be the one that opens the doors we need.”


Iris had been grooming herself this whole time, but she paused and looked at Asp when she stopped talking. Iris meowed, then went back to grooming. 


A commotion outside drew Asp’s attention. In the street, a mob was dragging Detective Redmond along in chains. His shouts of pain and confusion echoed over the angry cries of the crowd. He made eye contact with Asp as he went screaming by, and she winked at him as he disappeared down the block.


She was about to turn and head back inside when a familiar voice came from behind her.

“I’m sorry.”


Asp wheeled to see her mother. Tears streamed down her mother’s face as she looked at her surprised daughter. In the middle distance behind her mother were two burly guards, approaching with clubs and manacles. 


Asp’s mind flailed, uncertain what to make of the situation. “Mom, what’s–”


“I said I’m sorry, Heather,” interrupted her mother. “I didn’t know what else to do with you.”


The guards saw Asp notice them and began inching towards her. She turned to her mother. 


“You’ve killed me.” There was no energy in her voice–only pain.


Asp dashed back into the apartment, scooped up Iris, and vaulted out the window. She dashed down streets, alleys, and breezeways. Taking sharp turns and squeezing around people, she did her best to separate herself from the guards. But the guards seemed to be able to follow her at every turn, so she began to take more precarious paths, ducking into tight spots and disappearing into crowds. No matter her maneuvers, she couldn’t quite shake them. She ended up dead-ended in what appeared to be a block party. She dove under a shrub and prayed inarticulately under her breath that they would not see her. 


Asp looked out at the guards entering the block party and saw them inspecting the adjoining area. A giggle on her left made her turn suddenly to her side. There was a young girl, perhaps eight. 


“You’re running from them, aren’t you?” the girl whispered. 


“Shhhhhh,” replied Asp. 


The girl spoke at her original volume. “I like your kitty.”

“Mmm-hmm.” Asp was still focused on the guards, who were checking around tables and asking neighbors if they had seen her. 


“Hey,” said the young girl, poking Asp in the ribs. 


Asp still watched the guards carefully. “Yeah?”


The girl poked her once more, sharply this time. “If you don’t give me your cat, I’ll tell them where you are.” 


Asp seized. Her eyes never left the guards. 


“You don’t mean that. Let me and my cat go.” She sounded distant to herself. 


“No,” said the girl, her voice steeled by greed. “I like your kitty, and I want it. Or else.” 


Asp closed her eyes. She knew how leverage worked. So did this kid.


“Okay.” Haltingly, Asp passed Iris off to the girl, palming the kitten’s collar as she did so. 


“Yay!” The girl crawled out from under the bush and ran off with her new pet. 


Asp waited until well after the guards left to make her escape, and though she told herself it was out of an abundance of caution, it also had a lot to do with the fact that her vision was blurred by tears for a while afterwards. 


-


Asp was seated on a bench with a suitcase packed with her belongings beside her. She had managed to steal back into her apartment and pack a few vital outfits, costume components, and a stuffed coinpurse from the emptied lockbox. She hadn’t been able to take it all–she had risked everything with even a minute back at the apartment, and she didn’t want to stick around for longer and get caught. 


The travel depot had only one other waiting customer, an old dwarven man who had fallen asleep before Asp had arrived. She sat and watched the slow activity of the city, her imagination conjuring swarms of guards around every corner. 


A human man with salt and pepper hair and a carefully-trimmed goatee ambled up to the cart owner and haggled a bit over prices before taking a seat across from Asp. 


“G’morning, miss,” he said affably. 


“Is it?” Asp looked gloomily around, then shook her head. “I’m sorry, that’s not polite. Good morning to you.” 


“Ooh, rough day?” asked the human. He smiled in a strange way. “ You know, I can help with that. All my friends say I can solve any problem. Try me.”


Asp looked at the stranger. He seemed serious. She thought of Iris; her shoulders grew tense, and she slumped forward in defeat. Surprising herself, she told the truth without thinking much of it: “I need a new place to stay far away from here and someone to work with who doesn’t mind leaving well enough alone.” 


The stranger smiled the way Asp smiled when she knew she was in control of a situation. 


“What if I could offer you both?” asked the man. “I have a setup out on Strey that could use someone like you. We have both ample room and idle hands. And we’ll give you your privacy if you’ll give us ours.”


Asp searched for the catch, but she couldn’t find it. “Well, I don’t see why not. But what do you mean, ‘someone like me’? How do you even know I can contribute to your little setup?”


The stranger leaned in. “Because I know you did the print job against Detective Redmond. And the filch job from the McCallisters’ jewelry business. And the switch job on Duke Hystram’s deeds. And that’s just in the last few weeks. You’re a busy one.”


Asp sat rigid on the bench, her eyes squinting with discomfort at the volume at which the man was speaking. “Hey, look, I don’t know you or what you’re on about, but why don’t you bring it down a notch, man?” She struggled to keep her voice even. 


The man smiled. “You like to be called Asp, right? Well, Asp, this is the big leagues. I run an outfit that does more complicated jobs than you can do alone, and I suspect you know how limited your range is on your own. So I’m here to offer you what you’re missing so that you can give us what we’re missing.” He folded his hands, which he had been gesticulating with in ways that only made sense to him, in his lap. “Everybody wins.” 


Asp maintained a neutral expression. “And what are you missing?”


The man smiled to himself. “Right now, we have no female cons. Obviously, this creates an issue for us. And also obviously, you’re pretty good, otherwise you wouldn’t have made it this far by yourself. So think about it. You have the journey to decide.” 


Asp nodded to demonstrate her understanding and leaned back. Doesn’t seem like a coincidence he’s here, she thought. But if he’s telling the truth, it’s just what I’ve been looking for. She sat back up and looked at him. “Wait, what’s your name?”


“Oslo Hollowstride,” he said, a twinkle in his eye. “Nice to meet you, Asp. Hey, what’s with that name, anyway? As I understand it, you haven’t killed anyone. So why go with a deadly serpent for your name? Trying to scare people off?”


Asp smiled. “An asp’s bite is . . . pleasurable. When an asp bites you, you die happy. I like to leave my victims happy too.”


Hollowstride narrowed his eyes at her, then shrugged and attempted to join the old dwarf in a nap. 


Asp sat and toyed with Iris’ collar, touching each part of it again and again and wondering when this feeling would pass.