The scene is a classic: the party, fresh off of an adventure, decides to cash in their loot and buy some new items. But what does the local marketplace offer? The smallest hamlet probably doesn't have an expert smith or magic items, and the biggest city likely has so many businesses that the players might be surprised by what's available. Getting this balance right is not the most difficult part of GMing, but you would do well to have that information already determined so that you can focus your efforts on the rest of the game. Read on for a full breakdown of what can be purchased in the full range of settlements.
The biggest deciding factor in what a settlement's marketplace has to offer is the size of the settlement. In the guide that follows, there are four different levels of settlement as well as the corresponding details for what kinds of goods can be purchased. The four levels are hamlet, village, town, and city, in ascending order of population. These settlements, at least for the most part, are driven to keep trade in a kind of balance--too much trade and the settlement can't support itself with the bare necessities, but not enough trade and the settlement will not be able to rise above the bare necessities. That means a balance must be struck. The following section shows the ratio of population to number of businesses:
- Hamlet: ~100 people, 5-10 businesses; ratio ~8%
- Village: 200-2,000 people, 20-80 businesses; ratio ~15%
- Town: 10,000-50,000 people, 2,000-8,000 businesses; ratio ~20%
- City: 60,000-150,000 people, 15,000-35,000 businesses; ratio ~25%
- Smithy -> Specialty blacksmithing common items and tools, can make simple weapons -> Bertrand's Smithy, owned and operated by Bertrand Ogilvy, a kind but simple man -> Moderate prices, good quality
- Clothing shop -> Wide variety of common clothing and extra stock of current elven fashions -> Sew What?, owned and operated by Willien Nerostin, a slightly pretentious elven woman -> Slightly high prices, high quality
- Grocer's -> Wholesaler of the crops grown in the community, discounts for farmers -> Green Grocer Goods, owned and operated by Shiloh Westerman, a community-minded entrepreneur -> Low prices, good quality
- General Store -> Wholesaler of the common goods made in the community -> Lohman's General Store, owned and operated by Obadiah Lohman, a very private man -> Average prices, average quality
- Lumber -> Seller and shipper of lumber from the area around the hamlet, particularly oak and maple -> Treetop Lumber, owned and operated by Cynthia Bergstrom, a creative young entrepreneur -> Slightly high prices, average quality
- Bricks and stone -> Miner, cutter, and seller of clay bricks and stonework, particularly slate -> Solid Masonry, owned and operated by Bedelia Xintian, an outspoken woman with plans to expand her business -> Slightly low prices, high quality
- Armorsmith -> Some mid-quality weapons, but primarily armor from padded to plate mail -> Norris' Armor, owned and operated by Norris Anvilcatcher, a reserved but confident man -> Average prices, above average quality
- Blacksmith -> All range of non-weapon smithing goods from hardware to complex tools -> Old Town Blacksmith, owned and operated by Trina Derwiniel, a helpful and charming woman -> Slightly low prices, moderately high quality
- Poor clothing -> A wide variety of clothing of all styles, but made cheaply -> Discount Apparel, owned and operated by Poshtin Backerel, an enterprising but calculating man -> Low prices, low quality
- Fine clothing -> A selection of the newest fashions in the land, focusing on formal attire -> The Packed Closet, owned and operated by Candace Rutherford, a pretentious and artistic woman -> High prices, high quality
- General Store -> All the most common goods are sold here; there is little variety or options, but nearly any good is represented -> Horace's Goods, owned and operated by Horace Jenkins, an unpredictable young man -> Low prices, slightly low quality
- Expanded General Store -> Any basic good can be found here in multiple levels of quality, allowing the customer to have more choices in shopping -> Everything Under the Sun, owned and operated by Peggy Burton, a devout woman -> Average prices, varying qualities
- Armorsmith -> Complete specialization in armor with no other metalworked goods sold -> Tortoiseshell Armor, owned and operated by Wanda Trenchcutter, a studious woman -> Above average prices, above average quality
- Weaponsmith -> Complete specialization in weapons with no other metalworked goods sold -> The Slick Whetstone, owned and operated by Gerald Nesbit, a jokester -> Above average prices, fairly high quality
- Blacksmith -> All manner of common goods ranging from hardware to tool as well as custom smithing -> The Bubbling Forge, owned and operated by Hester Dorner, a feisty young woman -> Average prices, good quality
- Poor Clothing -> A reseller of used clothing for the financially struggling -> Clothing Exchange, owned and operated by Jessa Trombull, a compassionate organizer -> Low prices, somewhat low quality
- Moderate Clothing -> A seller of quickly and cheaply made clothing in the styles of fashionable apparel -> Bargain Threadworks, owned and operated by Burton Scepter, an irritable man -> Average prices, average quality
- Fine Clothing -> Finely-made high end fashion as well as custom clothing -> The Infinite Loom, owned and operated by Georgia Dunder, a very friendly woman -> Very high prices, high quality
- Heavy Armorsmith -> Complete specialization in heavy armor, from the heaviest medium armor to the heaviest heavy armor -> Heavy Plate, owned by Harriet Thatcher and operated by Boris Leafgrower, a devoted man -> Somewhat high prices, very high quality
- Light Armorsmith -> Complete specialization in light armor, from the lightest medium armor to the lightest light armor -> Float Like a Butterfly, owned and operated by Francis Copperplate, an irritable man -> High prices, high quality
- Ranged Weaponsmith -> Complete specialization in bows and crossbows -> The Arrow's Path, owned by Thomas Redfield and operated by Gwen Bluebottle, a cautious woman -> Somewhat high prices, high quality
- Melee Weaponsmith -> Complete specialization in blades and bludgeoning weapons -> The Keen Edge, owned and operated by Sam Willnor, a perpetually worried young woman -> Average prices, good quality
- Tools Blacksmith -> Complete specialization in tools, from farming implements to construction tools -> Owned and operated by Reginald Quillbearer, a foolish old man -> Slightly high prices, good quality
- Hardware Blacksmith -> Complete specialization in hardware, particularly nails, hinges, and locks -> Owned by Trisha Pollard and operated by Quincy Dursbury, a talkative man -> Average prices, high quality
- Hamlets: Basic goods--any necessities and perhaps one or two luxury goods like nicer clothing, finer goods like glasswork, or perhaps an apothecary or healer. The craftspeople who work in these tiny settlements may produce the occasional rare good, but they make their living off of simple work that can serve the masses. There must be a grocer or agricultural marketplace in order to allow the settlement to survive, but beyond that, any combination of basic goods will work fine.
- Villages: A variety of basic goods--all bare necessities and a handful of luxury goods like fragrances and artwork, though at a much lower rate than simple goods. If hamlets are just getting by, villages are just beginning to get ahead. The average quality of items should be above average, but not by much. A village may contain a business or two which caters to travelers, such as an inn or a stable, but most of the focus on business is on the villagers themselves. The range of businesses here should attend more to variety of items rather than variety within a specific category; by this I mean that there should be one of each businesses rather than a collection of businesses that perform similar functions; the specialization that is associated with bigger settlements is just being developed in villages.
- Towns: All basic goods as well as a variety of luxury goods--anything you would find in a village is here, but with the addition of specialty shops. This is where settlements begin to have shops that sell magic items, masterwork weaponry, and luxury services like fortune-telling. There should be both common and poor versions of popular goods for the masses as well as upscale versions of those goods for the wealthy. The goods and services found in villages should be expanded and diversified; for instance, the party should have a handful of options for inns in a town. Specialization is at work here; the quality of goods and their prices should be broader in towns than in smaller settlements.
- Cities: Almost anything should be available here--common goods should be stocked in many tiers of quality across a number of stores. Specific goods, particularly luxury items, are easiest to find in cities; these settlements can offer choices between expert craftspeople, allowing the players to decide on which business to buy from based on a variety of factors unrelated to the business itself, which gives the players agency to play as they wish. With so many people in a city, at least one person is likely to be trying their hand at a particular business venture, so you can easily drop a specific businessperson into a city and have them fit quite naturally. In a city, finding the right item is more a matter of patience than a matter of whether or not that business exists.
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