Over the DM's Shoulder

Showing posts with label tabletop games. Show all posts
Showing posts with label tabletop games. Show all posts

Friday, September 5, 2025

Of Gods and Dragons: Brokk Epilogue

In the campaign, Brokk began as a terse, guilt-ridden man and gradually became an anchor for the party, a voice of reason, and even a father figure. He was usually the first to remind the dragons of their moral duties, and many of the dragons looked to Brokk as a source of real wisdom. Brokk was a cross-class combination of Warlock and Monk (exactly like Niela!), and he did bridge the gap between disciple and bonds. Brokk was already one of the most powerful people in the world when he took on the red dragon mantle, and he is now indisputably a force to be reckoned with. 

In the epilogues, I give the players time in four separate times: immediately following the campaign, one year later, ten years later, and fifty years later, leading up to one hundred years later. Below is a summary of Brokk's actions in these time periods: 

After the Campaign: 

Once the rescued dissidents made it to safety from Pelor's Mercy, Brokk stayed until only he and Niela remained. He asked her for some time to take care of things, promising to see her in no more than a week. Niela promised to annoy him with messages in the meantime, and she teleported away. Brokk transformed into his dragon form and flew just past Finiel before landing and walking the rest of the way to Drumchapel on foot. He arrived as evening was becoming night, running into his employer and friend Marq on the way--Marq asked whether Brokk would be around or if he should hire another deckhand, and Brokk admitted it was best to hire someone (though he would help Marq as often as he could). Together, they got Dog from Brokk's house and joined up with Hannah and Curtran at the Pear Pit. When his friends goaded him for an explanation of where he had been, Brokk remained vague and gave a comical account of some of his adventures: 

Brokk said that he was kidnapped by a strange man, and that a veil lay between our world and the gods' which was torn, and that the rift made powerful people more powerful, and that he and his new friends Aurora and Lethanin were destined to fix it. And fix it they did, Brokk explained casually, because free will was too important to lose, and then he returned home. Hannah was skeptical, asking where this rift-fixing would have taken place, and Brokk offered a vague answer about a broom closet and an accountant and the Song--the Song was important, said Brokk, and Lethanin had fixed the rift by playing it. Hannah declared the whole story to be made up, to which Curtran remarked that some truths are too complicated to tell all at once. Brokk simply invited them to the woods later that night, and he would tell them the real story. 

Over the course of the night, Brokk was welcomed back home by most everyone in town, all happy to see him again and so content to boot. Brokk bought a special fancy bottle of the finest pear cider to bring along and share when he would show his dragon form. Hannah poked at Brokk even more, then apologized; she had missed Brokk greatly, she said, and she felt a childish urge to prod him for leaving for so long. Brokk said he understand, and they joked back and forth about their reading arrangement, both recommending (or criticizing) the titles as they went. Eventually, the Pear Pit closed, and Brokk led Hannah, Marq, and Curtran off into a quiet part of the woods. Brokk warned that what he was about to show them would change their relationships with him and swore them to secrecy before transforming into the red dragon. He explained that he needed help--the power he had was only valuable if he did good. He told in clear terms the whole story about what had happened, then asked for advice, the help he wanted. Marq advised Brokk to trust himself, as Marq came to Brokk for advice constantly and knew Brokk doubted himself. Hannah said she could see he had to leave Drumchapel, at least most of the time, and she told him to accept that and know that it's okay--he'll be missed, but they'll know he's doing something important, and he would of course still visit often. Curtran told Brokk no part of him was worth condemning, admonishing him to accept himself; after some thought, she also suggested visiting the orcish homeland to reconnect with what mattered most. Brokk thanked them for their advice, eager to prove to himself that he hadn't already lost perspective, and asked Hannah to care for Dog. Marq protested the somber atmosphere and reminded everyone that Brokk would be around still. Clearly emotional about the situation, Hannah excused herself for the night, and Marq graciously walked her back to Drumchapel. 

In the dark, Curtran pressed Brokk about a phrase he had used--he had said he would "get to make a sacrifice." Curtran wanted to know why he felt compelled to make a sacrifice. Brokk said he had so much to make up for, and that the plan had always been to kill Thomas, take the dragonhood, and just hide away to prevent bad from happening. But Curtran said dragonhood was a blessing and not a sacrifice; she said Brokk was a good person and could do good instead of just prevent bad. He agreed to try, and Curtran happily said that Ehlonna would be proud of him trying, and even agreeing to try. She gave Brokk a firm hug and went home for the night. Brokk went home after a while, and knowing that he would be giving Dog to Hannah in the morning, he spent the night holding Dog as the pup slept. In the morning, Brokk fed Dog a luxurious meal and then walked him to Hannah's house, handing over a copy of Danger at the Reef. Hannah agreed to meet him at the Pear Pit in a bit; Brokk got breakfast and then hugged Hannah goodbye, said his farewells to Marq, and then began south toward the orcish lands at the far end of the continent. 

He walked for days, passing the half-elven and Faninite lands of the north and arriving at the sandy edge of  the Kraal Desert. He called for Niela, who joined him, and he suggested they memorialize the War of Kraal. Niela sighed and suggested they talk about their involvement in the war. She explained that she had been in a relationship with the elven leader at the time of the war and encouraged declaring war (she own a few smithing operations and would profit greatly); she also acknowledged that she constantly surveils much of Evanoch and saw how inhumanely elves treated orcish prisoners even if the opposite wasn't also true, and she covertly sabotaged the elven war efforts for years in an effort to rectify this. The silver lining, she said, was that Brokk existed because the war happened. Brokk said he felt no differently about Niela for the war involvment or her surveillance (even of him); he felt that like him, she shared a drive to simply do better when things go wrong. Brokk then described the process of his creation, the weight of the killing he performed, his infiltration of Mishara to slay the family of an opposing elf and then years later the way that elf threw himself off a cliff when Brokk would not kill him. For all that, Brokk said, he had laid down his axe for 400 years. Seeing that Brokk was feeling badly, Niela asked if he would like to meet the Tanarukk like him who lived in the orcish city of Kruush. Confused, Brokk said that Gruumsh had said no Tanarukk but Brokk remained; Niela gently said that she'd found traces of one when searching for Brokk based on the prophecy. They agreed to go to Kruush imminently. 

But before they left, they chose to mark the Kraal Desert with two statues. Niela joked that they should avoid something as cheesy as an elf and an orc shaking hands, and Brokk agreed. At the northern border of the desert, Brokk magically created a statue of tempered glass that depicted a massive hand rising from the sand, holding a scale of justice--in either side of the scale were a sun and a moon. They crossed the desert, and Niela cast a spell to create an identical hand and scale, but hers was of obsidian, and the scales held a star and moon symbol on one side and a simple orcish home on the other. Brokk joked that she had upstaged him, and she argued that it was more "yes and"ing than upstaging. Ready to go on to Grob Island, the homeland of the orcs, Niela transformed into an orcish woman, and Brokk complimented her looks as both an elf and an orc. She also enchanted the two of them with a spell that drastically increased their speed, and they quickly passed from the barren desert through a plain and into the rainforest before reaching the sea and Grob Island beyond. Niela cast another spell, and they walked across the surface of the water and set foot on Grob, both for the first time in a very long time. 

On the way to Kruush, Grob's only significant city, Brokk found a village wise woman to ask some questions--the wise woman said that he had graced them with his presence. Brokk said they had walked for a long time, and the wise woman agreed that Brokk had walked for a long time indeed. Seeing Brokk broken up at being here again, the wise woman wrapped him in a hug, and Brokk softly cried. At Brokk's request, the wise woman guided them out of the village and to the mountainous southwest coast of the island. There, a massive pit in the rocky island's surface sank down, not unlike the smaller tide pools like it closer to the shore. But the pit had been turned into a laboratory at the time of Brokk's creation, full of percolating, brewing, becoming Tanarukk. Every inch of the surface of the rocky pit was burned--someone or someones had applied an accelerant to the pit and burned it. And every few inches, the rocky was pierced as though by a chisel, and hundreds of holes dotted the surface of the pit. In my world, orcs memorialize the death of loved ones by driving a hole into a place in that orc's community; the emptiness they leave behind is echoed by the emptiness where once was their homeland. These hundreds of memorials marked the deaths of the Tanarukk who did not survive their creation and for the few who lived to fight and die later on. Brokk had expected to feel rage, to want to do some damage to the lab. Instead, he only felt sadness. The wise woman explained that when orcs here forget their values, they are told to go count the holes--no one has ever come back with the same number, said the wise woman. Brokk was lucky to not yet have a hole, she said. Brokk thanked the wise woman for her help, and with Niela, he set out for Kruush. 

Brokk did not try to hide himself, and he quickly attracted a great deal of attention. Most people were shocked and somewhat excited, others almost alarmed, and some exuberant. Brokk and Niela got street food, classic orcish comfort dishes (though Niela struggled to find a vegetarian option). They sat down in a park and watched some orcish children play candleball, taking in the simple pleasures of the city. Brokk mused that candleball seemed awfullly new, and Niela confirmed that it was a gnomish game that had spread across Evanoch over the last few hundred years. Niela chuckled and observed that seeing Kruush through surveillance muted everything--actually being here, it seemed that people were actually quite happy. Each lamented about the limitations and pains of their childhood: Brokk described being made into a superweapon, and Niela talked about how few choices she actually had in life before becoming a dragon, something she accomplished by acting cutthroat and amoral to the former black dragon to get his support and mantle. Despite the darker conversation topics, Brokk and Niela got to enjoy some pure and simple joyful moments.

In an effort to find the other Tanarukk, Niela asked Brokk what he would be doing if he were the one lying low on Grob Island. He said he would be watching the sunset over the ocean--he had heard that a green flash phenomenon could be seen here. So they went to the far west coast of Grob and found an isolated little cottage with a fishing dock-it looked remarkably like Brokk's house back in Drumchapel. At the end of the dock, an orcish woman quietly and contently fished. Brokk got her attention, and she waved them over. The woman introduced herself as Corma and said she didn't really know anyone in the area. She began making tea for the three of them. They talked while the tea cooled, and Corma became more and more obviously uncomfortable and nervous. Eventually, Corma broke down and admitted that she was actually Brokk's sister, Sempra, who he had been quite close to in his youth. She apologized for hiding her identity--it had been how she had found peace in the intervening centuries, but she had deeply missed Brokk and wanted to reconnect. 

Sempra was shocked at how Brokk seemed exactly the same as he had been nearly a millenium ago, and yet he had a new energy and outlook that was radically different. At the same time, she sheepishly admitted, she wasn't exactly her old solemn, grave self of old--now, she was genuinely carefree and almost bubbly. The two reminisced for a long time, hours passing as Brokk and Sempra caught up and Niela intently listened and nodded along, asking questions here and there as the others spoke. Their conversation centered on the other Tanarukk, some of whose deaths were tragic to Brokk and others fitting. For a long time, they addressed the past and how it had become the present. The only real discussion of the future was an agreement to write letters and regularly visit. The three of them moved from the cottage out to the dock with fresh cups of tea, and they continued to talk as the sun lowered into the sea. Brokk was quite delighted to find that as the sun's lower half disappeared, a faint and wavering but certainly visible splash of bright green light danced over the distant waves. 

As darkness settled in, Sempra asked what Brokk intended to do with his life now. He said he meant to help people. That was more or less the whole answer. He mentioned reaching out to the gods to see what help they might offer, but he was direct--helping people was the whole focus. Niela, gripped enough by the moment that she forgot that Sempra believed her to be a common orcish woman, said that helping people would be best accomplished if they were all able to move on and stop living in the war like they had. Sempra, confused about how Niela could mean that, agreed that moving on seemed the best. Niela pointed out that Brokk was smiling and asked if the visit was what he was hoping for; Brokk replied that it was far better. Brokk and Sempra spoke a bit longer and said their goodbye-for-nows, agreeing that they'd make a certain effort to stay in touch. 

Privately, Brokk returns to the pit where the laboratory where he was created lay. He descended into the pit, took a hammer and chisel, and drove the chisel into an open space on the rock. This was a funeral hole for Keluck, who Brokk wished to make amends with in some way despite Keluck's passing. As Brokk considered the funeral hole, he was thanked by Gruumsh for bringing resolution to that conflict. He also apologized for not knowing that Sempra was still alive. Brokk and Gruumsh shared a few playful jabs and agreed that things were for the better, Gruumsh even thanking Brokk for "sticking us up here." 

One Year After: 

A year later, Brokk and Niela are living a quiet life mostly focused in her observatory, stealing off to Mishara occasionally with Brokk disguised as an elf. On the anniversary of the campaign's events, Niela approaches Brokk with two big conversations. First, she said, due to Brokk, Lethanin, and Aurora's actions, the world was safer and more open to difference and dragons in particular. It was, then, she said, an excellent time to be a dragonborn. Brokk did not really respond, and Niela nervously repeated a few times that it was a good time to be a dragonborn. Brokk pressed her to be direct; Niela asked Brokk if he was interested in having a child. Brokk agreed. Niela's second conversation was about a group of elves called the Linilles, who were bent on avenging elven losses in the War of Kraal through repopulation and a strike against the orcs--Niela wanted to know if Brokk wished to join her in scaring the shit out of them. Brokk agreed to this too. Brokk and Niela attended to their pre-parental duties and then went to Mishara that evening. 

Niela opened a portal to a beautiful, natural-looking garden. They left the garden and went to a converted stable where some Linilles wre practicing combat against some dummies, their form terrible. Brokk spoke to the assembled men, who were quick to condescend to Brokk despite his appearance as an elf. Their conversation grew somewhat tense. Niela blocked the exit, and Brokk asked for the sword to show how it was done. He performed an elaborate and terrifying sequence of strikes on the dummy which ended in the dummy breaking into pieces. Many of the men were excited for Brokk to join and teach them his combat prowess; one asked why Brokk had come. Brokk began to speak of a terrible disease that poisons the mind; he called this disease "self-righteousness." Brokk lectured the men on the harm they were doing themselves and their community by appointing themselves arbiter of a justice only they believe in, and one of the men slipped from the stables into an adjoining building, returning a few moments later with an elderly elven woman. 

The woman introduced herself as Elish Linille, matriarch of the Linille Clan. She defended her cause to Brokk, citing the deaths of over half of all elves, the reports that say orcs struck first, and the idea that things had to be returned to their old state. Brokk contested these arguments one by one, and eventually, he transformed back into his Tanarukk self. Linille and Brokk continued to debate, now with a more simmering intensity. Before long, Linille ordered the men to attack. Most remained still, and only three approached. Seeing their few numbers, two of those three fell away. Brokk cast Hypnotic Pattern, dazing the last man as well as Linille herself. The elven man was lost in the sight, but Linille shook herself free of it. She slowly drew a dagger and approached Brokk, warning him that she would attack. Eventually, she struck, but Brokk caught the blow and disarmed her. Linille cried out that he was hurting her, but Brokk was careful to be gentle but firm--he picked his teeth with Linille's dagger and said her way of life would disappear one day soon. Linille said that Brokk had shamed them, but that they would never go away. Brokk told Linille the story of Nastoran, the elf he had tracked and been rivals with during the war, whose suicide had haunted Brokk for centuries. His conclusion was that hatred and prejudice only caused pain; Linille said the moral was that orcs were brutal terrorists. One of the men, a young man named Ylin, stepped to join Brokk and Niela, declaring he wanted no more of the clan; Linille said the man would no longer be her son if he left. Niela stepped aside, and Ylin ran away. 

Brokk intimidated the remaining Linilles, promising that he would be watching and that they would never succeed in their goals anyway. This caused the Linille men in the stable to quietly leave, abandoning Elish Linille. Brokk forced her to look at him, which she resisted at every turn, and he Brokk intimidated the rest, and everyone abandoned Elish, who Brokk forced to look at him. He told her to remember that moment and that she and her family would die over self-righteousness, threatening her and her clan’s lives. This finally demoralized Linille, who sobbed on the ground. Brokk reviewed his main points--that her clan was founded on hatred, that hatred would destroy them, and that they could not proceed. He took her dagger, stabbed it into the ground inches from her face, and left her. He blew the door to the adjoining building open with an Eldritch Blast, stepped inside, and told the remaining Linilles to come collect their mother. He invited all of the remaining men to reform, offering them suggestions on how to fix their mistakes. Niela hurried Brokk back home to attend to more pre-parental duties. In the days that followed, Niela tracked Ylin down, and she and Brokk helped Ylin to establish a new home and connect him to an elite astronomer so that Ylin could pursue his dream of studying the stars.

With Brokk's immediate goals accomplished, Brokk and Niela began a deep training regimen. Niela taught Brokk the fundamentals and finer points of being a dragon--flying tips, special powers, harnessing dragon strength accurately--and Brokk quickly became a formidable force in his red dragon form. Niela also insisted on sharing their methods as warlocks and monks--the combination was incredibly rare, and Niela felt sharing their knowledge could drastically improve their abilities. Over the months and years, Brokk and Niela both increased their skills, sometimes practicing together and often discussing new ideas about how to use their various abilities. In training, Niela would always begin in a detached acadmic tone as if reciting an instruction manual, but proximity to Brokk would gradually make her become more warm, then outright affectionate. Niela especially regarded their training times as important because it allowed them to share the way they interact with the world.

After a while, Brokk asked Niela about the green dragon. Niela offered to introduce Brokk to the green dragon, who she called Xavier. She warned Brokk that Xavier was calculating and even mathematical about the way they make decisions, which she said would be complicated with Brokk's particular style. Brokk said he did want to meet Xavier, and Niela opened a portal to Xavier's front yard. They approached and knocked; Xavier answered the door and greeted them. Xavier greeted Niela as Vuthiejir and inquired after Thomas, Horton, and Regg, who Xavier identified as their best friend. Brokk admitted to killing them all and taking Thomas's dragon title. Xavier asked if Brokk and Niela were together, which Brokk confirmed. Xavier asked, since Brokk had "killed or fucked every chromatic dragon" what Brokk intended to do with them. Brokk said he merely wanted to stay on good terms, which Xavier quickly agreed to. Brokk and Niela left, and Niela said she believed Xavier had known Brokk's role and the death of the other dragons and was testing Brokk; she also said it was likely Xavier left vulnerable and was happy to agree to keeping some degree of autonomy.

Shortly afterward, Brokk reached out to Rupert (Niela had mentioned he had settled down and was acting differently), who quickly responded by inviting Brokk to visit him in Finiel. Brokk and Niela found Rupert on the beach, staring up at the massive cliffs beyond the sea. Rupert seemed almost mystified and talking somewhat cryptically about finally understanding things; he asked what would make him a good dragon. Brokk said to help in small ways--they were enough to make things better. Rupert resisted this idea. He said dragons could make big changes--where small good things enough to be a good dragon? Brokk said the world was safer and better, and small things were all that was required. Rupert said he would keep trying. Brokk kindly told Rupert to stop keeping score, and Rupert was deeply affected. He said that the waves come in, but the tide goes out, and then he teleported away.

The next year, Niela gave birth to twins. The eldest daughter was a mostly red dragonborn with scattered black scales; Brokk and Niela named her Sempra Ember, named for her aunt Sempra. The youngest son was a mostly black dragonborn with occasional red scales who Brokk and Niela named Viren Ash, named for Niela's favorite literary character from her lonely childhood. Even as young children, Sempra was passionate and excitable, while Viren was quiet and reserved. More and more as they aged, Sempra took after Brokk, with a keen sense of justice, a fear of no one, and a warm sense of humor; Viren took after Niela, always observing, measured in all things, and frighteningly smart.

A few months after their last contact, Rupert sent Brokk an image in which he had assembled a small group of displaced and unhoused people in Finiel and given them clothing, food, and some basic care--Rupert was in the middle of the image, offering a thumbs-up. A while after this, Rupert sends another image, this one depicting a newly-built Andazi Home for the Needy, Rupert again at the center with a thumbs-up. Intrigued, Brokk went to visit. Brokk always traveled by walking away from a city, flying most of the way, landing outside a city, and walking into it--in this way, he maintained secrecy and normalcy while enjoying the benefits of dragon flight. Brokk found Rupert's new home for the needy, where Rupert was rapidly solving problems with a smile on his face. He eventually greeted Brokk, who asked to help, and they together served dinner to a crowd of hungry people. As they served, Rupert was personally thanked and complimented by nearly everyone. Brokk pledged himself to serve dinner there every week.

The Linille Clan dissolved over the two years that followed Brokk's appearance at their stable. Elish Linille was too terrified to lead effectively, and the idea of a coup was deeply divisive since Elish was many of the clan's mother. At the same time, word got out that a lone orc had embarrassed the entire clan, and their already fringe group became a laughingstock--the supposed conquerors of orcs shamed in their own home by one. With the Linilles' shame a part of the public conversation, public sentiment began to swing even further towards criticizing the elven part in the War of Kraal, with a mounting movement to issue a formal apology to the orcish people, formalized by the elven government. After years of resistance from the elven government to address the issue, elven society became more political polarized around the issue, with some elves going so far as to say that the elven government cannot proceed without a complete change in leadership and philosophy; more traditional elves brand this treason.

As the months and years passed, Brokk continued to serve dinner at the Andazi Home for the Needy. Every week, he would invite Rupert to dinner with Niela, Sempra, and Viren. Every week, Rupert would agree. And every week, Rupert would cancel last minute because he was busy with the home. Within a few years, Rupert had built three more homes across the city, but he also had come to recognize that his Home for the Needy was now more of a halfway home for immigrants to Finiel--the city was booming, and most of the former people in need were doing better. So Rupert shifted his services, and his homes had become a safe way for immigrants to transition into life in a new city. Brokk suggested reaching out to other cities to send people in need and share Rupert's methods, which Rupert set to doing over the following years. Before a decade had passed since the resealing of the rift, Rupert had been established as one of the more important voices in social work in Finiel.

Sempra and Viren continued to grow. Sempra, who took after Brokk in temperament and ideals, wanted little more than to stargaze with her mother, and Sempra talked often of being an astronomer when she grew up. Viren, on the other hand, was fascinated by all things orcish. When Viren was seven years old, he very seriously told his parents that he planned to be a cleric of Gruumsh when he grew up; he had been reading about Gruumsh and felt the stories resonated with him. He pursued this for a few months until he realized that Brokk was more interested in Nerull as a deity than in Gruumsh, at which point Viren began to study Nerull. But Brokk could tell that Viren's heart wasn't in Nerull, so they had a conversation about how Viren was more than allowed to make decisions for himself and choose his own interests--what's more, Brokk told him, it's imporant that Viren be authentically himself. Viren was greatly relieved and began studying Gruumsh again, though he now seemed more cautious about declaring himself a future cleric. Viren apologized for being "out of control," much to the delight of Brokk.

Sempra ran into her own problems. A few months before her ninth birthday, she began disappearing and staying out all night. After days of this, Brokk gently asked to know where she would be and requested she come home at night. Sempra resisted, asking whether she was allowed to make her own choices. Viren needed to make his own choices according to Brokk--why not Sempra? Brokk continued to talk with Sempra, him calm and inquisitive, her increasingly tense and defensive, until Sempra admitted that she had been sneaking into people's gardens at night, that she hated doing it, and she only wanted her friends to like her. Brokk explained that she could disagree with her friends, and that real friends wouldn't make her do something she didn't want. This snapped Sempra out of it. She wrote apology notes to the families whose gardens she'd snuck into, ditched her old friends, and seemed to have a refined sense of confidence--where in her youngest days, she had had a sort of wild, blind confidence, Sempra was now more coolly confident, much like her father.

Around the same time, Viren asked Brokk and Niela's permission to travel to the orcish homelands for a while. Brokk and Niela asked some questions to be sure he was making the decision for good reasons; content, they arranged for him to stay with Aunt Sempra on Grob Island. Viren went, and for nearly three months, he explored Grob Island, the Dakor Peninsula, the Shorgon Forest, and the culture of the orcish homeland. He wrote home every day, describing the exciting discoveries he was making about a culture he called his. Upon his return to the observatory with his family, Viren announced to his parents that when he was an adult, he meant to go live in the orcish homelands. He was quick to remind his parents that he was "still little," and that this was an aspiration that would take time.

Niela was beloved as a mother. She at first struggled to do more than smother Sempra and Viren with love, but then began to treat them as she would have liked to be treated as a child. She frequently played games of make believe with them in their younger days and provided a massive library and constant snacks as they grew older. Brokk, they went to for advice because they knew him to be wise. Niela, they went to for practically anything that popped into their heads, in large part because they knew how much she loved to dote on them. Niela seemed most in her element when dealing with Viren and Sempra.

Ten Years After:

With his legacy sealed, Brokk turned to a long-put-aside matter of business: dealing with Magoth, his demonic patron. Brokk researched the best places to contact Nerull, deciding on a conical stone temple at the edge of a massive, miry swamp between the halfling lands and the orcish lands. He traveled there after a routine stop in Drumchapel to see his old friends--Hannah now owned The Pear Pit, Marq had retired from deckhand work and was managing his shipping company, and Curtran was still wily and spreading peace and wisdom. Brokk eventually arrived at the temple, which appeared to be one solid cone of dark marbled stone he couldn't identify. Inside was a single dark room with a small fire blazing at its center, smoke wafting up through a hole in the top of the temple; two servants of Nerull were cloaked in seemingly endless layers of sheer fabric that obscured them; and a massive bone sculpture took up much of the temple. On closer inspection, the sculpture was made of all variety of bones that formed a crowned humanoid shape. Brokk prayed to Nerull, and the sculpture came to life, craning in unnatural directions and looming close over Brokk--it spoke in a ragged, withered voice that, together with the animated bone sculpture, intimidated even Brokk.

They spoke for a while. Nerull asked the purpose of Brokk's visit, which Brokk said was to break the bond with Magoth and instead serve Nerull. Nerull asked how Brokk would serve them, and Brokk said he meant to respect death and bring balance. This pleased Nerull, as those are their ideals, and they reached literally into Brokk, ripping out a humanoid form of barely visible dark light that Brokk could sense was his bond with Magoth and Magoth's hold on him personified. Brokk attacked the figure with his axe but did not destroy it; he hit it hard with an Eldritch Blast, which Nerull empowered, and the bond was broken with a distant scream from Magoth as the figure disappeared.

[Out of game, we were faced with an issue. Brokk was carefully built to be a Warlock, with a high Charisma and a backstory that heavily featured Magoth. Taking the patron away meant taking the powers of a Warlock (including Brokk's trademark Eldritch Blast, which I've made allowances to keep in Brokk's repertoire), and that meant that half of Brokk's levels were gone, and also that his build as a Charisma-focused character would truly restrict what options Brokk had in choosing a new class. But Brokk is a legendary hero who is also a dragon and shouldn't feel real limitations. So we opted to rule that Brokk would henceforth replace his Warlock levels with Cleric levels, specifically within the domain of the Grave Cleric. We also ruled that because Brokk would be such an incredible valuable champion, because Brokk and Nerull see eye to eye, and because Nerull would be willing and able to shift Brokk's strengths. So moving forward, Brokk is part Monk and Part Grave Cleric with his former Wisdom and Charisma scores switched (by Nerull's unspeakable magic).]

Brokk emerged from his conversation with Nerull, the sculpture still. He turned to the servants, who now had faint spirals of light above their heads, one servant's a fair bit longer than the other. Confused, Brokk asked Nerull what the spirals signified; Nerull answered that they showed the remaining lifespan of the person. In an attempt to acclimimate to the idea of living with the spirals, Brokk went to the nearest big city: Curagon. Everyone had different spirals, but all faintly glowing, and all clockwise. Brokk went to the cemetery only to find that bodies are burned in Curagon and only occasionally is a marker left behind. Brokk spent a minute examining the markers that existed there, and a pair of men brought in a pregnant woman on a stretcher; she appeared to be dead, and the men set to building a fire in the pit to burn her. Brokk observed that the woman had a counterclockwise spiral above her head and in her abdomen, hers several rotations and the child's many more. Brokk went to her and raised her from the dead. Before his eyes, the spirals turned back to clockwise. The woman was confused about how she'd ended up here; Brokk said she was just hungry and passed out. The woman hurried off to find food, and Brokk thanked Nerull. Brokk followed the woman for a while and saw a spit with three rabbits on it, two with counterclockwise spirals and one with a perfect circle, which the hunter with the spit explained he'd found recently dead of natural causes. Furtively, Brokk cut the two rabbits with counterclockwise spirals from the spit and raised them from the dead in a quiet section of the rainforest.

Brokk returned home to Mishara. To his discomfort, he saw spirals above the heads of his children and a perfect circle over the head of his wife. Viren had a long spiral, longer than Brokk had seen so far, and Sempra's was almost as long but more than a rotation shorter. Brokk checked on Niela's health, concerned that she had died of natural causes, but found that she was perfectly healthy. Brokk told them of his adventure, eliciting excitement, terror, and pride as he spoke. He explained that he meant to travel more now, trying to keep the balance for Nerull. Privately, Niela asked questions about Nerull; she had only read about them and wanted to know the situation. Brokk explained that Nerull was unsettling but that they ultimately believed in a kind of cosmic justice and balance as well as putting forth effort to right wrongs. Niela was relieved and voiced full enthusiasm for Brokk's new calling. Seeing his family and the whole world for how much time they had left had made Brokk feel truly old for the first time, and he carried a sturdy chair out to the shore to watch the sun set.

And Brokk did travel. Much of his new work was similar to his old work as a hero--defending the weak, striking back against violence, helping those in need--but it took on a new edge. Brokk was not just fighting the violent anymore; he was saving people from death whether they were dead or not. He did not simply tend to humanoids but struck a balance with the animals he encountered. As he progressed with Nerull, he soon came to see the spirals of plant life as well. Brokk took his duties seriously; he continued to work with all manner of people to improve things, and he remained an attentive father and partner, but the focus of his life had become defending the balance.

Years later, Brokk received an invitation to visit Xavier. Intrigued, Brokk went to Xavier's estate in Curagon, where Xavier allowed him into their home. After some small talk, Xavier explained that Aurora had paid them a visit and convinced them to try doing something positive. In fact, Xavier had committed a large sum of money to creating a massive social services network in Curagon that had improved quality of life for struggling people. Xavier further explained that they had reached a point where all their efforts were being spent maintaining and expanding these services, but they wanted to invest money to allow someone else to do the same thing somewhere else. After some conversation, they agreed that Ringsdale was the best candidate given its divided economy and lack of a dragon stationed there, and that Brokk would be the one to establish the project there. Brokk suggested forming a nonprofit to finance the operation and naming it after Regg, and Xavier enthusiastically agreed. Brokk returned home again with news of his new project. Niela and Sempra said they would move with him for the duration of the project (with nightly return trips to the observatory to watch the night sky), and Viren said he was embarking on another trip to Kruush, this time to create an archive of orcish oral traditions so that they could be collected, preserved, and circulated to hopefully improve relations with orcs across Evanoch. Brokk was thrilled to hear this, and Niela had secured a comfortable house in Ringsdale within days; the plan was in motion.

On arrival, Brokk got to work immediately. He studied the farms around Ringsdale, the yields brought to market, the locations of markets, the location of markets compared to lower income housing, and all manner of other details that would help him understand the task ahead. After weeks of investigation, Brokk found that most farms sold their goods to merchants who then sold the goods to customers, and most farms specialized in livestock. He also noticed that most food merchants were demanding higher prices than was fair, and lower income families had few options for affordable food. Brokk began speaking to farmers, some of whom mentioned wanting to sell their land--he bought three farms this way. Immediately, he sold all livestock on the farm for low prices and began employing any unhoused people he encountered to start work on the farms. Within a month, Brokk had 30 workers spread across three farms, and his teams of workers were converting the former livestock land into crop fields. When harvest times would come--and Brokk's spiral vision allowed him to see the precise point at which to harvest--his workers would take wagons of food to poorer neighborhoods and distribute their food in packages meant to feed a family for a few days at least. Brokk planned to establish formal food pantries, but getting the farms up and running was the first order of business.

With a year of the project complete, the farms were working at max efficiency, using sustainable farming methods that maximized space, and reaching a large portion of Ringsdale's population. Brokk reached out to Xavier, who paid a visit and was delighted by Brokk's progress. Together, with Xavier as the financier and Brokk as the executor (with a simple clause to remove him when he choose to move on), they established the Redd Foundation for What Should Be. With the Foundation, they purchased four buildings, one in each of the lower income neighborhoods of Ringsdale and began to convert them to food pantries, where farm workers would bring fresh produce every morning to be distributed on a "pay what you think is fair, and nothing can be fair if that's your situation" arrangement. Brokk set to specializing the farms so that they could maximize their labor; one farm featured fresh vegetables and the three sisters method, another root vegetables with a small apple orchard, and a third growing oats and wheat with small mills built alongside the fields.

All the while, Niela and Sempra helped. Niela was always good with insightful advice and asking questions no one else had thought of. Sempra, like Brokk, always kept the mission in mind, the mission being doing something helpful and good. She spent mornings helping on the farm, especially work that no one else wanted to do. When workers had issues, Sempra was the first to jump in an diplomatically defuse tension and solve problems. Like her mother, Sempra had ideas too--she imagined leaving Ringsdale a paradise for anyone, and she regarded it as a home away from home.

With people able to access affordable food, they had more money to spend on housing and other necessities and even luxuries for some. The economy of Ringsdale, a very industrial city, had always been doing well, but now even the poorest of Ringsdale were getting by with less anxiety. That's when Brokk began phase two: free clinics. The plan was to employ healers and nurses at a respectable wage but accepting no payment from patients; the clinics would be funded by the Regg Foundation for What Should Be. Brokk followed a similar trajectory to the food pantries. Suitable buildings were obtained within a few months, healers from the area were hired, and word was spread. The clinics were a hit right away, but many in Ringsdale had severe health issues, and the clinics were not able to keep up with demand. But by three years after the project had begun, Ringsdale was healthier, the clinics were no longer overwhelmed, and people had come to depend on the clinics.

Brokk's next project followed immediately. They opened schools which offered free meals, required no tuition, and allowed students of all ages. Initially, there was resistance. Parents were unwilling to allow their children to go to school because it meant time not working and contributing to the family's finances. Additionally, adults were uncomfortable sitting in a room of mostly children, which felt demeaning. Brokk and Sempra solved these problems creatively. "Reverse tuition" was offered--literally paying families what their children would earn to send them to school instead. Attendance skyrocketed quickly, and most of Ringsdale's youth was in school most of the time. And for adults who wanted an education, an adults-only school was created with focuses on literacy, basic math, and vocational skills, all with the unassuming name "The Club," a building they weren't ashamed to go into. In the space of five years, the average literacy of Ringsdale citizens was substantially higher and still climbing. Brokk reminded Sempra she didn't have to be there and was free to explore the world; Sempra said she simply wanted to do good and be with her family--she still had stargazing every night.

The last phase of Brokk's project was free housing. Without land to build in the confines of the city, Xavier bought up land just outside Ringsdale's border. In the space of nearly a year, a team of workers overseen by Brokk managed to build a large apartment complex with fairly sized rooms and top notch amenities. Over the next four years, the team repeated itself efforts again and again until twelve buildings stood at the edge of Ringsdale, each capable of housing twelve families. As each building was completed, people with the most dire need were moved in first; after five years of work, over 500 people were receiving free housing, many of whom had been unhoused before. New buildings popped up around the apartments--new shops and restaurants, some operated by residents of the apartments. By the time that Brokk's time in Ringsdale came to a close, a whole community complete with food pantry, free clinic, and school was operating. Brokk let Xavier know that all that the project was complete, nearly a decade and a half spent improving life in Ringsdale. Xavier paid another visit, ecstatic at the changes, and appointed Zia Turnbuckle, a trusted associate in Curagon, to oversee maintaining and expanding the project. She learned quickly with Brokk, and soon, he and the family were able to return to Mishara.

Content to rest, Brokk and the family returned to the observatory. Viren had made semi-frequent visits to Ringsdale, but he had always hurried off to resume work at the archives. But Viren did pay an extended visit to the observatory not long after the Brokk, Niela, and Sempra returned. Viren said that in all his research, every orcish war was followed by a peace that was led by a warrior in that war. It was true in every story Viren could find, and he had come to believe that Brokk was this person, the Peacebringer, in relation to the War of Kraal. Brokk was very resistant to this, saying that what he did in war could not be related to a Peacebringer. Viren simply said that he wanted to tell his father he was special, and that he wanted Brokk to know that Viren had gone to the orcish lands to find his family, and he had. He meant to move more permanently to Kruush, where his life had been for years now.

Sempra offered the next surprise. One night, she showed Brokk a corner of the sky with only one star but where a strange rippling pattern on several points around it, including the star itself. Sempra explained that she had noticed the rippling there in the dark corner of space and was immediately intrigued by it--it was what designated a constellation as a prophecy. But this constellation was only just appearing, and the single star they saw had only appeared the night before. Sempra was pleased to explai n that she had taken the liberty of translating the constellation based on the ripple--it said, rather poetically, that all people would become one, a great coming together. Niela added that people had been having children who biologically could not before, like a halfling and a dwarf, which could be one meaning of the coming together. Brokk voiced concern, wondering what great evil could unite everyone. Sempra said she would watch the constellation as it developed to see what else she might learn.

After years of striving, Viren's vision for the archive was largely complete. The archive was always searching for "new" old stories to document, but Viren had managed to transition into collecting and publishing volumes of orcish oral tradition stories. In the academic community, Viren was known as a serious if amateur intellectual whose contributions to orcish history were monumental. Orcs in the homeland and abroad were delighted to find their stories alongside other reading materials. Outsiders who came to the archive or even simply read from the archive's publications reported coming away from the experience with a broadened perspective and a new appreciation of orcish culture. Viren's position as an expert on orcish history and culture opened the doors for more outreach, including teaching the archive's collections as part of academy curricula.

Sempra continued to study the constellation, refining her interpretation to indicate that a genealogical coming together is the likeliest sense, though a double meaning could exist. But most of her time was dedicated to humanitarian work. With Ringsdale much better for their work, Sempra reached out through Brokk to Xavier, Rupert, and other dragons to do public service through their own projects. Sempra endeared herself to every dragon she worked with, both traveling the continent and making connections with people powerful and in need alike.

With the help of a portal by Niela, Viren brought a traditional orcish meal for home one night. For each family member, he shared a story he had learned and documented, a sort of special gift created from his work. For Sempra, Viren told the story of a bold and heroic young orc who could not be told what to do and didn't need to be told what to do. For Niela, he told the orcish myth of how the night sky came to be, in which a wise woman calls the stars into being by naming them. For Brokk, Viren quietly told a story of a man beloved by all who could not see why they loved him, closing with an orcish saying: "Things not done yet are not done yet." This was something of a turning point for Viren--it was his first communication that was figurative, more dignified, more marked by stories as examples, his more direct approach now gone. Touched deeply by his work, Viren resembled a classic orc more and more every day, even though he was himself a dragonborn by sight.

Sempra had reached the edge of what she could accomplish as she had been. Most every major city in Evanoch (save for New Dalton, where the government and public wouldn't allow her help), Sempra had somehow contributed to the improved wellbeing of people in the biggest cities. But she wasn't satisfied. She went to Brokk with a plan to perform the same public service and infrastructure they had done in Ringsdale, but in slightly smaller settlements which still had numerous people--Sempra said this represented at least as many people as major cities, and they needed help too. Brokk happily agreed to finance the project, much to Sempra's surprise and delight, and she set off to try her work on the city of Tronz, which was economically struggling. Within three years, she had established a center with food, healing, and housing as well as classes, all for free; she challenged herself to do the same in Quartet, but in two years.

And around the same time, Viren and Sempra found love. Viren had worked closely with a historian named Prue for many years, which had blossomed into a close friendship and then a romance. Viren and Prue took steps back from their work for a few years and built a family; they had four children (Brokk, Aurora, Rhuk, Varna), named for their grandfather, their great-aunt, and mythic figures in orcish lore. Viren showed a new side again--like Niela had, he lost his aloofness and became effusive and positive. He loved being a parent and delighting Brokk with time with the grandkids. And Sempra, while building services in the city of Such, met a half-elven woman named Helena who helped in the project; they immediately had a fiery romance that was anchored by shared trust and a decision to travel together, spreading as many support services to those in need as they could. Sempra and Helena mentioned considering adoption once they had settled down a bit more. Brokk was sure to help support them every step of the way, and he took special pleasure in roasting Sempra with Helena, much to Sempra's consternation and laughter.

Fifty Years After:

On the fiftieth anniversary of Brokk and Niela's relationship beginning, Niela casually asked Brokk if he wanted to get married given their happy 50 years and considerable family. This flummoxed Brokk, who had genuinely been under the presumption that they had been married for most of their 50-year relationship, but he enthusiastically agreed. Niela planned a wedding--a casual one, more a party to celebrate an existing bond in some vaguely formal way, an excuse to bring all the family's favorite people together. In a beautiful garden outside of the observatory, Brokk and Niela were joined by their children and grandchildren, their old friends--Marq, Curtran, and Hannah all made it--the dragons, and new friends. Viren ribbed Brokk and Niela for taking so long to get married, and Sempra joked that they were scoundrels for having two children out of wedlock. Brokk and Niela soaked it all up, enjoying their special day and the company of loved ones.

Brokk had noticed the shortness of the life and death spirals above some of his loved ones, most especially Marq and Curtran, whose spirals were mere curling lines. Noticing this, Brokk made extra time with them after the wedding. It was not long after that Brokk heard of Marq's death. Marq was in his 80s and still living a sailor's life, and a random boating accident had claimed his life. Brokk mourned his longtime friend, and two years later, Curtran passed from old age--she was nearly 130 when she passed in her sleep. Brokk mourned again, knowing that more mourning would come in the future, grim as that may be--it was true.

54 years after the campaign, Moradin contacted Brokk, asking permission to have a conversation. Brokk granted it, and Moradin explained that she could not see the mortal world as the barrier obscured most of it, but she had heard that the dragons were doing good things. She wanted to be filled in, but she also added that she had always wanted to empower the average person in Evanoch, which was why she had supported leaving the rift as it was--could Brokk see his way to doing that? Brokk patiently explained the advances the dragons had made. Aurora had made cheap and potent healing potions available to practically everyone. Xavier had created a slew of public services in Curagon. Brokk had done the same in Ringsdale, and Lethanin had done the same in Torga. Rupert operated a massive system of housing projects for refugees and the unhoused. The world was safer, better fed, more comfortable, and even happier than it had been 50 years ago. It wasn't perfect, but it was progress.

Moradin was pleased. She thanked Brokk and the others for their work, and she felt it was perfectly in line with what she, Ehlonna, and Heironeous had joined together to do. She offered her support, saying that if there was something outside their powers as dragons that she could do, she would be happy to contribute. As an olive branch, Brokk offered this: Finiel was safe but not necessarily thriving, and part of that was due to the government, which was simply the three oldest residents of the city. This obviously meant that the three oldest elves in town would rule, and Brokk suggested talking some sense to the council members. A month later, Brokk heard that all three council members changed the council to a democratically elected body of seven leaders, then resigned. The election that followed saw the victories of locals who had sworn an intention to remain employed as they were and to stay connected to the average person. The new rule was marked by more progressive policies, including a system of social services similar to what had been implemented in Curagon, Ringsdale, and Torga. Moradin contacted Brokk again, saying she was even more pleased with the progress now. Brokk replied that "recklessly hoping usually pays off."

As the years stretched on, Brokk developed a routine. For three weeks, he would patrol the continent, looking for errant life and death spirals. Where there were wrongs, he would fix them. He called this "gardening," and would tell people he was a gardener when asked for his profession. He would explore every inch of Evanoch in this search over the years, constantly scouring it for something amiss. In this way, Brokk probably knew Evanoch better than anyone ever had. When his tour for Nerull would end, he would go home and rest. He would read and spend time with his family. He separated these worlds--gently and sympathetically explaining to people past their due that they had to die and killing them without pain on one day, and reading to a a young grandkid on the next. But both fulfilled him, and neither detracted from the other.

61 years after the campaign, Sempra told Brokk and Niela that she wanted to commit herself as a Paladin. Brokk and Niela were supportive, and Brokk had some questions to better understand her choice. What made her want to be a Paladin? She wanted to be able to use magic to help people and combat to protect people. What god is she committing to? Obad-Hai. Why Obad-Hai? The belief is basically what Mom believes, and it's not Clerichood, it's Paladinhood--the commitment is to doing good. Will this make her happy? Yes, and it's nice to know from a young age that you'll never measure up to your parents because they're dragons. After a laugh together, Sempra asked for advice in dealing with gods to prepare for committing to Obad-Hai. Brokk advising being nice and knowing that you are a servant to them always, never someone with control. He also advised that Sempra needed to consider whether the path she wanted to walk down would let her be someone who could look her family in the eye, not to let power change her. Sempra, touched by this, confessed that she had feared she couldn't protect her partner, Helena, and she wanted to keep people from that fear; but she was confident she wouldn't take the power for granted--she only wanted to use it for safety and helping people. At the end of it all, she wanted to do it, but she was afraid she was missing some downside. Brokk said that was an answer. Sempra grew excited, talking about how her work with the smaller cities with Helena was all she needed or could want, and it made her truly happy. Niela was proud and said this was incredibly fitting for Sempra. Viren would write that she should let Obad-Hai work through her. Sempra was eager to get started, so Brokk offered her a joint adventure. She accepted.

Brokk opened a portal to New Dalton, disguising both of them as humans in Daltoner garb--Brokk as a thick, grizzled old man and Sempra as a clearly related but much younger brunette woman. They stepped through near the gates to the city from the west. Brokk gave some guidelines for how to act, explained, "you're life in balance, I'm death in balance, let's see what we can do," and set off looking for spirals. Down the road, they found a small church, and within were a collection of short-spiraled people and a young man in elaborate robes with an inverse spiral. "Why is it like that?" asked Sempra. "You can see it too," replied Brokk. Sempra looked to Brokk for guidance, but Brokk quizzed Sempra: what do they do in this scenario? Sempra thought about it, then explained that the only safe way was to wait for the service to end and then isolate the man in the robes and correct the issue. Brokk said she was absolutely right and that she should take the initiative to lead more.

The robed man began to speak, explaining that since the parish had come up short on tithes the previous week, all services would be cancelled until the funds could be raised. Brokk interrupted this, asking how much they needed; when told it was five gold, Brokk offered seven and demanded services since the funds had been met. The robed man said the preacher wasn't available as they'd cancelled his appearance. Brokk suggested that the robed man try. After some prodding from Brokk and Sempra, the man launched into a tirade about the moral decay of New Dalton, how people had abandoned the capital and turned against Pelor, and that they would all suffer for their lack of piety. The crumbling city around them featured prominently as a metaphor in his speaking. Brokk clapped and asked for a private meeting, to which the robed man enthusiastically agreed. The parishioners cleared out, and the robed man took Brokk and Sempra to a back room.

Brokk asked the man's name and learned it was Lyle. Brokk asked Sempra what Lyle was; after some thought, Sempra replied, "fear and confusion." Brokk began to investigate what about Lyle caused him to have a long inverted spiral at such a young age. After some prodding, he learned that Lyle had fallen down a well as a young boy and barely been saved by his uncle, a man who had always been lucky, Lyle mumbled. He had realized that the tone of the conversation no longer flattered him and had taken a gradually more hunched posture. Brokk asked what, in all of Lyle's wildest dreams, was waiting on the other side of life? Lyle said he expected Pelor's light. "What is it like?" asked Brokk. "I don't know," said Lyle. "Is that enough?" asked Brokk. "I have faith," replied Lyle. Brokk assured Lyle, "You're going to have peace." Brokk offered Lyle a bottle of pear cider as a final allowance and touched Lyle's hand while transferring the bottle, pulling Lyle's soul from his body. Normally, the soul would absorb into Brokk, then later to Nerull, but instead, Lyle's soul divided in two, half going to Brokk and half to Sempra in twin flashes of white and black light over Lyle's lifeless body.

Sempra joked with Brokk about choosing such a fraught first mission, and Brokk countered that it had been intentional on his part to create an obstacle for her to overcome, which she had. They resolved to use their combined powers again in the future, and Sempra's advancement as a Paladin allowed her to match and even occasionally surpass Brokk in cleverness and stubbornness for what is right. Soon, tales of Sempra's deeds as a Paladin came to match the cries of her as a public servant, and Sempra began to go about both public service and Paladinhood with the same passion with which she approaches astronomy.

Viren's children had grown old enough to have their own children, and in the 67th year after the campaign, Viren and his wife Prue's four children had collectively had nine children. This made Brokk and Niela great-grandparents, a role which Brokk took to with the same rambunctiousness, rowdiness, and wild abandon he had used with their parents. The now sizable family adopted regular gatherings, often with Sempra and Helena in tow as well. At long last, Brokk had a true sense of what family is.

Niela approached Brokk with flushed cheeks one morning. She explained that the political unrest in Mishara for the last decades had boiled over--the former leader had been banished from elven lands, and the government would restructure under a democratic council with elections in a week. At the same time, Niela said, "I want to run," and Brokk said, "You're running, right?" Niela added amidst their shared excitement that she wanted to run openly as a dragon, reasoning that public perception of dragons was incredibly high. Brokk hesitantly agreed because he trusted Niela's judgment. Brokk adopted the post of campaign manager, spreading word of Niela's trustworthiness, intelligence, and practical goals. Niela made public appearances, speaking about the value of progressive policies, mending past injustices, and equality between all. On the day before the election, Niela's name was in one way or another on everyone's mind in Mishara. 

The following day saw the election of Mishara's first democratically elected council. On it were Jesmyn Lytor, Ahver Nylin, Plia Corridi, Zuflin Oriola, and Niela Destill. The highest amount of votes in the election went to Niela Destill. The second highest amount of votes were write-ins for "Vuthiejir." Together, the council was amenable to most progressive ideas so long as they were practical in terms of cost and implementation; it was Niela's challenge to convince them to pursue loftier goals. Her first victory was a motion to implement a massive social services program similar to that in Ringsdale, Curagon, Torga, and Finiel. In the years that followed, she would pioneer programs to make the city more sustainable, repair damaged nature, and extend diplomatic relations to cities who the previous leader had cut off. 

Sempra invited Brokk and Niela to a banquet in her and Helena's honor, which was being put on by a coalition of small and medium cities that they had united across the north of Evanoch. Brokk and Niela were happy to go, and they learned when they arrived early at the event that Sempra and Helena had forged an alliance with over 100 settlements to share resources, funds, and defense when able. Delegates from nearly all 100 settlements came and filled the banquet hall, each telling stories of improvements made by Sempra and Helena or reorganizations which saved towns from financial ruin or being plundered by bandits until Sempra taught them all a lesson. Several delegates spoke of the sense of safety and union they felt, and one compared Sempra and Helena to St. Cuthbert, saying that such commonsense goodness was sainted before. In their thank you speeches, Helena thanked the cities for cooperating on such a huge project, and Sempra said her success was all thanks to her parents, which made Brokk cry. 

In the 83rd year after the campaign, Brokk received a letter from Hannah complaining of Drumchapel being overrun by immigrant Daltoners, and the Pear Pit in particular had become a different place than she'd made it to be. Brokk immediately went to Drumchapel to investigate. He found the town larger, more crowded, more full of symbols of the Dalton Church of Pelor. Brokk had heard that Daltoners were fleeing to Faninite-heavy places, where they could blend in, and the many Faninites in Drumchapel made that likely the case here too. At the Pear Pit, the bar was full and rowdy. The many books that Hannah had filled the bar with were strewn about and lying in puddles of cider. Hannah seemed beside herself if relieved to see Brokk. Brokk surveyed the scene--of the Pear Pit's four long tables, one seemed to be inhabited by quiet patrons, many of whom were trying to read; the other three were filled by humans with Daltoner clothing who were loud and frequently obscene. Brokk ordered a raspberry cider and sauntered over to join the rowdiest group at the middle rowdy table, sitting down and sitting silently until everyone fell silent around him. He introduced himself and was greeted by Davenport, who asked if they were friends; Brokk replied that that was what he was trying to figure out. 

A tense exchange ensued, neither Brokk nor Davenport being truly explicit in what they were communicating. Eventually, Brokk said he simply wanted Davenport and the others to respect Hannah's property. Davenport agreed, and Brokk returned to Hannah to watch what happened next. Quickly, Davenport and several others began lifting and then smashing their flagons down onto the table. Brokk walked over, lifted the table away, and placed it in the corner of the room. This caused Davenport to lose his temper, and Brokk goaded Davenport into threatening him. At this point, Brokk initiated Form of Dread, becoming ghastly and monstrous to anyone who could see him. In a moment, all of the Daltoners got up and ran from the bar. Only Hannah and the quieter patrons remained. "We've heard the stories about you from our grandparents," said one as he turned a page. Hannah was incredibly pleased that some order had been restored, and it seemed strange that Hannah could be so lively with so short a spiral left over her head. Brokk dismissed himself to follow Davenport. 

Brokk found Davenport's house and knocked. Davenport opened the door, recognized Brokk, and closed the door. Brokk stood back and blew the door away with an Eldritch Blast, then forcefully told Davenport to sit down. Davenport quickly sat in a nearby armchair and cowered as Brokk promised that he would not hesitate to kill him if he bothered Hannah again, or the bar, or anyone or anything in town. Davenport desperately nodded his agreement. Brokk dropped three gold pieces "for the door" and left. He returned to Hannah and shared some small talk, some book talk, and some goodbyes. Eyeing her short spiral, Brokk said he would see her sooner rather than later, to which Hannah said "I hope so!" In the weeks that followed, word of Brokk's display of force spread through town, and Drumchapel became a more civil and peaceable place. In the meantime, Brokk prayed to Nerull that Hannah would be taken care of properly if he could not see her off himself. He felt a cold, intellectual sureness that she would, and Hannah passed in her sleep three days before her 106th birthday. 

In the 88th year after the campaign, Viren told Brokk of his decision to retire. He felt he had achieved what he meant to with the archive, and he wanted to do something that would allow him to spend more time with his grandkids before they were too old. With some shame, Viren admitted that with his attention to the archive, he felt he had missed out with his kids. Brokk asked what Viren would do, and Viren explained that he wished to write stories and poems in the traditional orcish style. Brokk asked what Viren had written already, which Viren said was mostly poems about family. He found that what he wrote was incredibly similar to ancient poems and songs from orcish tradition, and that made him feel connected to what he was looking for all along. In the months that followed Viren's retirement, he became more relaxed and even cheerful. Brokk likewise spent renewed time with his great-grandkids, spending a lot of time with Trac, one of the younger of the group. Trac had about him a certain world-weariness even at a young age that made him seem like an old soul. Brokk would ask questions of Trac to stay aware of the boy's world--learning about Trac's best friend Vert, Trac's love of art class, and what Trac thought of the world. Brokk always came away proud--Trac seemed to be a smart, discerning, and kind young man. 

In the 97th year after the campaign, Brokk received a simple letter. It was addressed from Estyl Siesin at an address in Mishara. Brokk read the short letter. It explained that Estyl was a sister to Mariel Laskel, the deceased wife of the deceased Nastoran, who Estyl believed Brokk knew something about. She requested a meeting at her house at Brokk's convenience. Brokk showed the letter to Niela, who was concerned that going to speak with Estyl would open old wounds that could be left alone. But Brokk wanted to give Estyl closure if nothing else, so one afternoon, he went to the address on the envelope and knocked. Behind the door was an elderly elven woman who was surprised to find Brokk appearing as an elf. She invited him in and made tea, using the occasion to compose herself in private. With the tea in hand, they sat. Estyl began with a blunt set of statements about her sister's death, then asked what Brokk knew about it. Brokk confessed to killing Mariel and her children, adding that no explanation would ever be enough. But Estyl pressed on, expressing her pain at losing her best friend and her need for some answer--something, anything--to get peace. 

Brokk explained his role in the war--his creation, his training, the role of Nastoran in military history, the rivalry that ended in Nastoran and his whole family dead. He said he had been young and misled and that those didn't excuse it, but if she was looking for an explanation, that would be part of it. After Brokk finished speaking, there was a long silence, and then Estyl asked, "And you just live with this?" Brokk spoke firmly but softly: "I was young and I was prideful, and there's no excuse. I think about it constantly. I still have nightmares about it. And again, it doesn't change anything. I don't want you to feel bad for me--don't think that's what this is. I'm not one of those people who believe good acts can undo bad acts, that there's some cosmic balance. I did a bad thing, and I'm sorry, and 'I'm sorry' will never be enough." Estyl, her face expressionless but slick with tears, said she had been a fool to think that she would feel better talking to him, that she had once been horrified that Brokk was still alive and unpunished, but to now know he was not even suffering at all and passing as an elf--it was unbearable. Estyl asked Brokk to leave, which he quickly did. 

Back at home, Niela checked on in Brokk, curious about how the meeting had gone. Brokk explained what had transpired, saying that the worst part of it all was that Estyl had been completely calm the whole time--no anger, no sadness, just conscious thought. And that conscious thought had said that Brokk was a monster. But Brokk reasoned that Estyl could have closure now, that it was what she needed to move on. He knew that Estyl wanted him to suffer, and he didn't blame her for that. Niela comforted Brokk by talking about growth and change and being lifetimes away from who they were before, and as a way to ensure Brokk cheered up, she invited him to go heckle Daltoners in Drumchapel. Brokk eagerly leapt at the opportunity, and the dragons had a lovely time keeping the newest citizens of Drumchapel in check. 

Thursday, August 21, 2025

Friendship in My Homebrew Setting

Sometimes an idea for my homebrew world will be so core to basic humanity that when I think to write about, I've already mistakenly thought to myself that I've written about it already. That was certainly the case for my core cultural values guide, and it's especially the case with friendship. I considered adding style of friendship to my to-write list several times but decided not to because I figured I must have already. Friendship is a basic part of life, even if not partaking in it is one's way of interacting with it. And as with differing approaches to romantic and sexual relationships, there are different approaches to friendship as well. Here's a profile on the styles of friendship of each culture in my homebrew setting.

Sunday, August 10, 2025

How to Get into Your GM's Story as a Player

One thing I know can be vexing as a player--this was especially the case for me as an early player, but the issue can happen to anybody--is struggling to get into the story when you're playing. Modules might be too simplistic to dig your teeth into, and homebrew material can be imperfect and strange. How do you get into the story the GM is presenting, even when you aren't sure how to do that? I have some suggestions about how to find your way to developing your own stakes on the campaign, and I think that with some roleplaying, it's possible to find a way to get your character into most stories. (I will say that some characters are just not made for some games. I once made a really terrifying lawful evil combat rogue in 3.5 and realized after playing him that he was all wrong for the heroic quest of good in the campaign. Sometimes, the fit just won't be right. But you can adapt to most other situations.) 

The first thing you need is a solid understanding of your character. What are they excited by? What values motivate them? What and who do they care about? Answers to these questions are important because they'll tell us who your character really is, and we'll need to know that to move forward. I've written before about really connecting to your character through exercises like these, but even just having a good idea of your character's personality can be enough. 

Then you want to do an honest reading of the story as you know it out of game. What interests you, the player about it? It is storytelling or details about a particular part of the world or the way the quests are structured or just how it feels to be in the world or to get to be your character at all? Be generous here. What are your favorite parts of the story so far? There's going to be something you like, and you can build on it. 

Then, with your combined knowledge of your character and favorite elements of the story, you pick out things that your player character is motivated to do. In what ways might your character be interested in the things you thought of as your favorite things? You can choose to engage with that more, even if it just means telling the GM you want to see more of something or asking NPCs about it. You may find that you're on the right track with the story, or that you've given your GM a chance to do something fun, and either case is good news. 

Let's use an example. I recently started a text campaign with my best friend, and my character is Daylight, a human Druid with the Haunted One background. For a while, I didn't really know how to play her. I defaulted to the Haunted One background and made her nervous around people given my backstory for why she was haunted. My friend and I played out a long moment in the story where my character recovered from her trauma and was able to function normally, but now I really didn't know what to do with her. So I did these steps. 

First, I needed a solid understanding of Daylight. I'd come to understand her as a direct and sometimes awkward conversationalist, a staunch advocate of nonviolence and nonlethal combat, and a devout follower of a homebrew god my friend had made who honors crafts (like Daylight's alchemy), protection (her efforts as a Druid), and honorable combat (her nonlethal fighting style). I knew that she viewed that people working with her on the main quest were good people who had forgiven her faults and wanted to show her appreciation by being useful to the mission. 

Then I asked myself, what am I interested in? I loved my friend's story--I was part of a team investigating and mapping the continent of the dragonborn, a place isolated for centuries. I liked talking to the different tribes, using diplomacy with them to form relationships and learn from them. Daylight is practical and knows the locals will know more about local wildlife than she can learn for herself, so these relationships are important to her. I also really wanted to see where Daylight could go with her greatest limitation removed--I wanted her to live up to her name. 

Finally, I combined these to answer the question of what Daylight should want to do. I think that for starters, I need to make Daylight more active. She was reactive before, and she made a pretty small impact on the story so far. I want her to be able to go out and forge relationships with dragonborn. I decided that and made it a priority to learn their language in my next session, and now I get to actually talk to dragonborn instead of hoping they understand my improvised sign language and don't attack Daylight (a hope that has been wrong before). This also helps her to forge relationships with the tribes, and that's a great double benefit. I can also make an effort to roleplay Daylight as more positive and warm so that she can be happier about how people see her. 

So now, moving forward, I have goals related to the story, and I can pursue my goals alongside pursuing the main story. I care more about the mapping mission because my character is invested in it. I gave my character the ability to speak to the residents of the island she's exploring. It's really all open possibility, and I'm excited to get to see where it goes. And it took me about ten minutes to think about--that's all it takes to recalibrate a character or get a new reason to enjoy a game.

So with an exercise that only takes a short amount of time, you can give yourself stakes in the story. Even if your style and your GM's style are totally different, you can still find something to enjoy, so just spend as much time as you can pursuing that in game. And if there's literally nothing you enjoy, it sounds like you might need to find a different group. Gaming is supposed to be fun, and when it isn't anymore, it's time to play a different game. 

I'll close by saying this--it's possible to enjoy a bad story. I've saved a few bad one-shots by acting really silly to embrace how chaotic everything was, and I ended up having a pretty good time despite the bad situations. I embraced silliness but also chose specific things in the game that interested me for my characters to fixate on, which let me indulge my interest while still roleplaying within the world. In my book, even a bad ttrpg experience is often preferable to no ttrpg experience, so make the most out of what you can. 

That's all for now. Coming soon: friendship in my homebrew setting, symbols of power by culture, and the locations of important resources. Until next time, happy gaming!


Wednesday, August 6, 2025

Of Gods and Dragons: Aurora Epilogue

In the campaign, Aurora was an often sweet and kind person who fought for what was good and right; she was also impulsive, chaotic, and occasionally dangerously ambitious. She often led the charge on whatever the party faced, sometimes creating a clever spell to solve a problem and sometimes reasoning her way out of a tight spot. Her custom class, the Fae Physicist, was designed in order to let her excel at these things, and excel she did. Aurora's title as the Fae dragon cements her as one of the ten most important and powerful people alive. 

In the epilogues, I give the players time in four separate times: immediately following the campaign, one year later, ten years later, and fifty years later, leading up to one hundred years later. Below is a summary of Aurora's actions in these time periods: 

After the Campaign: 

Aurora went back to Torga with her adoptive mother, Heather. Together, they expanded their apothecary business greatly by using Aurora's new ideas and new power. Aurora would use her glyph magic to create a dozen copies of herself, and with the copies, she and Heather would create a massive amount of high-quality potions in record time. Aurora also began making plans to establish an apprenticeship program for apothecaries and aspiring arcanists. Aurora then secured a deal with Zamira and the crew of the Edmund Fitzgerald to ship their new bulk potions across Evanoch, a deal Zamira was eager to accept, though she admitted being afraid of Aurora after witnessing Aurora turn the mercenaries sent to the Edmund Fitzgerald inside out. Aurora offered Zamira an enchanted statuette of a daunting Aurora; should the statuette be invoked, Aurora would be notified and could teleport to the Edmund Fitzgerald to defend it. 

Meanwhile, Aurora began work on a book--a primer on how to navigate talking to dragons meant to help new dragons adjust. She decided that this book would have a section dedicated to each dragon, and she started with the section on herself. A few days after everything calmed down, Jarvia came to call, apologizing for questioning Aurora and distancing herself--Jarvia said that doubting a sister was wrong, and she should have given Aurora more trust. They reconciled, and Jarvia was delighted to see Aurora's primer on the dragons. Jarvia was glad to see Aurora getting started with her new life, and she cautioned not to try to live out a whole immortality at once. 

A Mortar and Pestle boomed. With the high volume of potions they could sell in town, they were doing better than ever. But with the addition of the Edmund Fitzgerald's shipping, Aurora and Heather were selling bulk potions across the southern and eastern coasts of Evanoch--even in a city as large as New Dalton, A Mortar and Pestle's potions were ubiquitous next to local potions. The apprentice program soon filled up, aspiring apothecaries hoping to learn from the most dominant and talented apothecaries in this part of the world. Aurora also noticed one apprentice, Devin, who seemed to be gender non-conforming and somewhat out of place in the apothecary program in terms of work. Aurora asked some questions of Devin, whose answers indicated that they liked helping people--satisfied that Devin could be trusted, Aurora summoned ABC, who instructed Aurora on how to offer a Fae deal to Devin to become a Fae Physicist. Devin accepted and began working to learn to use glyphs. 

The Edmund Fitzgerald encountered resistance at sea a few times, and Aurora would appear, massive and looming in a giant version of her Daltoner form, over the ship and threaten the attackers. This worked very well aside from one occasion on which Aurora was forced to attack the oncoming ship, and the stories told about the event scared off any future attacks on the Edmund Fitzgerald. Aurora pestered Heather about needing siblings or at least a step parent, and Heather anxiously admitted that she'd been quietly seeing the woman who ran the bookstore down the road since shortly after returning to Torga, and they made plans to meet together as a family. Heather's girlfriend, Tricia, was a quiet and sweet halfling woman who asked a lot of questions and listened intently. It was clear that she genuinely loved Heather and enjoyed Aurora's presence, talking at length about scientific ideas she'd read about. In the time that followed, Tricia would make time for family events, but she seemed to often stick to herself out of disposition rather than anything social. Nevertheless, Heather, Aurora, and Tricia got on well, and the first year passed busily and happily, Aurora even covertly finding out what gemstones Tricia liked to advise Heather what ring to buy. 

One Year After:

A Mortar and Pestle was succeeding like never before. In fact, Aurora and Heather had more potions built up from their work than they could sell, house, or ship with Zamira. Aurora said they would need at least a new storage place and might as well build a new shop. Together, they set to determining where to expand to, and after careful consideration decided on Talon Gorge. In the weeks that followed, they purchased property on the main road into Talon Gorge's center and secured a team to start building the shop. They also chose apothecaries from their apprentice program to run the old shop in Torga, opting for a team of a classically talented orcish woman and a warm and inviting elven man to cover operations, while a promising quiet young halfling woman would run the new Talon Gorge shop alone. As the completion of the new shop loomed, Heather and Aurora decided to take a vacation together--the new shop would busy their lives, and both knew that Aurora would only be at the shop for so long. In fact, Tricia chose to forego the trip to give Heather and Aurora more time together. They planned that once the last details were taken care of, they would go to Curagon, and Heather would show Aurora what her hometown was like. 

Before they left, Aurora's old friend David from the Edmund Fitzgerald came to Aurora and asked to become a spellcaster. Aurora asked a few sneaky questions, and David said he wanted to have power and be able to do things. Aurora judged this as an insufficient answer and suggested apothecary training. David said to forget the whole thing and left. Devin's training as a Fae Physicist went swimmingly, and Devin gained power quite quickly under Aurora's tutelage. Devin also leaned into their performance of gender and became quite confident and happy working with Aurora, who was pleased to find that Devin's success as a kind spellcaster seemed to be a combination of their own determination, their inborn potential as a spellcaster, and their willingness to listen to Aurora's advice. Aurora discovered that Devin often went around helping poor and injured people when not working. After a few days, Aurora realized that she'd never given David the chance to directly say whether he meant to help people and called for him. Asked who in the world he would help, David described how hard it was growing up in a boys' home with no consistent caretaker, and Aurora pledged 10% of A Mortar and Pestle's profits to a revamping of the boys' and girls' homes in Underhar, where David was from, asking him to be the head of the home. David accepted, and Aurora sent Devin with him to help get things started, putting Aurix in contact with Devin to help with training while Aurora was away. 

Heather and Aurora elevated a young halfling apothecary apprentice to watch the Torga A Mortar and Pestle during their vacation; the halfling was nervous at first but worked hard to make them proud. During their time in Curagon, Aurora saw a new way of life--underground homes, a thick rainforest, no government at all, community like she hadn't seen elsewhere, new cuisines and traditions and so much that helped her see her mother in a new light--the places her habits and values came from, the way Heather stepped back into life in Curagon as though she'd never left. It was a time of peace and rest, and Heather and Aurora had never been closer. Aurora was delighted that no halfling the met batted an eye when Heather called her her daughter, and Aurora was able to discover plants within the rainforests that she'd never seen before. 

After the trip was over, Jarvia called on Aurora to talk. Aurora went to Jarvia's estate, and they discussed Aurora's experience in her first year as a dragon. Aurora was all business, focused on achieving her goals as efficiently as possible. Jarvia understood this, saying that getting rich or accomplishing a life's quest is usually the first thing a new dragon does. Aurora explained that she was capable of granting Fae deals, something that Jarvia preached caution with given that even Fae are careful about what deals they offer. Aurora shared that she'd finished the introduction of the primer as well as her own section; now it was time for the other dragons, and Aurora asked Jarvia to be the first. Jarvia agreed and shared some cursory thoughts--it's important to refine your values, it matters how you work with others, remember that you have as long as you like so nothing is worth rushing--and promised to offer deeper thoughts as they worked together. Jarvia happily shared that New Dalton was suffering--she believed that Horton had been protecting New Dalton and its road for centuries, and without him or a replacement, New Dalton was slowly falling apart with massive waves of immigrants leaving the capital. Jarvia and Aurora fell to playfulness and teasing, and when Jarvia pushed the teasing to the point she threatened to hold Aurora down and compliment her, Aurora kissed her. 

As time passed, A Mortar and Pestle became a household name in two of the biggest cities in the world. The Talon Gorge shop was a spot for travelers, healers, and common people of all types, and the team Aurora and Heather chose for it balanced each others' strengths perfectly. The Edmund Fitzgerald crew used some of their increased profits to obtain two more vessels which they dubbed the Victory and the Rhone, larger versions of the Edmund Fitzgerald with expanded cargo holds. Thanks to these new ships, the crew could expand their shipping routes, going as far north as the Ablan Ocean and as far west as Grob Island from Torga and all along the north coast from Talon Gorge. What's more, the massive amounts of cheaply available potions which help with health circulating across most of the continent generally improved health for people, and at least along the coasts, public health had never been so robust. 

David was established as the new head of the boys' home he had grown up in and began making changes to improve life for the boys there. He and Devin spent a few months experimenting with which policies and changes worked best, then expanded their investment to other group homes and orphanages around Underhar, implementing the same changes in those places. Hiring standards and incentives were increased, and within the space of another year, the quality of life in public housing in Underhar was high enough that David was able to observe that many raised in these programs actually had better chances at success than some in conventional dwarven homes. Devin, on their return to Torga, worked with renewed purpose after seeing the good done in Underhar with David. Devin worked with Aurora  at times but mostly trained with Aurix. After some experimentation, Devin discovered a way to use glyphs to empower the potions created at A Mortar and Pestle, focusing their work on healing potions. This allowed Heather and Aurora to offer healing potions that could be administered as emergency lifesaving tools, and these proved very popular with a variety of crowds. 

Aurora and Jarvia worked on the primer and their relationship. For a long time, they explored their budding surprise romance in between intense interviews for the primer and their discussion of what it means to be a dragon or to have free will. There were days spent cuddling, flying as dragons, reading together, walking Jarvia's estate and beyond, days that had a slowness and deliberation that immortality helped to create. Jarvia showed Aurora things all over the world--noodle shops outside Mishara, trees that grew in spirals in the Shorgon Forest, the southern edge of Fanin after a long flight to the north--so many things that Aurora never could have experienced before her dragonhood. Once they'd settled with each other, they shared a playful relationship with mutual respect softening the teaching of each other. Those who were with Aurora and Jarvia together said that they had their own little world no one else could quite make sense of, and together, Aurora shared with Jarvia an innate understanding and a drive to always keep pushing that forged a bond between them unlike most. At long last, Jarvia's section on the primer was finished--in it, she returned to meeting Aurora and the necessity for free will, even in those you oppose. She also looked to the future, reminding that essentially all dragons alive have proven themselves trustworthy, so don't make the mistake of overthinking. Jarvia spoke at time about the aloneness of being a dragon and of being misunderstood; she also contested Aurora's assertion that dragons have a responsibility to the public, saying that life is more complicated than pure good. She argued instead that a dragon shouldn't poison themselves with urgency, suggesting taking time off regularly to stay fresh. They agreed that Aurora would continue her interviews for the primer but would return to Talon Gorge often and send messages and even paper letters. Jarvia sometimes came to observe and hang out with Aurora's interviews, but Aurora always went about the process with the utmost diligence. She went in the order she'd met with the dragons to discuss their help those years ago now: from Jarvia to Wing, then Aurix, then Niela, then Rupert, then Hriskin. 

The interviews for the primers took time, but they went well. Wing said that dragonhood makes you not quite a person--you are separated from normal people by the extent of your power, and that will always mean needing to be aware of your difference. Aurora asked if Thomas was a cautionary tale; Wing insisted he wasn't--Thomas was a particularly broken individual in a broken system, and he was not an outlier. The dragon system needed the reform they had given it and potentially more to function well. Wing described the power of cooperation and unity, how she'd been defined by a hatred of Thomas she was helpless to do anything about, but with the others, she'd been freed of that. Wing told Aurora that Aurora saw fault in things as they were but didn't know life with the dragons divided--this was better, Wing said. Ultimately, she wanted to shake things up in dragon culture, hoping to inspire more positive change. 

Aurix said they regretted not supporting Rupert more at the beginning of his dragonhood, wondering where Rupert could be now with help; Aurora comforted them that ultimately, Rupert would be okay, and Aurix need not worry themself too much. Aurora also told them that her legacy would go beyond herself, suggesting Aurix make moves to do the same; Aurora's company was still improving health across the continent, and Aurix could certainly do something big if they meant to. Aurix said they felt freer now that Regg, Thomas, and Horton, their three nearest neighbors, were no longer threats. Aurix said that doing good was about math--some things create better net effects than others, and they should be prioritized. At the same time, Aurix fundamentally believed that black and white thinking is rarely appropriate, something that seemed to confound them as they described it. Instead, they said, talk with others to find the details that matter. Ultimately, Aurix said they still believed that empowering people by leaving the rift open was philosophically sound, and that they believed their legacy may come from empowering people.

When Aurora visited Niela, she found that Niela and Brokk had settled down and had twins. Aurora was at first sad, reminded that she could not be a biological mother, and Niela promised that Aurora would spend lots of time with the children, Viren and Sempra, black-and-red-scaled dragonborn four-year-olds, during her visit. This proved to be true, and Aunt Aurora absolutely spoiled the children over the course of her visit. In her interviews, Niela was especially present and focused, often describing how her perspective had changed. As the odd chromatic dragon out as a not entirely evil person and an assumed foe to the metallic dragons, Niela had always focused on survival and staying one step ahead alone; now, she had friends, allies, and a family, and she could see a different way of thinking. What seemed before to be interfering in the world now seemed to be saving that world. Niela said that before, it was revolutionary to think that metallic and chromatic divisions are imaginary so long as free will exists--now, she and Brokk's roles in the chromatic dragon world have proved conclusively not to place any faith in the color of a dragon's scales. Niela said that new dragons should be ready to leave behind their trauma and do something to help the larger dragon project of making things better. Niela and Aurora agreed that Aurora would be the bridesmaid in Niela and Brokk's wedding when the time came. 

Aurora's visit to Rupert came with the discovery that Rupert had built and was running a network of homes for the needy in Finiel; because Rupert was the sole manager of four large homes, he was incredibly busy but still found time to talk to Aurora, even if only in short bursts. Rupert shamefully admitted that he had had it all wrong when they first met him. After he digested what Lethanin had said, he began to see more clearly. Rupert told the story of his life and only realizing that he owed people something recently. Aurora discovered that much of Rupert's income still came from an extortion racket, convinced him to dissolve the arrangement, and donated a massive sum to Rupert's homes. Aurora suggested expanding further, which Rupert resisted--he said he was doing good and was happy doing it. Nevertheless, Aurora pressed him, suggesting Rupert make smart investments to secure future funding and expand his homes to welcome people from other cities. Eventually, Rupert did do all of this, and after Aurora's visit, his homes for the needy grew to include struggling people from all over Evanoch. In the last days of Aurora's time with Rupert, they cured an old woman in the home of night terrors, and Rupert promised to keep figuring more of the dragon thing out. 

Hriskin was delighted to see Aurora and greeted her with a batch of potato cakes like Aurora had once made for her. Aurora could see that Hriskin had regained an old energy; Hriskin was warm and charismatic, confident and charming, and it was easy to see how she had commanded the love and respect of the arena with this bold nature and gentle manner. Aurora happily told stories of Viren and Sempra playing hide and seek with her, which delighted Hriskin. Aurora thanked Hriskin for always standing by her, then made a pass at Hriskin, who was at first confused and then explained she was attracted to men. The two dragons shrugged the moment off and began the work of the primer. Hriskin said that dragons are successful in their lives before dragonhood; in that way, being a dragon is about succeeding at mortal life and then beginning a much harder, bigger game as a dragon. She asked Aurora about her pre- and post-dragon priorities--Aurora said destroying Pelor's Mercy and protecting dragonhood, respectively. Hriskin said this illustrated her point; destroying a town is mortal work, but defining power across the world is dragon work. Hriskin told Aurora that the elevation of the dragons meant that they owe goodness to the world. The brass dragon said that there's no limit on what a dragon is capable of--anything disadvantageous will pass in time, so never be dissuaded from something. They ended Aurora's visit with a wrestling match as dragons, which Hriskin surely won.

Aurora's time with Brokk was simple and quiet. Aurora spent time with the now seven-year-old Viren and Sempra, who were avidly pursuing orcish history and astronomy, respectively; Viren now very much took after his mother, and Sempra after her father. When Brokk spoke for the primer, he emphasized the responsibility of being a dragon--he said they have agency that never goes away. Money, prestige, and property can all be lost, but a dragon will always be powerful. With that, said Brokk, the best thing to do as a dragon is help. Helping small and large are equally valid--just help. He said his place in the world now was as a humble father, nothing more–he just wanted the world to offer the same opportunities to his children that other children everywhere enjoyed–it was a matter of justice. Brokk and Aurora would have these conversations roaming gardens, drinking coffee, gesturing wildly--Aurora could see in Brokk a total commitment to action in all things and an avoidance of contemplating too much as Brokk's answers came quickly and freely. When Aunt Aurora's time with the family ended, the kids insisted on throwing a big party as a prelude to a bigger party the next time Aunt Aurora could visit. 

Aurora visited Lethanin in his new island tower, where he proudly showed Aurora his construction and decoration. Lethanin described a project in which he spreads art to different cultures, offering examples of success stories. When interviewed, Lethanin was hesitant to say definitively that dragons have a distinct responsibility; he was, however, willing to say that having the power of a dragon does enable a person to do good. Aurora pressed Lethanin on this, and Lethanin admitted to feeling a responsibility about his position as a dragon. That responsibility was not to Evanoch, though--Lethanin felt obligated to serve his role as a "weird" dragon, to bring hidden truths to light, to try to find out what it all means, and to allow people to be themselves. But even saying this, Lethanin questioned what responsibility is at its core--does responsibility impair free will, the thing they'd fought to regain? Lethanin was still searching for answers himself, and he was eagerly pursuing the search.

Every dragon who spoke to Aurora pointed out something good that she had done, and a moment later, every dragon pointed out that Aurora had refused to take credit. This fact was not mentioned in the primer. 

Aurora is a busy woman, and between running a transcontinental alchemy empire, maintaining a romantic relationship with one of the most powerful women in the world, defending the Edmund Fitzgerald and its fleet, and otherwise tending to her many irons in the fire, working tirelessly to complete the primer with the input of these eight dragons took the bulk of her time leading up to a decade after the events of the campaign, leaving only the green dragon to be interviewed to complete the primer.

Ten Years After: 

The primer nearly finished, Aurora set out to find the green dragon. She found their sprawling estate outside of Curagon and magically unlocked the door, walking right in. She was met with a panicked halfling wielding a crossbow at her. After a tense conversation, the halfling identified themself as Xavier, and Aurora and Xavier negotiated the terms of their new arrangement: at Aurora's insistence, she would stay with Xavier for a year, learning from him--but she did not mention the primer. Seeing that Aurora was deadset on the arrangement, Xavier relented, and their year together began. Aurora would follow Xavier in the mornings, watching them tend to accounting matters personally, make investment deals, and collect on outstanding debts. Aurora interfered in the debt collection, leaving more money behind for people than they had to pay, much to Xavier's frustration. When questioned, Xavier said they simply liked making money because it was a way to numerically measure success in a life that resists real goals. Xavier described making money as a momentary pleasure, something a dragon needs to survive immortality. Aurora suggested that helping people could be a momentary pleasure too, which Xavier ridiculed. 

Time passed. Xavier asked about the place of the chromatic dragons and the deaths of their colleagues; Aurora said that Thomas was killed because he interfered with their plan to save the world, Horton had been an impediment to a better world, and Regg had simply been a case of bad luck. This allowed Xavier to see that their position was safer than they'd thought. Aurora asked Xavier how they felt about their lack of personal connections, and Xavier angrily replied that Aurora hadn't lost everyone she knew yet. To show Xavier that she knew real pain, Aurora transferred a sensation of gender dysphoria to Xavier, who remarked that they felt something like it when identified as male. Aurora also allowed Xavier to experience the feeling she felt when she fixed the broken road in Talon Gorge and the realization that she was a good person, not a monster as she'd been led to believe. Xavier described the horrors of being abandoned as a child and how they believed empathy to be a weakness. Aurora suggested that Xavier use their massive wealth to help people and to embrace their gender more fully. At the same time, Aurora moved money from A Mortar and Pestle into Xavier's investment firm, where it began to accrue interest immediately. 

In the months that followed, Xavier's behavior started to change. No longer did they collect debts personally, nor did they tend to every accounting issue personally. Instead, they focused their time on making investment deals and holding meetings which Aurora was not allowed to attend. When Aurora protested this, Xavier asked for trust. Their wardrobe began to include more diverse and colorful outfits, and they seemed more cheerful with people. After months of the secret meetings, Xavier invited Aurora to attend one of the meetings. When she did, Aurora found that Xavier had built and financed a formidable organization built on improving public welfare--there were plans for food pantries, boarding houses, public health, and more measures meant to improve life in Curagon and the halfling lands beyond. Xavier asked Aurora's input; she suggested some vocational training program to help people get back on their own feet, and this was unanimously supported. Xavier made plans to support this organization indefinitely. 

With only one month left in Aurora's year with Xavier, she introduced the concept of the primer. She revealed her dragon form, which confounded Xavier, and asked them what they believed about dragonhood after their year together. Xavier said that dragonhood was a blessing or a curse, and it's up to the dragon in question to decide which one for themselves. This freedom to choose is a vital part of the equation. They also said that success is the first step for dragons, but dragons are responsible for doing something with that success, not just resting on your laurels. Xavier stressed that you can always change what you are doing to something better, even after hundreds of years. And Xavier returned to the idea of small joys, arguing that time will wear on a dragon, and finding small joys will carry you through. 

All the while, Heather was with Aurora, and they would spend the evenings together. In response to Xavier and Heather's qualms about the halfling style of parenting, they began to develop a new style of parenting, simply called by those they introduced it to "New Parenting." This idea essentially combines all the most caring and progressive ideas on parenting from across Evanoch into one whole philosophy. They would brainstorm and then promote their ideas across Curagon, and within a few months, their ideas had caught on quite rapidly. By the time that Aurora and Heather's time in Curagon came to a close, they had managed to spread New Parenting to many new people, gradually improving the lives of children in the central region of Evanoch and beyond. 

The only element of Aurora's primer that remained was Aurora's own section. For two months, she pored over her notes from the other dragons and compiled her own ideas. In the end, she began the primer by simply giving helpful observations, some guidelines, and some warnings. The rules of being a dragon were there--you're immortal to time but can be killed. Suggestions were offered: talk to the other dragons, form a community with them, go to the dragons for help with grief. Aurora also offered a rule--you must do good, or she would kill you, and she will be watching. She closed her brief introduction by offering a way to contact her. 

The primer complete, Aurora began hunting for the unclaimed dragon title stones so that she could set a contingency spell that would alert her and others of any stranger nearing the dragon stone. The chromatic dragon stones were enchanted so that Aurora, Brokk, Lethanin, Niela, and Xavier would know of any visitors to the stones; the metallic dragon stones were enchanted to grant Aurora, Brokk, Lethanin, and all of the metallic dragons of visitors; the elemental dragon stones would alert just the party (Aurora, Brokk, and Lethanin), and only Aurora would know of someone visiting the Fae dragon stone. Aurora invited her apprentice Devin along for the trip, and they did accompany Aurora, helping in any way they could. Aurora ultimately suggested that Devin try their hand at adventuring, as it is a bigger help to help with greater power as a reward--Devin agreed, eager to help people, and set off at the end of the journey to adventure. 

The dragon stones themselves took time to find and enchant. In all, it took ten years and three months of searching to find each one. She quickly found the blue dragon stone in New Dalton and the white dragon stone in Ringsdale, where the previous dragons had lived. Then began the search for the chromatics, locating the purple dragon stone in the Shorgon Forest, the orange dragon stone in the Kraal Desert, the yellow dragon stone at Lake Playbor, the brown dragon stone in the Chalba Forest, and the grey dragon stone on the Asherinisem Plains. Then began the search for the remaining metallic dragon stones: the iron dragon stone was found on the Homin Peninsula, the steel dragon stone was in the Cosetta Forest, the lead dragon stone could be found on the Haenok Plains, the pewter dragon stone was on the Ralarr Plains, and the tungsten dragon stone was hidden on Senetosa Island. Finally, the search for the elemental dragons began. Aurora found the fire dragon stone on Valcora Island, the earth dragon stone on Grob Island, the air dragon stone at the peak of the Kragg Mountains, the water dragon stone at Lake Unaron, the crystal dragon stone at the Great Cliffs, the plant dragon stone outside the city of Xale, the animal dragon stone on the Raolo Plains, the undead dragon stone in the swamp outside Nopirock, and finally, the Fae dragon stone in the Faewild on an island which Aurora walked across water to reach, learning that her dragon title was Benevola. 

Aurora had been gone for more than a decade. Her quest to protect the dragon stones was complete, but she had spoken to no one from her life in all that time. She tended first to the business. A Mortar and Pestle was doing amazingly well. Aurora trained new apothecary apprentices in Torga and Talon Gorge, ensuring a new batch of experts to run the business with her away. She also selected a studious, kind, principled, and dedicated apothecary who she selected to be a new Fae Physicist. This new Fae Physicist, a Faninite woman named Andi Rhing, progressed quickly. More ambitious than Devin, Andi soaked up as much of Aurora's training as she could and set out adventuring to hone her skills and help people in need. A Mortar and Pestle was doing well enough between normal business and the investments with Xavier's bank, and Heather suggested expanding into another city; they agreed on Curagon and began steps to set up a new shop there. Heather and Aurora agreed that the point was no longer to make money--they had more than they could ever need--but spreading easily, cheaply available health services was worth the expansion. Within a year, the Curagon chapter of A Mortar and Pestle was as wildly successful as the other shops, and public health in Curagon had improved markedly. Heather herself was doing very well. No longer running the day-to-day operations, she seemed at peace. She spent lots of time with her partner, Tricia, who was delighted to get to help with things in Curagon--she too had a role in imagining New Parenting. 

Aurora visited the Edmund Fitzgerald and discovered that most of the crew had aged out of sailing. It had been more than twenty years since Aurora's time on the ship, and only Captain Zamira truly remained from the old days. Aurora and Zamira chatted about what was new, the legend of Aurora aboard the ships, and Zamira's secret fourth ship; the main fleet was strictly legal shipping for A Mortar and Pestle, but Zamira's fourth ship, which she spent most of her time on, was a classic privateer operation, and she still enjoyed the high action of the seas most of the time. Aurora promised to visit more, and the old friends parted ways for now. 

After nearly eleven years away, Aurora returned to Talon Gorge to reunite with Jarvia. Jarvia was happy to see Aurora if a little reserved about the long absence, and they caught up. Aurora talked about the dragon stone protections, and Jarvia said she had been learning armored combat and fighting bandits across the region in an effort to keep things fresh. Aurora told Jarvia that she wanted to train as a paladin with Hriskin, and that now that life could be simpler, she wanted to think about making her mother a grandmother. Jarvia was surprised, asking if she was included in those plans; when Aurora said she was, Jarvia said that spending some more time establishing their relationship first would be a good step. They spent a few months together, bonding, working together, and relaxing, before Aurora set out on her next journey. 

Before Aurora committed to any quest, she established a routine. Two months of the year, she would spend with Jarvia, simply striving to further their relationship and enjoy their partnership. Another two months would be spent visiting friends and family, seeing the other dragons, Aurora's old friends across Evanoch, and her mother and Tricia. Aurora announced that all apothecary training through the apprentice program at A Mortar and Pestle--this move was made so that she could spend additional time with Jarvia throughout the year. The rest of her time was dedicated to moving forward with existing and new plans, such as becoming a paladin. 

To investigate this fully, Aurora went to visit Hriskin. They discussed the heavy responsibility that is being a paladin. Hriskin said that the god she'd sworn an oath to was Heironeous, god of justice and using might to help the vulnerable. Aurora said that Heironeous did feel right to her; she had actually considered Pelor due to the presence she'd felt when destroying Pelor's Mercy. Hriskin was hesitant about this; she felt that Aurora might not want to align herself permanently based on a moment of destruction since it is a way of defining oneself. Aurora said she didn't know which gods to consider, and Hriskin recommended speaking to Niela or Jarvia, who were better versed with the gods. 

Following this suggestion, Aurora went to Niela, delighted to find the Brokk-Niela family happy and progressing. Aurora explained the situation and said that she wanted to connect with a god whose ideals matched her own. Niela asked what those ideals were, and Aurora said she lived by the idea that being free is what defines being alive and that what you do to the least of us is what you do to yourself. Niela considered and explained that three gods might work. Ehlonna believed that power is responsibility and that all must have the right to life and choice. Yondalla believed in fighting for the common person and held that choice is power. St. Cuthbert would understand being turned immortal as a mortal, and that his beliefs revolved around creating justice and fighting for freedom. Aurora said that Ehlonna and Yondalla felt the most right and agreed to speak to these goddesses. Aurora also offered Niela the information on the unknown chromatic dragons she had gathered, which Niela gratefully copied down. 

Aurora found a deserted wayshrine to Yondalla in the far north of the halfling lands and prayed to Yondalla. Yondalla spoke to Aurora calmly and stoically, explaining that she'd disagreed with closing the rift because she didn't know the dragons would change like they have. She said that she could sense Aurora was lacking in purpose and offered to give her purpose. She said that Aurora had lost her fight, and she would give Aurora that fight back. Yondalla also reminded Aurora that even more power would come with an oath, something that could improve Aurora's ability to do good. Aurora said she needed time to decide, then found a quiet shrine to Ehlonna in the northern Cosetta Forest. A human woman who identified herself as Ehlonna, flashing for a moment an image of a humanoid deer in intricate armor. Aurora was quiet and meek, and Ehlonna comforted and praised her for having distinguished herself as a doer of so much good. Aurora was still uncomfortable, and Ehlonna magically bestowed a sense of calm and hope on her with a gentle touch on the shoulder that felt like warmth and soothing pressure. Ehlonna called this blessing a gift for Aurora's many good deeds and thanked her for her work. Aurora said she needed time to decide. She considered her possibilities long and hard, weighing what was right for her.

Fifty Years Later: 

Eventually, Aurora teleported to the statue of ABC in the Liggen Forest not far from Pelor's Mercy. She burned incense, gathered wild fruit and mushrooms, and bound a sprig of mistletoe with lavender and rosemary as offerings to Ehlonna, hoping to enlist as a Paladin. Aurora told Ehlonna that she "had read and studied" to know what good was, said that she would not worship Ehlonna so much as work together because they shared goals and values. She stated an intention to swear an Oath of the Ancients and said she was driven by the belief that "whatever you do to the least of these, you do also to yourself." After a time, Ehlonna answered, asking for the respect that a goddess might command, and told Aurora that this was not a business transaction--it was a matter of morality, guidance, and justice. Ashamed, Aurora admitted that on some level she was scared that she could become a villain. Ehlonna hugged her and comforted her, saying that choosing what is right is a task we face every day, and Aurora could choose to use her immense power for good. Ehlonna explained that Aurora was good at inspiring others to be good, and this was something that Ehlonna believed would be an enormous benefit if used well. Finally, Ehlonna told Aurora that most people feel what is right, but Aurora knew what was right, and that would always help keep Aurora safe in good. As a way of beginning their relationship, Ehlonna asked Aurora to deal with an urgent issue: the Mountainside Mining Company in Ringsdale had an employee publicly report that slavery was being used by the company, and the following morning, the employee who reported it had been found dead in the public square. Ehlonna asked Aurora to deal with this and to make the justice done public.  Ehlonna further requested that Aurora take a lengthy break from her work and see Evanoch with fresh eyes after the Ringsdale mission was complete. Aurora agreed and adopted the mistletoe, lavender, and rosemary as her holy symbol. 

Aurora headed to Ringsdale via the old site of Pelor's Mercy while disguised as an elf. She found that the statue she had made of Pelor had been cracked in places where people had tried to destroy it and marked with graffiti. Aurora cast a spell to cleanse the statue and repair and fortify it as well as blessing it; in an instant, the graffiti disappeared, the cracks disappeared, and the statue hummed with divine energy--and as it disappeared, Aurora spotted a bit of graffiti that read "the Light Dragon is the Horned One." On her way to Ringsdale, Aurora stopped in the city of Feirmor to gather a party of adventurers to help her in her mission. She went to a rowdy part of town and found Six Bars, a collection of taverns where she met Heidi the dwarven Cleric of St. Cuthbert, Wendy the Faninite Barbarian, and Xyla the half-elven Rogue/Bard. Aurora paid the bartender to keep the drinks flowing and told the women about the job, and at an offer of 50 platinum pieces, all of them signed on. 

Wendy went with Aurora to buy a horse, and Aurora casually mentioned having been at Pelor's Mercy, remarking on the strange "Light Dragon" and "Horned One" writing. Wendy explained that people had seen a pastel-colored dragon in the moments after Pelor's Mercy fell, who Daltoner religious officials had claimed was an earthly incarnation of the Devil. Aurora let slip more of her relationship with Pelor's Mercy, then made an elaborate story to cover her mistake; Wendy said that Aurora didn't need to make up stories or even say anything in the first place. Aurora bought a dappled mare and a saddle, hitching the horse at the stables for the night. Aurora and Wendy returned to the tavern. 

When Aurora arrived, she made another awkward slip and cover story about her identity, and Xyla point-blank asked if the job was real at all. Aurora acknowledged that she struggled with social interactions given a pretty big secret she meant to keep and promised them that the job was in fact real. The adventuring party accepted this and drank more, and meanwhile, Aurora went to the city's temple of Pelor. She entered and spoke with a cleric who answered her questions: the Light Dragon was pastel blue and pink with white and had only been seen on a few occasions, notably at Pelor's Mercy. Daltoners were taught to believe that this dragon was deeply evil and meant to distract them from worship of Pelor; the cleric had seen many Daltoners leave their struggling capital city and seek worship at the Pelor temple only to find that this was a god of kindness, light, and healing, not fear and sacrifice; many Daltoners, the cleric said, had immigrated heavily to Feirmor, which had been a culture shock for everyone. Aurora thanked the cleric for his answers and dropped a platinum piece in the offering dish on the way out and back to the tavern to turn in for the night. 

The following morning, they rode to Ringsdale and found a standoff between armed workers and armed mercenaries. Aurora questioned one of the workers, who explained that the mercenaries were hired by the Mountainside Mining company's owner to keep the workers, who were calling for an end to slavery conditions, from working, which infuriated them, as the paid workers were already making starvation wages. Aurora called on the mercenary leader to answer questions and cast Zone of Truth on him. The leader answered the question "Do you represent corporate masters?" with "I assuredly do--the pay is good." Spooked, the mercenaries fell back into a defensive position, and Aurora attacked the leader with her rapier, killing him as the blade attuned to Aurora. Aurora, the adventurers, and the workers pushed the mercenaries backward until they were trapped against the company's warehouse. Several of the mercenaries surrendered rather than risk their lives, and Aurora and the other fell on the remaining mercenaries with non-lethal tactics. Aurora loudly declared that the men should be imprisoned and not killed, that Mountainside Mining would be henceforth worker-owned, and that she hoped the company would be more respectful of the rights of nature and people moving forward. As she spoke, Ehlonna cast a silvery light in her on form on Aurora. Aurora regrouped with the adventurers and explained that really, she was someone else, dropped her disguise, said, "the dragons are back," and then transformed into her light blue, pink, and white dragon and flew away. 

Aurora traveled the continent as Ehlonna had asked, visiting friends and cities and taking in a world she had worked tirelessly to make better for over fifty years. She saw great progress in the cities where she and the other dragons had worked to create social services and access to reliable, cheap, powerful healing potions and other alchemical products--Torga was doing better than it ever had, Curagon was thriving, Talon Gorge was improving every day, Finiel was a center for those in need, and Ringsdale was taking a sharp turn for the better. In other cities, things were good but they had their own problems; Kruush had entered the modern cultural conversation in new ways, but was dealing with facing the problems that brought with it, Mishara was culturally blossoming but politically at odds, and Vestry was as prosperous as ever but with no growth. Meanwhile, New Dalton was falling apart, and Underhar was suffering under an oppressive culture and government that prevented all but a small percentage of male voters from voting in any election. Rather than be content with the advances in half the major cities of Evanoch, Aurora chose to focus on what came next. 

Back from her travels, Aurora expanded the orphanage project, which her old friend David was still running, into a full social services program like she and Xavier had instituted in Curagon (and Xavier and Brokk in Ringsdale as well as Xavier and Lethanin in Torga). She also added a department whose purpose was political--it was meant to run a campaign to change voting rights so that any adult dwarf could vote. Aurora invested her funds and contacted Xavier to help the social services programs, which they happily agreed to. 

Not long after, Aurora was contacted by Hriskin, who Aurora immediately teleported to visit. Hriskin described struggling with not aging, which had started raising eyebrows--her return had initially been a celebration, but now people were wondering why a Faninite had been able to stay young for hundreds of years. Aurora initially suggested just going public as a dragon, but when Hriskin was slow to respond, Aurora suggested instead posing as the half-elven granddaughter of herself. Hriskin liked this plan, and Aurora magically made Hriskin's face more angular, changed her eyes to brown, and gave her pointed ears. They discussed the joys and stresses of Paladinhood as well as the effects of the Mountainside Mining incident--Hriskin said several other Ringsdale companies had become worker-owned--and Aurora's dwarven suffrage campaign, which was starting to get traction despite heavy opposition. Conversation turned to Xavier, and at Aurora's description of the program's efficacy in other cities, Hriskin decided to go in as the manager of another branch of the program in another city. After some discussion, Hriskin opted to move to Underhar and take over a bulk of the social services there in addition to expanding. Hriskin adopted this plan cheerfully, saying she wanted to "fix the big hole in the ground that Thomas fucked up." Hriskin readied to move, and Aurora set magical protections on Hriskin's cottage. 

Aurora spent years tending to her other goals--improvements in Underhar, the maintenance of her projects, the cultivating of apprentices, her relationships--before being contacted by Ehlonna with a new mission. Ehlonna explained that in the city of Chance, an inventor had developed mechanical earpieces that allowed people to talk via shared consciousness with anyone else with an earpiece. The devices had functioned incredibly well and accumulated purchases from most people in the city, but earlier that morning, those wearing the earpieces had become part of a large hivemind whose actions were aggressive. Aurora gathered a new group of adventurers, all anxious young men (Reid the Daltoner Druid, Xorn the elven Ranger, and Lam the gnomish Bard), and headed to Chance. There, they found the city in a surreal state--people seemed to be going about their lives as normal, but things were off. A man watered the ground ten feet from a flowerbed; a child repeatedly tried to walk through a closed door; a woman nodded at a book which she was holding upside down. Aurora attracted the attention of the man with the watering can, and he opened his mouth, eyes flashing yellow light, and screamed, "Intruder!" 

Acting quickly, Aurora took out the man's earpiece, which caused the yellow light to disappear and for the man to have no irises or pupils. Aurora cast Restoration on the man, and he awoke, complaining of pain. She healed him, and he thanked her, introducing himself as Craig. He complained that he felt like there was a physical object inside his head, but Aurora and Reid confirmed that this was imagined after careful medical examinations. Craig explained that his last memory was the moment he put the earpiece on. With caution, Aurora and the party told Craig to hide and then set out across Chance to find the inventor of the earpieces. For the most part, Aurora and the party made their way stealthily through the lakeside city, but there were a few occasions when they had to non-lethally dispatch agents of the hivemind and remove their earpieces. Eventually, they found a shop advertising the sale of the earpieces. They broke in and found a deserted storefront and a locked door, which Aurora slashed down with her rapier and Thunderous Smite. Behind the door was a halfling man with an elaborate beard and piles of gleaming coins, shocked to see Aurora and the party. Having sensed Vecna's divine energy on the storefront, Aurora knew to use Command to halt the man from doing anything, then bound and gagged him and began to swiftly carry him towards the edge of town. As they ran, Aurora removed the inventor's earpiece, and a group of hivemind agents in the distance fell to the ground in unison. Aurora stopped at several of these people (who seemed increasingly to be everyone in town) to check vitals and confirm they were okay, then rushed on. 

Outside of town, Aurora ungagged the inventor and asked him to explain himself. He said it was all obvious in what she had seen and refused to go further. Aurora cast Command again, telling him to explain himself, to "tell the story." The man relented under the spell, explaining that he was a Cleric of Vecna. He had sought favor with his god by inventing a product that everyone would want and then casting complex control spells on each one. The task, the inventor said, had taken him nearly 40 years. Aurora and her party had undone it in less than a day. Aurora was unsure of what to do with the inventor, so she prayed to Ehlonna for guidance. Ehlonna advised Aurora to not mistake weakness for mercy. Struggling to accept what this meant, Aurora began to rationalize that perhaps she didn't have to kill him; he was a two-bit--Ehlonna interrupted. This man had chosen evil and dominance every day for 40 years. He was powerful enough to make it happen. He could not be allowed to live. Aurora accepted this and explained the decision to kill the inventor to the party. Aurora executed the man by imploding him as she had the mercenaries from Thomas at Torga. Aurora paid the shocked party, instructing them to retrieve the earpieces, destroy them, and redistribute the money to the townsfolk. Then she turned into a dragon with a remark about the dragons being back, and flew away. 

Aurora kept at her projects. A Mortar and Pestle was providing essentially the whole world with affordable health potions, and both profits and public health had never been higher. Apprentices trained under Aurora were considered some of the best in the world. Aurora's Fae Physicist apprentices, Devin and Andi were making their own paths--Devin had mastered a series of spells that allowed them to multiply food, clean water, and basic medical supplies through magic as well as constructing moderate housing through glyph spells and was touring the countryside helping small communities, and Andi had continued an adventuring career, finding and destroying evil artifacts and relics so that they could not be abused (she was known among bandits for storming forts for such magical artifacts). Aurora and Jarvia had grown into understanding and constant partners in all things, and Aurora continued to spent a fifth of the year with her; she also dedicated a fifth of the year to her mother, Heather, who was loving pseudo-retirement. She could spend half a day negotiating business deals and designing public health campaigns and spend the rest with her now-wife Tricia, who had turned the bookstore into a literary museum and retired to travel with Heather. 

Niela contacted Aurora and asked for time to talk. Aurora immediately teleported there and hugged Niela. They chatted for a while--Brokk and Niela's daughter Sempra was around to say hello--and Niela got to the matter at hand. Mishara had ousted the leader, Cestalion Findlan Tristaa, who was banished from the city. In the days that followed, a new government announced that a council of five leaders would be democratically elected in the following weeks. Niela explained that she was strongly considering running. Aurora was surprised--"This is very much not like you," she said. Niela said that she'd thought hard about it. She was not like Aurora in feeling a need to to do good. But she could sit at a table and reason out what's good and convince others to follow that. The council felt perfect. It was at this point that Niela further added that she intended to run with her identity as a dragon revealed. Aurora was again surprised, but Niela said that dragons had a great reputation now, and it was worth using to do something good. Aurora offered her support in whatever way she could help. The fell to discussing other things; Aurora shared the experience of killing the inventor, and Niela said that Aurora had done the right thing. They discussed New Dalton's slow implosion, and Niela shared a few details Aurora hadn't heard, including that the Dalton Church of Pelor had amended some of its teachings to appear to have always identified a pastel dragon as an incarnation of the Devil who would appear at a great time of crisis requiring unity. Aurora congratulated Niela on her decision to run and wished her well. 

(Aurora would hear from Niela and others that in the following weeks, the elven council was established. On it were Jesmyn Lytor, Ahver Nylin, Plia Corridi, Zuflin Oriola, and Niela Destill. The highest amount of votes in the election went to Niela Destill. The second highest amount of votes were write-ins for "Vuthiejir.")

Aurora embarked on a new journey--a creative one. She set to writing poetry and creating accompanying paintings. For a while, as with any artist trying a new style or medium, Aurora was dissatisfied with her work. But she persisted, as all good artists must, and in time, she grew fond of her work. She would write a poem in loving script and paint a scene that she felt was tied to it and leave it in a city at an intersection. For years, she did this, expressing herself in real, raw, vulnerable ways that brought out more than poetic feelings in those who read it, left carefully in places where people might see and be touched. It was after years of this that Aurora and Lethanin discovered in conversation that Aurora was an artist and Lethanin had a cultural exchange program that spread artists' work. Aurora submitted some work to Lethanin and kept at her crossroads style of presentation, always honing her craft and looking for new and exciting ideas. 

During a stay, Jarvia asked Aurora for advice. She had seen Niela's success in politics but didn't think being a public face or having that much responsibility would suit her. What she instead thought would work was influencing the council more subtly. She suggested going in disguise and becoming a drinking buddy who could introduce more progressive ideas to the more conservative members of the council. Aurora was resistant to this; they discussed whether it was moral to influence the council members rather than approach them directly, and that led to a questioning of whether the ends justify the means. This snapped Jarvia out of it. She did not believe in the ends justifying the means. Aurora admitted that she found it easy to get lost in details like this and feared one day becoming a villain. Jarvia comforted her, saying that Aurora was the purest, most infinitely good person she had ever known, and never had to fear being a villain. She also admitted that she always left her estate in disguise, afraid to be judged as not a woman by people. Aurora assured her no one could think that. They comforted each other and resolved that they would talk to the council and see what happened. 

The next day, Aurora proposed to the council that they adopt more progressive ideas. A conservative council member bitterly asked for examples, and Aurora immediately rattled off a whole plan (a plan they had executed in Curagon, Ringsdale, Torga, and Underhar)--public health would be foremost, including sanitation works; trade schools would be developed using the Mortar and Pestle apprenticeship program as a model; the rights of citizens would need to be enshrined in government law; more public spaces needed to be created and cultivated. The council was mostly excited by Aurora's input, only dampened by a pair of conservative members of the council. 

In the following weeks, Talon Gorge saw big improvements. Public sanitation improved drastically and included infrastructure to avoid future work. Several types of trade school were built quickly, and public word was that they would be opening very soon. And a few citizens' rights made it into law--the right to own livestock, the right to wear clothes of any color, and the right to be outside at night. It was clear that the council was either unsure of what rights matters or couldn't agree. Together, Aurora and Jarvia had an idea. For days, she worked on a song. Eventually, she went to the council chambers with her lute without a disguise and performed a song called "Manifesto." In it, she played a repeating and light, hopeful tune that intensifies with each repetition, a song whose lyrics named rights like freedom and safety and opportunity, but which also ranged to the more philosophical, like the right to define and express oneself and the right to think for oneself, but Jarvia repeatedly sang that all people have these rights in all conditions, perhaps to make it clear to the council members what they were really hearing. The song concluded in a burst of Bardic light, at which point the unofficial leader of the council, Tru'usk (somehow still kicking), asked if the council could use some written lyrics as a blueprint. Jarvia jotted some notes and passed them to Tru'usk. A week later, a majority of Jarvia's suggestion were enshrined as law. 

More than 80 years after the events of the campaign, Aurora was contacted again by Ehlonna. Ehlonna simply and cryptically told Aurora to go find a rainbow parrot that speaks all languages in the Heronal Forest and take it to a bird collector. In the dark about the purpose of the mission but willing to trust Ehlonna, Aurora reached out to the Daltoner Druid she had worked with before only to find out that she now went by Rita and was more than happy to help. Together, they went to the Heronal Forest and began searching for parrots. After a few close calls, they found a small nest with rainbow eggs. They set up a blind nearby and wait until a rainbow parrot appeared. Aurora tentatively called out, "Can you understand me?" The parrot replied, "No, I can't talk." Aurora asked in elven, "So you can't understand this either?" The parrot replied in elven, "Nope, definitely can't understand this either. Can't talk at all, you see?" Aurora asked if the parrot would be willing to do a good thing by coming to visit another place, and the parrot, who said her name was Lark, agreed if they would bring along her nest and eggs. 

Aurora, Rita, Lark, and the eggs teleported to Indigar, a city in the northwest of Evanoch. As they traveled, people would notice Lark and mutter things like, "Not another one." Eventually, they made it to a fine manor house with the massive Cosetta Forest behind it. Aurora had learned that the bird collector was named Frank, and the butler to the manor say Lark and promised to take Aurora to Frank. She, Rita, Lark, and the eggs were led through a neglected house into a beautiful and expansive aviary with all manner of birds nested there, with a man in the middle practicing tricks with a falcon. Aurora showed Frank Lark, at which point he excited showed them to a rainforest tree with a perfect crook for a nest. Frank promised Lark total freedom but unlimited food, water, and shelter when she chose to stay. Lark accepted, fearing the dangers of the rainforest. Frank led Aurora and Rita back through the aviary, explaining that he was the city's mayor and had been too depressed to solve problems, but Lark would really turn him around and fix a lot of public issues. Aurora paid Rita, and the two expressed some wonder at how things turned out. Aurora spoke to Ehlonna later, and Ehlonna said that Aurora's willingness to work on faith was meaningful and would not be forgotten nor unrewarded. 

86 years after the campaign, in the year 4806, Aurora's efforts in dwarven politics found a victory. By official decree, suffrage in Underhar was universal, not even tied to dwarven identity. The next election cycle brought some change--it was not a revolution, but considerably more progressive ideas entered Underhar's political world as a result, which came to mean fairly serious change rather quickly. Renovations in poorer neighborhoods, long neglected, became a first priority; public healing services were expanded; women's rights advanced radically; and property rights were revised to preclude predatory housing practices. Aurora's political group continued to function, aiding in some governmental underdog cases and bringing attention to important ideas and problems. 

In the 93rd year after the campaign, Aurora heard that A Mortar and Pestle had a poisoned batch somewhere in its Torga stores, with the general consensus being that it was unsafe to buy their products. Aurora personally tested every potion in the Torga stores and found no trace of poison. She did some investigating and discovered the identity of the accuser--Phil Deadtree, the now owner of a company started by a man Aurora had personally trained to be an apothecary. Aurora teleported into Phil's house and sat with him and his family as they ate dinner. The family was petrified and sat stock still all the while they sat there. Aurora cast Zone of Truth on Phil and accused him of mudslinging, saying she'd tested the potions and knew they were safe. Phil said that he was struggling and wanted to get ahead--A Mortar and Pestle was a juggernaut that would never miss some sales, but the profits he would get would be massive. Aurora told him not to spread lies and told Phil that she'd been there those 93 years ago when the company had become truly dominant, that she was much more than she seemed. She instructed him to issue a statement retracting the accusation and admit his reasons for lying. Initially, this deal also included Aurora co-sponsoring one of Phil's products, but she retracted the offer, disgusted by him. Instead, she paid him 200 platinum pieces as a consolation for the lack of opportunity he had due to her success after he explained how hard it was to compete with Aurora--it was either struggle, or leave your home and start over. Phil opened Aurora's to the reality that there's been improvement in the world, but people are still struggling, and Aurora truly grappled with this deeply. She felt as though she had created a system that hurt people, and that thought was very heavy. Aurora dropped the payment on the dinner table, turned to Phil's young son, said, "Now eat your peas," and disappeared. The following day, Phil publicly announced that he had fabricated the accusations, that A Mortar and Pestle is trustworthy, and that he was deeply sorry for letting his greed get the better of him. Aurora and Heather experienced no noticeable effect in terms of sales either way due to the entire incident. 

In the meantime, Aurora went to Heather for comfort. She had been shaken by so much of what Phil had said. Was the world really still bad after all of her work? Had she made some huge mistake in all that she had done? Was she really the villain after all--insanely powerful and unable to distinguish good from evil, the most dangerous thing the world could face right now? Had she been corrupted? Had she been evil all along? The thoughts spiraled, and Heather held her and tried to make her feel better. When Aurora was done spiraling, Heather began to speak. She told Aurora that Aurora was the best person she knew. That she would know if she weren't a good person after all this time. That being good is about choosing good, and that Aurora chose good on every single decision as long as Heather had known her. That no amount of fear could ever change the fact that Aurora chooses good. That things are much better 93 years in, and that's only the beginning. Heather told Aurora that she knew with the same certainty she knew the sun would rise tomorrow morning that Aurora will choose good no matter what, and that will always means we're all safe. Aurora cried for a while, and afterwards, she felt better. 

They continued to talk. Heather acknowledged it must be hard for Aurora to see her age and that is was hard to know Aurora would just go on forever and might forget about her. Aurora expressed with difficulty that she would never forget Heather but that losing her would be hard. Aurora described her newest art projects and poems, saying that they had come to feel natural to her, as though expressing something through poetry was easier than expressing it in conversation; Heather said she always loved whatever Aurora showed her. Aurora updated Heather on the various dragon outings and Ehlonna missions she had done recently, something that always made Heather both scared for Aurora's safety but also more proud than she could express in words. Aurora acknowledged her fears of being immortal--of becoming detached from reality and forgetting the real world, forgetting what's right and wrong, forgetting herself. As always, they were pillars of strength to each other, and both found a quiet joy in the way Heather was always Mom no matter how grown up Aurora had become.