Perhaps you have completed the Con Air one-shot. Perhaps you haven't; in that case, you can still make a memorable gaming event of the wild 1997 movie by playing the linked adventure. But here you are, at the outset of a new adventure, one that begins in the stars. Last time, the players escaped from the dangerous flight of the Con Air at the site of Area 51, asked by a host of aliens to help free their people from the mysterious military base. Read on for the full instructions of the Con Space one-shot.
If you're interested in creating your own one-shots from a movie, read this guide for how to create an adventure like this yourself.
If you have played before, feel free to use your characters from the Con Air one-shot. If you are beginning here in space or your players want to make new characters, here's the guide from last time for creating characters: Introduction
Character Creation: Players must design their characters with 5 details in mind. (1) They'll need a character name. (2) They must have committed a crime to be included on the flight; even if they are innocent of the charge, they must have been found guilty. (3) They must select two traits from the below list of character bonuses. (4) Players can get access to an extra trait if they have a sufficiently tragic backstory. (5) Players can get access to another extra trait if they commit to using a bad character accent for the duration of the one-shot.
The bonus traits:
- Firearm Proficiency - Without this trait, a character has a 25% chance of hitting an enemy with a firearm. With this trait, a character has a 50% chance of hitting an enemy. (Roll a d100--50 or below means a success)
- Melee Proficiency - Without this trait, a melee weapon deals 25% damage to its victim. With this trait, a melee weapon deals 50% damage to its victim.
- Military Training - Without this trait, a character can deal 10% damage per turn without a weapon. With this trait, a character can deal 50% damage per turn without a weapon.
- Explosives Expert - Without this trait, explosives cannot be interacted with. With this trait, a character has a 75% chance of safely arming or disarming explosives.
- Criminal Reputation - Without this trait, a character can intimidate someone with a 25% success rate. With this trait, a character can intimidate someone with a 50% success rate.
- Dramatic Dashing - Without this trait, a character can leave the range of an attacker in two turns. With this trait, a character can leave the range of an attacker in one turn.
- Too Much Time in Isolation - With this trait, a character becomes volatile and can make two attacks in one turn once per combat.
- Death Wish - With this trait, a character may absorb an otherwise lethal blow as though they were never struck at all. Works once per one-shot.
- Astronaut Training - With this trait, a character knows how to survive in space and can even set traps for aliens. The traps are small explosives that deal half lethal damage to anyone nearby. They have three traps.
- Inside Job - With this trait, a character can convince an alien to turn on their allies and fight until the end of combat, when they will try to run away.
Now that you have characters to play with, continue for the adventure.