When Napoleon Dynamite came out in 2004, it was wildly popular. It was impossible to escape people quoting the movie, the iconic dance sequence at the end was parodied and recreated everywhere, and "Vote for Pedro" shirts could be found anywhere. Today, that fervor is largely dissipated, and Napoleon Dynamite is now a relic of a strange and bizarrely innocent world. Personally, my love of the movie never abated, and I wanted to create a one-shot for this movie that was and remains one of my favorite movie worlds. Read on for the full one-shot.
The Rules
Players must create a character to begin the adventure. They must select a name (I recommend unconventional names in the style of "Napoleon Dynamite") and two abilities from the list below. Characters are high school students at Idago High, and they replace Napoleon in this one-shot. The possible abilities are:
- Sick Threads - Your totally fresh style is so impressive that people will listen to you more closely. Roll a d6, and any result of 4 or higher will allow you to change the mind of one person of your choosing.
- Moon Boots - You have anti-gravity moves that blow peoples' minds with a dance routine. Roll a d6, and any result of 5 or higher can convince a gathered group of people to think like you.
- Fine Artist - Your ability to draw the most incredible fantastical beasts moves people. Roll a d6, and any result of 4 or higher will inspire people to get the message of your art.
- Bowstaff Skills - Your reflexes are so fast that no one can get past your defenses. When bullies try to give you a hard time, you can evade their attacks with a d6 roll of 4 or higher.
- Future Farmer of America - Your time on farms has taught you to be an expert in agricultural matters. With a d6 roll of 4 or higher, you can access any piece of information about farming from your memory.
- Friends in Low Rider - Thanks to your friendship with Pedro, his intimidating cousins are willing to help you. With a d6 roll of 4 or higher, they will give you a ride or stare down someone.
- Pocket of Tots - You craftily stored some extra tater tots in a pocket on your pants. There are enough tots for three snacks; each snack adds a +1 to any roll. You can use more than one serving of tots at once. You may decide to consume the tots and accept the bonus(es) after the roll has been made.
- "Whatever I Wanna Do, Gosh!" - Your commitment to being wholly yourself makes you the master of your own fate. With a d6 roll of 5 or higher, you can change one detail about the scene you are currently in. This ability can only be used twice per game per character (if more than one character chooses this ability, each person can use the ability twice). This ability can only be attempted once per scene per person.
[narration in italics]
Day One: A booming voice comes over the school intercom. "Welcome, students, to another year at Idago High. We hope you've enjoyed your summer vacation and that you're ready to come back and learn. Remember that there is a student body election in three days, so if you want to run for office, you had better get going. Best of luck to all of you, and a special welcome to our new students."
A mustachioed boy who you don't recognize is standing next to you in a crowd of students outside the school. He smiles faintly as the loudspeaker continues, saying to himself, "Hey, I'm a new student. That's me!" He looks over to you and sees that you noticed him speaking. "Hi," he says with that faint smile again. "I'm Pedro."
The players should now introduce themselves to Pedro. Pedro is looking for friends and is grateful for someone speaking to him. After the players have introduced themselves:
"You know," says Pedro, "I think I might run for class president. I know that I'm new, but I already have a lot of ideas. In my old school, we had a class pet. It was a hamster. But another class had a class pet too, and their class pet was a snake. And of course nature took its course. That hamster ate that poor snake. So my rule will be that you can't have class pets that want to eat each other."
The players can respond to Pedro however they want in terms of this, but lead the narration to this:
"I know we just met, but I really like your style and I think you would be a good Secretary for the Student Body or whatever. Would you help me get elected?"
The party will probably agree to help. If they don't, you can have Pedro offer a reward, like a new pair of num-chuks or martial arts lessons. Once the party is on-board with electing Pedro:
The first day back to school is a flash. Announcements, introductions, assignments, and lots of milling through crowded hallways. Your stomach churns as you near your locker and notice Randy. Randy has been stealing your lunch money and putting you in a headlock since you started at this school. It's danged messed up. He notices you and smiles a depraved smile.
"Hey there, I know you've got something for me," Randy says. He cocks a fist as though to punch you, swings it and stops short of hitting you, and pulls his fist back. He does this again, and again, and on the fourth time, he actually tries to hit you.
The players can deal with Randy as they see fit. If they avoid his attacks, he will get frustrated and leave. If they change his mind, he will leave them alone until the following day. If they use Pedro's cousins to intimidate Randy, he will leave the party along until the following day. If the party accepts Randy's abuse:
Pedro approaches after Randy finishes with you. "That's not cool," he says. "If I become president, I will make a rule about bullying: no more of it. That's a good rule." He smiles faintly but earnestly.
However the party chooses to deal with Randy:
On the bus ride home, you start to think about how full the next two days are. The election is in two days, which means tomorrow will be very busy. You'll need to complete a total of five goals in whatever order you can manage. You must (1) work a shift at the egg farm, (2) campaign for Pedro, (3) compete at the Future Farmers of America event, (4) perform to support Pedro, and (5) feed Tina, the family llama. It's such a daunting list that you spend much of the evening mulling it over and end up passing out on the couch. You awaken to Uncle Rico shaking you awake. "C'mon, dummy!" he says. "Don't you know you're gonna be late for school if you don't get your behind in gear." It's not the best way to start a day, but it's what you're working with. As you rise and don today's totally rad outfit, you can hear Uncle Rico on the phone in the other room: "I could pull a football apart into tiny pieces, throw all those pieces in the air, and the pieces would reform into a football before it hit the ground. I've done it before, and not even in '82. Football's middle name is 'Uncle Rico.' I could eat an entire cow in fifteen minutes if I had enough steak sauce." He prattles on like this well past when you leave to catch the bus to school.
The party now must decide how to proceed with the day. When the party decides on an action, scroll down to the section on that event; the players can complete these tasks in any order. Some stages are easier if they've completed other stages before, so let players back out of a task if they want to go get an advantage in another task. When they are all complete, jump to the "Election" section at the end.
The Egg Farm
Making money isn't easy. Uncle Rico is always hassling you about contributing to the family, so you picked up this job at a chicken facility. The manager doesn't seem to remember you no matter how many times you show up, but he can tell the difference between two identical eggs every time. He looks at you with a faraway gaze as though something is brewing, but a moment later, he spits on the ground and says, "Shift's starting," and shuffles off towards the coop.
The party must complete a shift at the egg farm. They are responsible for handling the chickens, collecting the eggs, and depositing the eggs at the edge of the coop. In order to complete the shift, the players may try to handle the chickens with the "Future Farmer of America" skill; a success allows the chickens to be moved and the eggs harvested without issue. Failures on either of these rolls results in a combination of chicken scratches on the players, unhappy chickens, and broken eggs. Players may also use "Bowstaff Skills" to outmaneuver the chickens and grab their eggs. If the party completely fails the egg harvesting, the manager fires the party without paying them. If the party completes more than half of the egg harvesting, they are paid and sent on to the next task. If the party completes the job perfectly, they are rewarded with both pay and an FFA token, which can be used to increase odds of success at the FFA event.
The party must complete three tasks at the egg farm. First, they must safely remove the chickens from their roosts--again, "Future Farmer of America" and "Bowstaff Skills" can be helpful here. If a player has "Pocket of Tots," they can coax the chickens from their roosts. Second, they must remove the eggs--again, "Future Farmer of America" and "Bowstaff Skills" will help. Third, the players must safely carry the eggs. Halfway across the coop, have the players trip. "Moon Boots" and "Bowstaff Skills" grant you the grace to safely recover without dropping the eggs. Otherwise, roll a d6. On a 1-2, no eggs are lost. On a 3, one quarter of the eggs are lost. On a 4, one half the eggs are lost. On a 5, three quarters of the eggs are lost. On a 6, all the eggs are lost. If less than half the total eggs remain after this step, the party will not be paid, but they will receive the FFA token. If more than three-quarters of the party's total eggs are safe, the pay is boosted. Standard pay is $6; boosted pay is $10.
The long shift done, you managed to survive the dark, damp chicken coop and the large talons. Even Uncle Rico can't complain--you did your best, and that's all anyone can ask for, okay, jeez.
Campaign for Pedro
You need to spread the good word about Pedro and about how if you vote for him, all of your dreams will come true. If you really want to make in impact, though, you'll need to give people something. "We should definitely talk to people and tell them to vote for me. But if we had, like, little bracelets that said 'Vote for Pedro,' or, like, little flags that said 'Vote for Pedro,' or, like, little coffee mugs that said 'Vote for Pedro,' I think people would remember it better. Or, you know, like anything that said 'Vote for Pedro' on it. That's the important part. Do you think we can make something like that?"
Let the players brainstorm their strategies. If they have money, they can spend it at a small crafts fair happening on school grounds. $6 will buy enough small items to give to 20 people. $10 will be enough to buy items for 40 people. A player can use "Fine Artist" to create their own flyers or other handouts.
The players must speak to three people as a representative of their time campaigning. For all of these interactions, the skill "Sick Threads" will allow the players to sway peoples' opinions. They can also use "Friends in Low Rider" to intimidate stubborn voters. First, they must speak to someone who is neutral in the race--Paul. When told about Pedro:
"That's cool, I guess. Are you gonna get the AV Club's projector fixed?"
If the players can convince Paul that Pedro will help the AV Club, he will agree to vote for Pedro and even spread the word. Next, the players must speak to someone who has a preference for Summer--Beatrice. When told about Pedro:
"Yeah, I dunno. Summer is my friend and I don't really know anything about Peh-dro."
The players can convince Beatrice to vote for Pedro with "Sick Threads" or "Friends in Low Rider." No matter how well it goes, she will not spread the word about Pedro. If the players can get on Beatrice's good side:
"Don't do a dance for your talent portion of your speech. Summer's really insecure about her new dance number and she doesn't want people comparing the performances."
Finally, the players must speak to Trisha, Summer's best friend. When told about Pedro:
"Ew. No. I will be onstage with Summer to show my support."
The party can once again try "Sick Threads" or "Low Rider," but it will raise the threshold for success from 4 to 5 for both skills. If Trisha is convinced to vote for Pedro:
"Okay fine. I'll vote for Pedro. Summer really only cares about winning a popularity contest anyway. But don't tell anyone!"
Once the three people have been spoken to, the school grounds start to thin out and there are no longer enough people to campaign to. If no people were convinced to vote for Pedro, the few people on school grounds are wearing "Vote for Summer" t-shirts. If one person was convinced to vote for Pedro, the remaining people are wearing a mixture of "Vote for Pedro" and "Vote for Summer" shirts. If two people were convinced to vote for Pedro, most of the remaining people are wearing "Vote for Pedro" shirts. If all three people were convinced to vote for Pedro, there is a small crowd of people wearing "Vote for Pedro" shirts, and there are "Vote for Pedro" signs and posters everywhere. If the players distributed items from the crafts fair or distributed their own flyers, the effects are multiplied: twice as many people for the $6 investment and three times as many for the $10 investment.
Future Farmers of America Event
Today is the big day. The day to prove that you've learned what your forefathers did to support their families, that your family still does today. It's time to prove to the FFA that you know your stuff. You enter a grand blue tent outside the Old Rudolph Farm, and inside are booths set up with various challenges. You see people tying knots, shearing sheep, and identifying different grasses by smell. A short woman in overalls comes over to your with a clipboard. "I see you're signed up for milk tasting, farm plotting, and dirt licking. Let's get you to your events--you're a little late."
She leads you to a booth with a series of glasses of milk before you. You are ushered to a seat before the glasses. "Okay, taste each milk and tell us what's wrong with it."
The players must now identify the defects in three glasses of milk. Any player can taste and try to identify the milks with a d6 roll--a 5 or higher will grant them the correct answer. A player can use "Future Farmer of America" to make this roll with 4 or higher being a success. Any player who earned their FFA token by working at the egg farm can lower the threshold of success for these rolls by 1 (5 or higher becomes 4 or higher, for instance).
If the players roll a failure, tell them the wrong answer for the milk's defect, as indicated below. I suggest ad-libbing another possibility if more than one player fails. If they succeed, tell them the right answer. If they roll a 6, let them know they are certain of their answer. For extra drama, don't let the players know whether their roll is a success or failure. The milk defects are as follows:
- Cow had a fever (Correct)
- Cow drank lemon juice (Incorrect)
- Milk has pesticides in it (Correct)
- Milk has urine in it (Incorrect)
- Milk is expired (Correct)
- Cow is too old to bear milk (Incorrect)
- Sweet Corn (Correct)
- Barley (Incorrect)
- Parsnips (Correct)
- Radishes (Incorrect)
- Blueberries (Correct)
- Raspberries (Incorrect)
No comments:
Post a Comment