Some of what I have written are straightforwardly helpful in obvious senses. Things like the natural world, the realm of politics, and the variety of religious beliefs in Evanoch are fairly obvious in terms of usefulness to most campaigns; each of these define large and overarching parts of one's everyday experience in the setting. But more granular details are not necessarily less important. Rather, things as specific as common sayings, styles of home décor, and even the tiny detail of tattoo art trends can be colorful additions to games that actually reveal larger cultural identities and values. In my mind, no element of everyday life is too small or insignificant to consider in depth for your homebrew world. For this profile on my homebrew setting, I'm choosing something somewhere in the middle of that spectrum: transportation. How people get from point A to point B in Evanoch can be important, especially in campaigns that involve moving between locations. Sure, it's possible to simply say that the party walks or rides around the countryside. But why not try to go deeper? I fondly recall playing The Elder Scrolls III: Morrowind for the first time and being floored by the amazing silt striders, massive and long-legged insectoid creatures that are piloted by directly manipulating its organs. This was the game's elegant and interesting solution to the game's implementation for fast travel. So why not try to inspire our players with something similarly intriguing? This guide will explain the methods of transportation available in Evanoch.
This is a site where I publish tips for GMing and playing tabletop games, resources for GMs, original one-shots, campaign notes, homebrew details, and much more. There's over 250 guides, games, and articles as well as full campaign recaps and philosophy of gaming, so take a look around and get ready to step up your game!
Showing posts with label transportation. Show all posts
Showing posts with label transportation. Show all posts
Thursday, April 11, 2024
Transportation in My Homebrew Setting
Nearly two decades ago, I developed the foundations of my homebrew setting. At that time, the amount of detail about my world seemed massive in scale and depth--I had gone beyond what the various editions of the Player's Handbook tell us about world design and included details that my players at the time found unexpected and exciting. But of course, with time and consideration, my homebrew setting became significantly more developed. Where my initial homebrew setting reference document was about 25 pages long (a not negligible amount of information), it would be difficult to put a similar number on the expansions to that setting I've developed for this site. I would estimate that my additions to Evanoch, its surroundings, its societies, and its cultures stand at over 300 pages of much more specific detail. And as I say in every profile on an aspect of my homebrew setting, diving deep on these ideas is always helpful in a variety of ways.
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