Over the DM's Shoulder

Showing posts with label warriors. Show all posts
Showing posts with label warriors. Show all posts

Tuesday, June 22, 2021

The Warriors One-Shot

In 2005, Rockstar Games (who you probably know as the folks who make Grand Theft Auto and Red Dead Redemption) made a video game version of the 1979 film The Warriors. Although I had never seen the movie, I loved the game's story and aesthetics, and my brother and I played the game over and over again. Later, my love of the game would lead me to watch the cult classic movie, and though it certainly isn't perfect, it is a memorable film with a story that really lends itself to gaming. So I thought I would try my hand at making a tabletop game version of The Warriors that uses those same draws from the video game and the film. Read on for the full one-shot. 

The Rules

This game revolves around getting from the Bronx to Coney Island without being arrested or wasted. In combat, a character can sustain five successful attacks from enemies; on the sixth, they are either killed by gang members or arrested by police. In combat, a player rolls a d6, and a roll of 4 or higher results in a successful attack. In general, players can choose to employ one of three approaches: diplomacy, combat, and running away. Each of these three approaches has associated abilities. A player in this one-shot selects a total of two abilities from any of the available options and can use those two abilities throughout the one-shot. The abilities are as follows: 

Diplomacy

  1. Cool Head: When other gang members lose their tempers, you remain focused and calm. Roll a d6 to likewise calm the number of people that matches the result of your roll.
  2. Smooth Talker: When a gang member is threatening you, you can flatter them about the power and reputation of their gang and convince them not to attack with a d6 roll of 4 or higher. 
  3. Speak Truth to Power: When addressing a police officer, you can intimidate them into waiting for backup before attacking you with a d6 roll of 4 or higher. 
Combat
  1. Brawler: Whereas a character normally rolls a d6 to attack and regards a 4 or higher as a success, a character with this ability can roll a d6 and regard a 3 or higher as a success. 
  2. Knockout: Once per encounter, a character with this ability can deal two successful attacks with a single roll; a successful attack roll means that the attacked person takes double damage from the attack.
  3. Stack of Bruises: Once per encounter, a character with this ability may roll to ignore a successful attack; they can roll a d6 and count 5 or higher as a success and ignore the incoming attack. 
Running Away
  1. Conditioning: As a regular runner, you are able to stay one step ahead of pursuers. With a d6 roll of 4 or higher, a character with this ability can lose their pursuers.
  2. Expert Hiding: You are an expert at taking cover; with a d6 roll of 5 or higher, you can disappear from a scene until the coast is clear--this roll is successful with a 4 or higher if there is a distraction. 
  3. Distraction: You can cause people to become distracted from pursuing your gang. With a d6 roll of 4 or higher, you can cause a commotion and allow your gang a full turn to get the upper hand or escape.